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2) Quicksand - there is something wrong with real radius of this ability, it's smaller than UI shows.
3)Hurl Boulder- now op as f***, it can hit 3-4 enemies in a row and does good damage for 2 Ap, For instance, kinda same knockdown warrior skill has smaller distance and 1/2 dmg. Suggestion:3 AP
4) Beehive - now it's a bit useless, low dmg (even that it is piercing does not help that much) and with suffocation in 3 turns deal same amount of damage that others can do in one with AOE mostly(looking at you boulder and spectral hunt). Suggestion: damage increase + aoe or change into a trap variant like quicksand
5) Belladonna - now it does same thing as stone gauntlet but better(25% of knockdown kinda noting). Maybe change it into something more unique? Like parasite, creating bugs after death. It's necr+earth, so would be fine.
6) Will of the wisp is a strange one. It is supposed to be a high end source earth skill but for pure earth build it' useless because of air dmg. Suggestion: maybe add same earth dmg also, thus double builds will be a thing.
Herbal Lore : Before learn this skill, we see on the description of the skill book , we need 2 point in Geomancer, but after we learned this skill, we need 2 point in Geomancer & 1 point in Hydrosophist, i think it's just a mistake.
This skill is based on Geomancer points or Hydrosophist ? or both ? (For me Hydrosophist is more important for this skill)
Beehive : Can we have an alternative version, with physical damage and negative effect fail to trigger if at least one point on physical armour persists ?
Sorry for my bad level in english... :)