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No, as major isn't based on lore, it's based on making gameplay that is close to lore. If chaos was a major they would Plow through the entire north with extreme ease because they would crush the minor factions too fast. With them as secondary they get fair matchups versus everyone, which balances their power
Basically have them secondary makes them have fair fights versus everyone, which for the chaos invasion is desirable/
Same reason wood elfs aren't major. They don't need boosted power.
Joke aside, what about the Mutinous Gits? I think they should be secondary because you know they regularly send some armies against Angrund or sometimes CM. It would be pointless if they're minor.
Edit: and what about Norsca? If you leave them as minor there's the big risk to see Naggarond becoming very strong very fast, as well as Bretonnia expanding north exclusively. What did you see in your tests?
In my tests norsca seemed to do ok, but I will be likely adding one or two norscan factions to major once may rolls around. For now, I may protect 1/2 of them (or, in unlocker the ones closest to Bretonnia.)
Norsca above naggarond was eventually defeated, but it wasn't quick and it is kind of necessary to having powerful dark elves.
As for the gits, I forgot them and will add them.
That's not from the mod. It may be a bug but more likely it's intended by CA.
1) It always happen with some factions, all of them are minor factions and are from WH2.
2) It happens when they attack a settlement. The attacking army doesn't do any damage at all and just disappear no matter how strong it is.
3) It always happen when the player can visibly see the action. It doesn't seem to happen in the fow.
I've personally seen this with the New World Colonies, Tlaxtan, Scourge of Khaine and Ellyrion. But others have reported the same behavior with Deadwood Sentinels, some Norsca factions from WH2, either the Aghol or the Mung or even both, and also most High Elves factions like Chrace and Cothique. It's more than likely that there are others affected.
It's too specific and calculated to be a bug, it has to be intentional.
Report here: https://forums.totalwar.com/discussion/215940/ai-armies-repeatedly-losing-complete-stacks-in-unlosable-battles-unable-to-conquer-anything#latest
Besides what Celtik said, if you want me to be 100% sure that it isn't my mod ♥♥♥♥♥♥ up then you would have to install TheSniperDevil's script logger and play a turn in which the suspicious behaviour happens, then send me that log file via pastebin. But, I checked the keys and both NWC and Tlaxtan are marked as secondary with the blue vipers not being marked at all, so I doubt its me.
@Drunk Flamingo I trust you after what CeltiK said, since I know for a fact that CA gave Beastmen AI huge autoresolve bonuses againt AI cities so that players would be able to fight them more. If you would like I still have an incremental save where I could run the script logger and see for you, but it seems you already checked it yourself.
Thanks for the responses!
Edit: To clarify, I don't really mind them carving out a little bit of territory to hide away in after kicking it to a minor power or two, but whole swaths of the map are definitely a problem.