Surviving Mars

Surviving Mars

Extended Research Pack
Witcher  [developer] 31 Mar, 2018 @ 9:25am
Bug reports
Report here any bugs you've found.
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Showing 1-15 of 18 comments
MantisUK 5 Apr, 2018 @ 12:55pm 
The research is coming as (no name) in the tech tree
Witcher  [developer] 5 Apr, 2018 @ 4:58pm 
Originally posted by Mantis UK:
The research is coming as (no name) in the tech tree
It should be fixed in the version I just released.
Costizu 12 Apr, 2018 @ 12:40pm 
Event Driven Architecture - stopped rewarding research. It was working the first day I used it but the second day it did not reward any research funds from the moment i loaded the game. Nothing changed between the save/load game. Is there anything I can give to you to narrow down the problem?
Last edited by Costizu; 12 Apr, 2018 @ 2:19pm
Witcher  [developer] 14 Apr, 2018 @ 2:18pm 
Originally posted by Costizu:
Event Driven Architecture - stopped rewarding research. It was working the first day I used it but the second day it did not reward any research funds from the moment i loaded the game. Nothing changed between the save/load game. Is there anything I can give to you to narrow down the problem?
Thanks for the feedback. Please try again using the latest mod version.
Last edited by Witcher; 14 Apr, 2018 @ 2:38pm
rdr99 1 Jun, 2018 @ 6:43am 
@Witcher... I love this mod, but the game update (called Curiosity?) of 5/31/18 seems to have re-established some kind of cap on the research of breakthroughs. Hopefully you are still around and interested in possibly updating your very useful mod to once again reveal all the breakthroughs. I like all the other features too, and no one else has anything like it.
Witcher  [developer] 1 Jun, 2018 @ 12:55pm 
Originally posted by rdr99:
@Witcher... I love this mod, but the game update (called Curiosity?) of 5/31/18 seems to have re-established some kind of cap on the research of breakthroughs. Hopefully you are still around and interested in possibly updating your very useful mod to once again reveal all the breakthroughs. I like all the other features too, and no one else has anything like it.
I haven't played the game for a while. I'll try to give it a look on the next week.
KICKER 2 Jun, 2018 @ 2:41pm 
comfirming AI Breakthrough Revealer doesn`t work for last patch, hate playing without it

is there any way to make it work with Breakthrough cherry-picking while you look to update it?
Last edited by KICKER; 2 Jun, 2018 @ 2:42pm
Moodster08 2 Jun, 2018 @ 2:47pm 
I agree with KICKER, the game really looses something without this mod working correctly. Thank you for all you do Witcher
Witcher  [developer] 3 Jun, 2018 @ 11:18am 
@KICKER: Can you elaborate a bit on your idea?
Witcher  [developer] 3 Jun, 2018 @ 1:56pm 
I fixed the AI Breakthrough Revealer tech guys. Let me know if you have any other issues.
Moodster08 3 Jun, 2018 @ 6:58pm 
THANK YOU THANK YOU THANK YOU!!!!!!!!!!!!
stylesrj 9 Jul, 2018 @ 11:59pm 
I'd like to point out that the Event-Driven Architecture makes building research centres rather pointless. Rocket launched? Well, you've just researched a tech. Rocket landed? Another tech researched! Analysed an anomaly of research? Three techs researched. Sector scanned? No active research.

The techs that are being researched by the way are things that cost over 10,000RP to research normally. The event log tells me that I was awarded like 250RP but it seems to have added a few zeros on the end.
Last edited by stylesrj; 9 Jul, 2018 @ 11:59pm
Witcher  [developer] 18 Jul, 2018 @ 2:53pm 
Originally posted by stylesrj:
I'd like to point out that the Event-Driven Architecture makes building research centres rather pointless. Rocket launched? Well, you've just researched a tech. Rocket landed? Another tech researched! Analysed an anomaly of research? Three techs researched. Sector scanned? No active research.

The techs that are being researched by the way are things that cost over 10,000RP to research normally. The event log tells me that I was awarded like 250RP but it seems to have added a few zeros on the end.
I'll check it over the weekend. In the mean time, feel free to edit the mod's config file in the mods' folder. It's not that hard to figure out what you need to change.
stylesrj 18 Jul, 2018 @ 11:33pm 
Yeah, I went through and hopefully removed all instances of Event-Driven Architecture.
wolphin5 19 Aug, 2018 @ 10:47am 
This bug is back with the latest update!
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