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Mods are:
Better zoom distance
Drone fixes leaks faster
Fallout radio
info bar
Lower colonist birth rate
Smarter migration AI
Smarker worker AI
Unlimited Scanning
Workplace filter (enabled before any of the others were added)
How can I upload a savegame file / log file?
- latest log files (they are in AppData\Roaming\Surviving Mars\logs) (you can copy their content here: https://pastebin.com/ and post the link)
Only mods enabled: Smarter migration AI, Smarter worker AI
clean log file (deleted every log file before starting a new game) : https://pastebin.com/sZ3g9jvQ
save game : https://ufile.io/o81w3
I use those four mods in this order (from log file) :
[mod] Loading Sandbox(id kNuNRAJ, version 33) items from D:\Games\SteamLibrary\steamapps\workshop\content\464920\1333403613/
[mod] Loading Workplace filter(id MMj6B8h, version 37) items from D:\Games\SteamLibrary\steamapps\workshop\content\464920\1337172830/
[mod] Loading Smarter Worker AI(id k5nLN1d, version 18) items from D:\Games\SteamLibrary\steamapps\workshop\content\464920\1338867491/
[mod] Loading Smarter Migration AI(id xJb8Wka, version 10) items from D:\Games\SteamLibrary\steamapps\workshop\content\464920\1343552210/
Colonists stuck after landing. manual assignment doesnt fix it. with deactivated mod, everything works normal.
log gets spammed with:
Lua time 1:18:02:031
[LUA ERROR] ...kshop\content\464920\1338867491/Code/SmarterWorkerAI.lua:26: attempt to call a nil value (method 'CanAcceptWorkers')
...kshop\content\464920\1338867491/Code/SmarterWorkerAI.lua(47): global ChooseWorkplace
Mars/Lua/Units/Colonist.lua(1050): method UpdateWorkplace
Mars/Lua/Units/Colonist.lua(1334): <>
[C](-1): global sprocall
(112): <>
--- end of stack
log is too big to upload to pastebin. has over 200k lines writen in it...
they dont migrate to another dome
Error Message:
[LUA ERROR] ...op/content/464920/1343552210/Code/SmarterMigrationAI.lua:219: attempt to compare number with nil
Mars/Lua/Units/Colonist.lua(1104): method TryToEmigrate
Mars/Lua/Units/Colonist.lua(1336): <>
[C](-1): global sprocall
(112): <>
--- end of stack
Thanks for your ongoing work. i really enjoy your mods =)
Return signature changed here:
https://github.com/HaemimontGames/SurvivingMars/blob/b58abe8393497bb07210ce974baa7ea70dbb5a88/Lua/Buildings/Dome.lua#L2031
I noticed a bug, easily to simulate since I have 2 cases of the same type, both displaying the same simptoms. So I am using the Perk Pack, donno if this is a vanilla Perk or not (Wanderer). Point is that Wonderer colonists refuse to "join" the colony, and they just... wander around. Damn bastards don't even want to die. Not a problem ATM since there are only 2 (one scientist and one enginner) but I guess as time goes by they would start pilling up.
Oh, did I mention... those bastards refuse to die. Even when outside a dome (one of them was outside the dome for like 5 sols, WITH a Cold Snap, and still the guy didn't die - he was suffocating and I was rooting for the CO2 or whatever flavour the martian atmposphere has :)) ). Probably they will vanish of old age but since *DUH!* I am also using the mod prolonging their lives it may take a while :)
All in all - great work man. They should pay you if they implement this in the base game, seriously. Or at least offer you a good job :) Keep up the good work.
P.S. I have Workplace disabled and now everything is cool. Except for the damn Highlanders... wonderers. I wonder if they are from Diablo or something :))
I've noticed that people wont move if the target residence is of lower quality than the current one.
I had a university dome with some smart complexes and an engineering dome with apartments, and graduated engineers didnt move until the university dome's smart complexes were demolished and replaced with apartments.
The only mods I've got on are InfoBar, and the two SmarterAI ones.