Torchlight II

Torchlight II

Primordial Summoner (v.153)
Ekaly  [developer] 10 Apr, 2018 @ 3:24am
Older updates
As you could notice (perhaps), all the updates can't be kept in the description, it will get exaggerated. Also the mod simply can't update if there is too much text there*
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(04/07/18, 15:33pm, version 58) - update: Balanced the fiend pet's summoning skill. Now: summon limit reduced to 3. Units summoned are now treated as pets instead of friends, that was done to prevent the Fiend to cast the skill for no use.
(04/07/18, 18:50pm, version 59) - update: changed starting skill's projectiles to faster and seeking ones.
(04/07/18, 21:28pm, version 61) - update: Adjusted all the first summoning skill's level requirement from 6 to 5.
(04/07/18, 21:28pm, version 62) - update: Adjusted Warmaker Call skill: now summons only 1 warmaker at first level, increasing by 1 towards the limit with each invest (max 3).
(04/07/18, 22:42pm, version 63) - update: Warmakers's shield resistance has been greatly reduced.
(04/07/18, 23:43pm, version 64) - update:The fire pool effect from Inferno Balls had it's damage reduced.
(04/08/18, 00:18pm, version 65) - update: Warmaker's special attack(level 2 on) had it's damage%* reduced by half
(04/08/18, 10:00AM, version 67) - update: (Related to Death Lord Swarmer's minion summon skill*) All legendary heroes' life time have been increased by 5 seconds (they now live for 35s) to compensate the time that they lose for their spawning animation.
- Forcefield N2 had it's effects highly increased for the cost of increased cooldown (from 8s to 14s), and base mana cost increased (by 10.).
- Sturm High Mages's damage and hp has been slightly reduced.
- Warmakers's shield's hp has been reduced at level 2 and 3.
(04/08/18, 10:50AM, version 68) - update: Increased pet mastery's bonus in level 1, 5 and 10.
- Warmakers' shield had it's resistance further reduced at all levels.
- Big tar gel's spawns received a reajust on their on-death effects.
(04/08/18, 10:50AM, version 69*)
Note: Sturm Brutality is currently with only 1 level, so all the tier description must be ignored for now.
Note2: I forgot to mention that the charge bonus for summoner is altered. It's bonus is as it follows:
-25% damage taken, +25% damage inflicted(elemental), basically the normal charge bar plus the reduced damage. These effects doesn't shows on mousing over. For now, due to lack of knowledge, i will leave it like that.
(04/08/18, 11:17AM, version 70*) - update: frailty's area of effect has been increased.
(04/08/18, 11:36AM, version 71*) - update: added 2 levels for venom spray and defile air. These skills will receive further improving in future.
(04/08/18, 18:25PM, version 72*) - update: Warmakers's shield resistance has been further reduced. Call Warmakers's description has been changed to reflect the current resistance of the shield
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(04/09/18, 10:55AM*, version 73*) - update: (thoughts) When i first released the starting skill i haven't planned that at all. Was just a immediate need to begin to play, so i haven't given much attention, but when I entered in game I noticed immediately the inconsistent and underpowered effect that the skill had on the levels that preceds the first tier.
---------------> Inferno fireballs: added a new blast effect upon missile explosion that is now the main base* source of damage for the skill and also applies the burning effect.
- (talking about burning) Added burning effect to monsters affected by the skill's effect.
- Direct missile hits now deals a fixed damage of 20%
- The area damage scale is explained on the skill description. (40% base plus 2% per invest. On levels 5, 10, this amount is replaced by 7%. On level 15, receives 4% instead of 2.)
* forgot * Adjusted fire pool's damage to prevent overpowering.
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(04/10/18, 8:41AM, version 74*) - update: Meteor strike deals more damage on all levels.
- Inferno Balls got it's damage decreased.
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(04/10/18, 8:41AM, version 75) - update: Troll had three of his abilities adjusted. (his hooking skill. his boulder throwing skill and the Jump skill)
- Hook: Hooking damage increased, bleeding damage increased. Added a slow of 20~25% (to the target) for 2 seconds after hitting the target.
- Boulder Throw: extended the angle of the damage in front of him and increased the damage in this area. Rocks thrown by this effect had it's area of effect increased. Cooldown increased (2s).
- Jump: Increased damage, reduced slow from 80% to 30~35% , and duration from 0.75 to 2.5s
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(04/11/18, 10:26AM, version 78*) - fixed - update: Defile Air and Venom Spray* got updated.
- New effects(Defile Air): Now gives a slow of 15%* on levels 2 and 3. On top of that, on level 3, enemies's attack speed and cast speed are reduced by 17.5%*. These effect's duration lasts for 4.5* seconds. Also, on level 3, poisons all enemies hit.
- Now defile air only lasts for 1.75 seconds (instead of 6s) for damaging enemies. Poison damage over time changed to last for 5 seconds. Increased damage. Added animation.
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- Venom Spray: removed poison on hit. Added an effect that reduces armor for 23% on levels 2 and 3. On level 3, adds another effect that blinds enemies, making they have a 33% chance to miss on their attacks. These effects lasts for 4 seconds. Damage hitting time lowered to 1,75 seconds.
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04/12/18, >10:32, <12:35(AM), version 79) - update: reduced skeletons's damage on the first level (unintended high damage for level 1, low dmg for lv 2.)
(was applied on the last update) Skeleton Throw - Poison damage is now deal over 3 seconds instead of 0.3(unintended time), and, adapted to the new change, reduced it's damage because was too high to a non damaging-only skill.
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04/12/18, 12:35AM, version 80) - update: Reduced skeleton's hp (them all), their hp was too high for the kind of summon that they are. Life time reduced to 25s (from 30s)
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04/12/18, 23:24PM, version 81) - update: Forcefield Now reduces damage taken while shield is active (10,12.5.15%).
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04/12/18, 23:24PM, version 82) - update: Level requirement for all first summons were reduced to 5.*
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04/12/18, 10:10AM, version 83) - update: fixed an unintended effect that made all the units hit by troll's slowing skills to get faster instead of slower( my bad).
- Warmakers have a summon limit of 2 on levels 2 and 3. Adapted their stats to their number and readjusted some things. They also have elemental resistances that raises with each invest (12,15,17%). *Also gained attackspeed at levels 2 and 3 (10, 15%).*
- All Master summons (the ones directly summoned by you) had their hp reduced. Revised Tar Gel's overall damage and Warmaker's too.
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04/12/18, 15:04PM, version 84) - update: warmaker's damage has been reduced, also reduced the damage of his skill.
- Forcefiled N2 Got more resistance.
04/12/18, 18:09PM, version 85) - update: Fiend master now summons only 2 greater fiends at once. His damage and his minions damage/hp were reduced.
- Updated the description of Warmaker Call and Summon Fiend.
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04/12/18, 22:28PM, version 86) - update: Fiend master's life steals(master and self) and his minion's was reduced. Fiend Master Bonus attackspeed reduced.
- *Can now summon up to 2 Sturmbeorns at all levels*
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04/13/18, 00:55AM, version 87) - update(fixed): the effect of the fire pool(from inferno balls) was causing enemies to move faster instead of slower. Increased fire pool's damage
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(04/08/18, 02:36pm, version 66) - update: For balancing issues, all the summons's damage have been halved/reduced, except for fiend master and Big Tar Gel.
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04/13/18, 07:46AM, version 88) - update: Forcefield's sparks now applies on-hit effects.*
*- Increased Warmaker's Size (was previously reduced).*
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04/14/18, 03:03AM, version 89) - update: it took a time, but I have finally discovered the source of the problem and, perhaps, dealt with this new rebalancing here... Some lesser units are still under vigillance, more specifically the ones summoned by Death Summoner. Tomorrow(or today) I plan to finish this balancing once for all.
- General Grell's Rage Roar now, on top of increasing it's speed(cast/attack), now gives him some dmg reduction. (17.5).
- General Grell's Falling Rocks skill had it's duration extended and adapted the amount of rocks to fall for the skill's duration.
- Death Lord Swarmer's Forcefield now reduces 25% damage instead of 33%.
- (Death lord's direct minions) All Legendary Heroes's Life points were greatly increased they also live longer (35 to 50s). Cooldown for their summoning skill set to 28s.
- Crushing Titan got it's damage reduced.
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04/14/18, 11:50AM, version 90) - update: finished the rebalancing.
- Reduced the hp of all Death Summoner's summons, also limited the number of summons he can have at a time with his digging skills.
- (Death Lord's Summons) Legendary Hero Tough's Reflecting Shield skill now reflects any damage taken for the duration of the shield, also receives reduced dmg(20%), also his Big Slam skill got it's damage greatly increased and reduced cooldown. High Mage's Minions got their HP readjusted, also his Lighting Arc skil got it's cooldown reduced. L. Hero Warlord's skill(no idea on a name to describe) got it's area of effect increased.
- Pet Mastery's Bonuses have been highered at all levels. Also has a new level requirement scheme.
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04/14/18, 11:50AM, version 91) - update: added a new heavy area skill for Crushing Titan.
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04/14/18, 16:57AM, version 92) - update: With the issue, the starting summons's attack damage were too much nerfed. Increased all the starting summons's damage, hp, and the armor of all monsters.
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04/14/18, 20:39PM, version 93) - update: increased Crushing Rock Troll's damage, also reduced the slam's cooldown
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04/14/18, 21:40PM, version 94) - update: adjusted the damage and hp of Fiend's summons.
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04/15/18, 17:38PM, version 95) - update: adjusted the mana cost of all skills
- adjusted warmaker's level requirement of level 3.
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04/15/18, 18:55PM, version 96) - update: significantly increased mana cost of Meteor, changed the cast animation for all summoning skills.
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04/15/18, 19:47PM, version 97) - update: Greatly reduced the damage of Summon Meteor at later levels.
- Sturm Death Caster(from high mages skill) had his Bone Cage skill's cooldown highered to 15.5s(from 14s)
- *Changed Crushing Troll's behavior to be more offensive with his skills
04/16/18, 11:30AM, version 98) - update: Sturmbeorn Death Caster can now have only 5 felwalkers summoned at once.
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04/16/18, 19:49PM, version 99) - update: (Death Caster)Decreased the hp of the summons from bone cage (at level 3).
- *highered the overall damage of burstmage's Firebomb at all levels,
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04/16/18, 8:40>, <9:27AM*, version 100) - update: Summon Meteor's damage effect at level 3 got it's damage ncreased.
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04/16/18, 9:28AM, version 101) - update: Adjusted the timing of the damage effects from Summon Meteor
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(05/09/18, 10:44AM, version 103) - update: Changed level requirements for tier 1 and 2 summoning skills at later levels.*
(05/11/18, 10:22AM, version 104) - update: Mana cost for all skills increased; Decreased warmaker's damage at later levels.
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(05/12/18, 11:42AM, version 105) - update: Reverted, except for King Tar's and his summons' damage reduction (on basic attacks only)
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(05/12/18, 17:38PM, version 106) - update: King Tar Gel's slimes now explodes on level 1.
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04/14/18, 00:31AM) - issue(fixed): working on to revert a situation that causes summoned minions's stats(damage, hp, armor) to adapt to the difficult in wich it is.(long solved)
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05/08/18, 18:51PM, version 102) - update: I noticed that i was balancing this mod thinks over the elite difficult, so i began to realize how the situation on any other difficult was. Based on this, I have rebalanced all the creatures's stats, overall damage(basic and skill damage) and their HP, but increased their armor to benefit Pet Handling's armor bonus.
-> Another changes:
--> Replaced Share the Wealth skill by Pet Survival. The new skill increases pets' maximum HP, but only the ones direcly summoned by you, the master pets.
--> Legendary Hero Warlord(a summon from Death Lord Swarmer) got his skill's damage ticking time from 0,25 to 0,33 , wich means that the skill will apply damage thrice times per sec. The same change has been applied for Blade Stalker's skill(one of the Death Summoner's summons)
--> Summon Meteor had it's damage decreased on all levels and effects.
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(05/15/18, 15:39PM, version 107) - update: King Tar Gel and his minions's spit now deals a very small poisoning damage, leaves affected enemies vulnerable and cripples their speeds(all of them) for 3 seconds.
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(05/18/18, 21:53PM, version 108) - update: Thinking back on an review, more specifically Xercules's, I decided to put an weapon requirement for some skills. Also changed the summons of Deathcaster, Fiend Master and King Tar Gel to master summons, meaning that any minion stats modifiers will also apply to them. Although, it backfired making Fiend Master cast his summoning skill for no use.
+ --->Brutality: Staff; >Swarmers: wand; > Tankers: Any meele that is not an staff. (to make use of offensive skills from the respective skill panels)
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(05/19/18, 12:29AM, version 109) - update: Adjusted the damage of Venom Spray and and fixed the damage applying time. Now it is: 0,5 secs. after the particle begins so does the damage event, then, 2,5 seconds later, it ends.
+ ---> 13:03PM: Decreased Burstmage's skill damage at later levels.
+ ---> Forcefields' can now be used with cannons too.
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(05/31/18, 15:13PM, version 110) - update:
---> Spectral Forcefield now allows to cast ice meteors every 3 second on enemies that you've attacked.
---> ForcefieldN2 now gives armor and physical damage. Added new effects that reflects these changes. These effects lasts regardless of the shield.
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Last edited by Ekaly; 31 Oct, 2018 @ 6:34pm