Stellaris

Stellaris

Mecha Armies unofficial update
evalpenguin  [developer] 24 Dec, 2018 @ 5:37am
Pre 2.2 Patch notes
"First Founding" 2.1.3
OH boy get comfortable because there's a LOT to go over in this change log
-Great devourer price as been dropped from 12.500 minerals to 2.500 (that "1" wasn't supposed to go there... double woops)
-Hivemind armies are no longer pop capped.
-Hivemind machine armies are no longer pop capped. (except assimilated/cyber armies)
-Vertibirds have replaced Space marines stat wise.
-Generict "Space marines" have been removed and replaced with planet type specific founding legions (see above images for referance)
-Founding Legions added include Blood Angles, Dark angles, Imperial Fists, Iron Hands, Raven Guard, Salamanders, Space Wolves, Ultramarines and White scars.
-Added Legion of the Damned for non spiritualist psionics. ("Space Marines" code and icon was reused so anyone who had built SM will now have LotD in their place next time you load up a save)
-Added Necrons for Synthetic evolution ascention perk because if said perk was taken and applied you would loose access to all of this mods armies. (tripple woops)
-Added Mechworrier Mercs, same princaple as mercs but with GIANT ROBOTS.
-Added Robocop a Cyborgs 1 off unique army
-Added Spartan 117 a Genetic evolution 1 off unique army
-Added "Commissars" policy to Specialized Equipment, they add moral and -100% to dissengement chance (tho sometimes the game says, lol nope BRAVELY RUN AWAY) at the cost of army Hp
-Added "Hunter Killer Drones" policy to Specialized Equipment, materialists counter to "purity seals"
-Added "Planetary Defence Doctrine" civic, this boosts Defensive army stats and lets you build fortified civilan buildings, power plants, mines, farms and science buildings all of wich build def armies and some small stat boosts dependent on its level but you lose 25% resource output, they cost a bit more and take a bit longer to build(<--you see this civic its OP despite the debuffs to production. I'm not even going to argue that it isn't, its intended for PVP to make all theses armies actually needed and usefull. do not, i repeat DO. NOT. use this against the AI, they already struggle against vanilla defenses, if propely used this is game breaking. YOU HAVE BEEN WARNED.)

"Random Testing and Russian localisation" 2.1.2
-added Russian localisation
-removed advanced robot defence armies for not "just working"
-added XCOM project civic
-xcom defence and assault armies now need XCOM project civic to be built
-added the doom slayer unique armie to the psi forge (cheap, quick good damge low health great moral breacker <-- stats are subject to change)

"It's Time to Embrace the Hive Mind" still 2.1.1
-added " ! " to the mod name to push it to the top of the load order, this should override any other mod that changes armie icons.
-added 6 new hive mind armies (thow some icons are still just place holders) spawnlings, Lictors, Rippers, Trygons, Raveners and The Great Devourer.
-added Titan nest for hive mind (Titan Production building).

"XCOM" UPDATE for 2.0.5 2.1.0
-Mobile Infantry icon should be a bit cleaner.
-XCOM squads/defense grid added as mid to late game armies, requires powered exoskeletons, combat trainig, global research initiative.
-Improved Defense Grid for added as mid to late game defense armies for machine empires.
(yes the AI does get them once they have the required tech so you may need some big guns late game.)

"New Titans and Machines of War" UPDATE for 2.0.4
-New titans for engineered evolution and mind over matter with new titan buildings (all three require mega engineering).
-New army Armoured Division.
-New army Vertibrid Squadron..
-Inquisitors have had a small nerf.
-New icon for Mechwarrios.
-New armies for machine empires, Junkbots, Rotor Drones, Spider Fromes,Ariel Squadrons and World Engine.
-New for driven assimilators Assimilated Drones and Cyber Armies.

"I AM THE LAW !" UPDATE for 2.0.4
-Added to the police state civic the Department of Dredd a planet unique building that creates 10 Defensive armies, -50 unrest but -10% happiness and Street Judges that replace the defense armies.

"Holy Inquisitors" UPDATE for 2.0.3
-Added French localisation and engineering adjacency bonus to the titan forge
-Made some tweaks to Inquisitors and Titan legions.
-Now Inquisitors require Telepathy tech and some degree of spiritualist because as someone pointed out it made no sence to build anything but them other than Rp reasons, so their now more of a religious thing.
-Also titans now no longer have moral because it was shown to me that a sertain set up could just break their moral and kill them with ease.

"Titan" UPDATE for 2.0.2
-I got board and came to the realisation that if you pick the flesh is weak instead of engineered evolution you get locked out of the better armies so i made a small addition to the mod that adds titans...