Garry's Mod
gmDoom
¿LλMBDᴬ? 22 FEB 2023 a las 12:50
Freedoom
its time Ghor
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Mostrando 1-15 de 27 comentarios
¿LλMBDᴬ? 5 MAR 2023 a las 13:47 
I FOUND OUT HOW TO YOU JUST HAVE TO RENAME FREEDOOM1/2.WAD TO DOOM/2.WAD
¿LλMBDᴬ? 5 MAR 2023 a las 13:47 
FREEEEEEEEEDOOOOOOOOOOOOOOM TIIIIIIIIIIIIIIIIIMMEEEEEEEEEEEEEEEEEE
How odd, it crashes the game when I try to play with the freedoom iwad
Zsombor99 6 MAR 2023 a las 2:54 
@Mr. Skops Really?? 😮 Can you post a screenshot of the Freedoom2 E0M1 level loaded in gmDoom to verify this??
¿LλMBDᴬ? 9 MAR 2023 a las 10:53 
e0m1? do you mean c1m1?
¿LλMBDᴬ? 9 MAR 2023 a las 11:17 
thats gmfreedoom right there
how did you get it to work with freedoom? When I try that the game just crashes
Zsombor99 10 MAR 2023 a las 5:58 
@Mr. Skops How did you got that working?? 😲
¿LλMBDᴬ? 13 MAR 2023 a las 18:18 
if you are using freedoom1.wad rename it to DOOM.WAD if your are using freedoom2.wad rename it to DOOM2.WAD if that doesn't work then idk what to do
Om..
I tried renaming freedoom2.wad to doom2.wad and that crashes the game when loading a map.
Ok so, the freedoom2 wad has a few placeholder files for some sounds (DSPEDTH, DSBSPWLK, DSFLAME and DSFLAMST) which were causing the crashes, I replaced them with silence and it worked without problems. Also the sound of the rocket launcher (DSRLAUNC) didn't play because gmod doesn't support the samplerate it was on, so I changed it from 16000hz to 22050hz and it worked.
Zsombor99 14 MAR 2023 a las 8:35 
@Elvis Cochuelo Sounds? What are you talking about? Gmod is unable to play sounds from wad files, it's a Source engine limitation.
@Zsombor99 gmDoom opens the wad file to obtain the sprites, sounds, textures, etc. and converts them into graphics and sounds that gmod can render.
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