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Exception in RimWorld.ThinkNode_ConditionalNeedPercentageAbove TryIssueJobPackage: System.MissingMethodException: bool RimWorld.FoodUtility.TryFindBestFoodSourceFor(Verse.Pawn,Verse.Pawn,bool,Verse.Thing&,Verse.ThingDef&,bool,bool,bool,bool,bool,bool,bool)
at (wrapper dynamic-method) RimWorld.JobGiver_PackFood.DMD<DMD<TryGiveJob_Patch1>?1117109632::TryGiveJob_Patch1>(RimWorld.JobGiver_PackFood,Verse.Pawn)
at Verse.AI.ThinkNode_JobGiver.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x00000] in <b19ae9c6a2b34f38a22a7741fa26973e>:0
at Verse.AI.ThinkNode_Priority.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x00022] in <b19ae9c6a2b34f38a22a7741fa26973e>:0
Verse.Log:Error(String, Boolean)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.Pawn_JobTracker:DMD<DMD<DetermineNextJob_Patch1>?432058240::DetermineNextJob_Patch1>(Pawn_JobTracker, IntPtr, ThinkTreeDef&)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:DMD<DMD<Tick_Patch2>?1571605632::Tick_Patch2>(Pawn)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
It's looking for food is that related to you?
Edit: nvm removing your mod does not remove the error
havent done this in a while but the above should be my log, my issue is that pawns get frozen on the 10 jobs in 10 ticks error. it goes away when i turn off the mod but then i of course have idiots eating in their rooms etc. i think the mod may be having some issue with me updating vanilla furniture spacer to its new version, going to try placing a new table, but thats the only new mod ive added
In any case, all I can tell from the log is: something on the ground near that colonist is bugged out and causing problems. A devmode debug inspection in-game would reveal more. That's a bit much.
And In secondly any case, Room Food really can't have anything to do with this, it touches one very different part of the game. So that is.. extra weird?
just tell me if i need to remove my post.
The mod is bugged and needs a patch. 1.3
Colonists won't search for food. Disabling this mod allows colonist to search for food again. The error that repeats says it's related to RoomFood.Food_finder, instead of moving onto normal method of searching for food it just goes into an endless loop of errors.
Although removing your mod fixes the issue, I'm not sure it's your mod causing the problem because I'm 100% that my colonists were eating regularly earlier today, but I've been add/readding/removing/reorganizing my mod list too much today to really have an idea which mod is the culprit.
And each was affecting pawn behavior when it came to eating and not allowing them to do so, removing the mods fixed that. But I was juat gonna mention that in my hugs log I noticed all of them have a harmony patch for :
1. RimWorld.FoodUtility.BestFoodSourceOnMap
2. RimWorld.FoodUtility.TryFindBestFoodSourceFor
I was thinking maybe the original code changed and thats why they're all throwing errors. Or could another mod be overwriting the original code? I dunno, just throwing ideas out there. Trying to start a colony on the unstable branch is pretty stressful, keep running into game breaking bugs and having to restart while spending hours trying to figure out which mod is the culprit.
Thanks for all the work you guys put in into modding, it's amazing seeing how active the modding community has been for so long.
The errors from Room Food's patching are gone now! They still exist in some other mods which is preventing pawns from eating mid-game but at least this one is excluded now
lol joke's on them now, I did nothing and look where I am now!