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There are already tons of mods that add dozens of random traits; the workshop is cluttered with them. What makes your mod special is the effort you put into each individual trait, not how many traits you've added.
also most place holder stuff is because the folks helping me have stuff going on and aren't always available. I don't see why I should have to wait for them to have free time before pushing out stuff I think is fun. IF you know anyone that wants to help out with descriptions and such, I'd appreciate it.
(edited to put three posts into one post)
Slave Relaxation FAcility "Ballpits, petting stations, and other things most other slaves would find either degrading"
adjacency +25% slave income
planet +/- 10/25% happiness
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ageless edicts: costs 1k of a resouorce. grants 2.4k over 100 years by granting 2 a month
ageless edict: -75% build cost, +200% build time, +resouorce production from ageless pops
considering dropping ageless max influence for 20% increased edict length.
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baskign will be tweaked to increase happiness onyl of cold blodoed and photosynthetic pops as both of those can enjoyo being in the sun the most.
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photo synthetic will be gaining something to help show their lvoe of sunlight
Would it be possible to get a Compatbility Patch for Planetary Diversity? It adds a number of world types that an Aquatic Races should be able to inhabit (I.E Atoll/Mangrove) there are also a few other things that would need changing related to habitablity but I can't think of them right now.
Note: Provided it's ok with Gwen an unofficial patch would also work. This probably would need to wait a few weeks anyway as PD is currently doing some reworking for DS content but I would love to be able to use PD with this without having odd issues with habitablity.