Divinity: Original Sin 2

Divinity: Original Sin 2

Helaene - Wyldfae Class
helaene  [developer] 20 Mar, 2018 @ 5:17pm
Bug Reports and Suggestions
Please add as much information as possible regarding any issues you've seen or suggestions you may have for this Wyldfae class. Thank you!
Last edited by helaene; 20 Mar, 2018 @ 5:17pm
< >
Showing 1-15 of 22 comments
pacifismdude69 21 Mar, 2018 @ 6:17pm 
The quicksand ability sometimes does infinite damage. I've just started and i've seen it happen like 4 times and i'm only level 3 lol. I'm really enjoying the mod so far.
Back to Black 22 Mar, 2018 @ 3:59am 
Can you buff the earth staff that Sylvia sells a little bit? Cause it has very poor stats compare to those, that you can buy from vendors. And with your mod the earth staff has perfect synergy.
Normally i don't comment on threads but i noticed the wording on earthshard and even the projectile is 3 instances of damage was it supposed to be split into 3 attacks or all into a single arc, kinda like an earth version of water bolts or fire ect. just curious if intended or not.
The Assassin 22 Mar, 2018 @ 2:41pm 
Is serpant strike meant to have that range, just enraged fort joy by accident XD
Rork 22 Mar, 2018 @ 4:58pm 
Abilities will randomely unequip themselves not sure why
Rork 22 Mar, 2018 @ 5:25pm 
for some reasons my skill kept un equiping when starting a fight
pacifismdude69 23 Mar, 2018 @ 5:07pm 
Originally posted by The Assassin:
Is serpant strike meant to have that range, just enraged fort joy by accident XD
I think it the range of the skill changes with your weapon. Try a staff and see if it changes.
MrWhite 24 Mar, 2018 @ 2:03pm 
1) Briar Rose and earth shard have only one projectile now, meaning they are kinda useless
2) Quicksand - there is something wrong with real radius of this ability, it's smaller than UI shows.
3)Hurl Boulder- now op as f***, it can hit 3-4 enemies in a row and does good damage for 2 Ap, For instance, kinda same knockdown warrior skill has smaller distance and 1/2 dmg. Suggestion:3 AP
4) Beehive - now it's a bit useless, low dmg (even that it is piercing does not help that much) and with suffocation in 3 turns deal same amount of damage that others can do in one with AOE mostly(looking at you boulder and spectral hunt). Suggestion: damage increase + aoe or change into a trap variant like quicksand
5) Belladonna - now it does same thing as stone gauntlet but better(25% of knockdown kinda noting). Maybe change it into something more unique? Like parasite, creating bugs after death. It's necr+earth, so would be fine.
6) Will of the wisp is a strange one. It is supposed to be a high end source earth skill but for pure earth build it' useless because of air dmg. Suggestion: maybe add same earth dmg also, thus double builds will be a thing.
helaene  [developer] 25 Mar, 2018 @ 8:06pm 
@The Reaper of Memes - you sound very creative and you have very specific ideas of what you'd like to see, so I suggest you read the tutorials on the Larian forum and see if you can implement it yourself! Getting started is not too hard. Though I appreciate your ideas, your comments are very long - maybe in the future it would be better to put them in a Google doc or something similar and just link to it here. Thanks!
Dreaming Nobody 27 Mar, 2018 @ 7:27pm 
I just noticed a bug I think? Is that normal that the AP requirement for food is now 3 AP...? It's only with this mod... Oo
Sikareus 8 Apr, 2018 @ 3:28pm 
Earthshards seems to be doing TONS of damage so early in Fort Joy. I'm often dealing 40-50 damage in a single cast, which seems high to me? I'm only level 4ish. Love the mod so far!
helaene  [developer] 8 Apr, 2018 @ 3:56pm 
@Sikareus - Thank you, that's an issue with the most recent update to allow multiple targets. I'm uploading a fix now. :)
Will we have the mod on Nexus for the GOG players? :D
helaene  [developer] 9 Apr, 2018 @ 3:29pm 
@Marvelous Ducky Turret - I usually try to wait until after I've made a hotfix or two before releasing on Nexus because everything has to be reuploaded manually. I'll try to get this one and the base Vampire class on Nexus soon. Thanks ;)
Minipomme 12 Apr, 2018 @ 3:03pm 
Hi ! Nice mod, i love this class !! :D
Herbal Lore : Before learn this skill, we see on the description of the skill book , we need 2 point in Geomancer, but after we learned this skill, we need 2 point in Geomancer & 1 point in Hydrosophist, i think it's just a mistake.
This skill is based on Geomancer points or Hydrosophist ? or both ? (For me Hydrosophist is more important for this skill)

Beehive : Can we have an alternative version, with physical damage and negative effect fail to trigger if at least one point on physical armour persists ?

Sorry for my bad level in english... :)
Last edited by Minipomme; 12 Apr, 2018 @ 3:08pm
< >
Showing 1-15 of 22 comments
Per page: 1530 50