RimWorld

RimWorld

Advanced Biomes
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Last edited by 23Chromosomes; 7 Apr, 2018 @ 2:04am
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Showing 1-15 of 32 comments
Ilmoran 6 Apr, 2018 @ 6:55am 
FYI, someone on reddit had this same problem this morning as well; he eventually determined that the issue is mangroves can only exist in water, but he was trying to sow them on dirt.
Kolljak 6 Apr, 2018 @ 2:36pm 
Just a small suggestion but could change Volcano -> Volcanic
23Chromosomes 7 Apr, 2018 @ 2:05am 
Nate started 10 jobs in 10 ticks. List: (WaitMaintainPosture (Job_3810)) , (Sow (Job_3825) A=(106, 0, 132)) , (Sow (Job_3840) A=(106, 0, 132)) , (Sow (Job_3855) A=(106, 0, 132)) , (Sow (Job_3870) A=(106, 0, 132)) , (Sow (Job_3885) A=(106, 0, 132)) , (Sow (Job_3900) A=(106, 0, 132)) , (Sow (Job_3915) A=(106, 0, 132)) , (Sow (Job_3930) A=(106, 0, 132)) , and (Sow (Job_3945) A=(106, 0, 132)) lastJobGiver=RimWorld.JobGiver_Work, curJob.def=Sow, curDriver=RimWorld.JobDriver_PlantSow Verse.Log:Error(String) Verse.AI.Pawn_JobTracker:StartErrorRecoverJob(String) Verse.AI.Pawn_JobTracker:FinalizeTick() Verse.AI.Pawn_JobTracker:JobTrackerTick() Verse.Pawn:Tick_Patch1(Object) Verse.TickList:Tick() Verse.TickManager:DoSingleTick() Verse.TickManager:TickManagerUpdate() Verse.Game:UpdatePlay() Verse.Root_Play:Update()
When trying to sow certain types of trees/plants from your mod I get this error:
Nate started 10 jobs in 10 ticks. List: (Sow (Job_3601) A=(106, 0, 132)) , (Sow (Job_3619) A=(106, 0, 132)) , (Sow (Job_3637) A=(106, 0, 132)) , (Sow (Job_3655) A=(106, 0, 132)) , (Sow (Job_3673) A=(106, 0, 132)) , (Sow (Job_3691) A=(106, 0, 132)) , (Sow (Job_3709) A=(106, 0, 132)) , (Sow (Job_3727) A=(106, 0, 132)) , (Sow (Job_3745) A=(106, 0, 132)) , and (Sow (Job_3763) A=(106, 0, 132)) lastJobGiver=RimWorld.JobGiver_Work, curJob.def=Sow, curDriver=RimWorld.JobDriver_PlantSow
(Also pawns just stand near a field trying to plant a mangrove tree without it happening.)
Full log: https://gist.github.com/HugsLibRecordKeeper/c690e58bd8a9449109c72643a29e1da5
JadedJade 20 Apr, 2018 @ 11:31pm 
The butterflies (which are cool btw!) don't actually have anything to eat in the wild in their biome, so they quickly starve and then quickly leave. They're usually only on the map for a few hours at most. Either allow them to eat grass or maybe invent a special plant they can eat?
Zairya 2 Jun, 2018 @ 3:26am 
Hi there,

I tried Advanced Biomes together with Nature is Pretty sweet and rain is flooding the wetlands... I terraformed some marsh/ marschy soil into regular soil and enclosed it with walls and giving my farm light with dubs skylights. After a cold snap it started raining and my indoorfarm is reverting to marsh -.-
Onomis 24 Jun, 2018 @ 10:27am 
I have a problem with the posion forrest wetlands and vulcano lands where the game cannot load the terrain leaving me with a giant grey screen with a hud and names of my pawns. I can still interact with everything, but nothing will load up :/
CoyoteNight 21 Jul, 2018 @ 7:14pm 
I cannot run this game with Terra Project Core/Framework [B18] mod. When I try, if I load an Advanced Biome mod, the entire map turns grey, save for the names of pawns hovering above.
Vokial 6 Sep, 2018 @ 9:00am 
On main page links to B18 and B19 versions are the same.
oblivion2k 8 Sep, 2018 @ 3:56am 
Hi, I'm investigating a potential incompatibility between this mod and Colony Manager. (B19)

I receive this stack when I load up a save on a custom biome with both mods active:

Could not execute post-long-event action. Exception: System.TypeInitializationException: An exception was thrown by the type initializer for ActiveTerrain._TerrainGrid ---> System.MissingMethodException: Method not found: 'Verse.Log.Message'.
--- End of inner exception stack trace ---
at (wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (intptr)
at System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor (RuntimeTypeHandle type) [0x00000] in <filename unknown>:0
at Verse.StaticConstructorOnStartupUtility.CallAll () [0x00000] in <filename unknown>:0
at Verse.PlayDataLoader.<DoPlayLoad>m__2 () [0x00000] in <filename unknown>:0
at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0

Actual results: Manager tab added by colony manager is blank, and unable to be used.

I'm going to try a save with just Colony manager, and a save with just Advanced Biomes, both on the same custom biome I tried previously (Volcano) and I'll let you know what happens.
Last edited by oblivion2k; 8 Sep, 2018 @ 3:58am
oblivion2k 8 Sep, 2018 @ 1:26pm 
Confirmed, Advanced Biomes is incompatible with Colony Manager on B19. The Manager tab will be blank and unusable when the map is loaded on a modded biome, but is fine on a vanilla biome, even with both mods loaded. Tested on a volcano biome.

Example: https://i.imgur.com/hDqOcEv.png Missing the buttons at the top to add jobs to the manager.

Output logs from hugslib

https://gist.github.com/HugsLibRecordKeeper/66d4e66182d563a95c42c32e84962d7b Both mods active

https://gist.github.com/HugsLibRecordKeeper/d335cfff8310d3e9721a839c9af7f356 Only Advanced Biomes active

https://gist.github.com/HugsLibRecordKeeper/056e85cb5050a781c4e37819617131df Only Colony Manager active
Hey my team rules!  [developer] 8 Sep, 2018 @ 1:34pm 
@oblivion2k Thanks for the detailed description. I'll edit the compatibility section until its fixed.
Last edited by Hey my team rules!; 8 Sep, 2018 @ 1:34pm
Space Hats 30 Sep, 2018 @ 5:51am 
Advanced Biomes is incompatible with Terra Project (Core). Load Order does not matter. Generating a Terra Project biome works with Advanced Biomes installed, however generating an Advanced Biomes biome does not.

Error on wasteland generation with Terra Project (Core) installed:
https://pastebin.com/3mrGxZ5H
Aladar 4 Oct, 2018 @ 10:54am 
Originally posted by Space Hats:
Advanced Biomes is incompatible with Terra Project (Core). Load Order does not matter. Generating a Terra Project biome works with Advanced Biomes installed, however generating an Advanced Biomes biome does not.

Error on wasteland generation with Terra Project (Core) installed:
https://pastebin.com/3mrGxZ5H


I am seeing the same issue. Load order does not seem to have an effect for me as well.
IZ2bSA80 10 Oct, 2018 @ 5:08am 
@Hey my team rules! I noticed both dropbox links are the same. I'm not sure if it's a bug or not though.
Desert Viper 24 Oct, 2018 @ 10:16am 
Hi, 1.0 issue where wetlands and volcano tiles don't load. If I have a caravan party walk to a space, nothing loads. Worse yet, if I drop pods onto either of these tiles, the pods (and the colonists therein) disappear entirely! I love this mod but hoping this issue will be fixed if not already? thanks!
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