XCOM 2
[WOTC] CBR Redux
Mjolnir1785  [developer] 1 Apr, 2018 @ 10:31pm
Bug Report
Please Report any bugs found here.
< >
Showing 1-15 of 17 comments
Dragon-Raptor 4 Apr, 2018 @ 10:51am 
The mobility bonus for the Carbines and bullpups are not showing up in the armoury. They did with the old version (Centrals Rifles), so somethings changed...

Same mod set-up, so it can't be a conflict... ?
Mjolnir1785  [developer] 4 Apr, 2018 @ 11:57am 
I'll double check it when I get home the only thing that changed was the name of the weapon so if there is a conflict there I will fix it when I am off work should be a simple fix it something is messed up.:steamhappy:
Mjolnir1785  [developer] 4 Apr, 2018 @ 7:13pm 
FIXED BUG mobility bonus should now show up properly.
MichaelRossMD 5 Apr, 2018 @ 12:36pm 
Is this mod supposed to arrive with super powered weapons? All the weapons do Mag-Tier damage and the sniper rifle is just super broken.
Mjolnir1785  [developer] 5 Apr, 2018 @ 1:02pm 
Set bWeaponIsCosmetic to true in config weapons will have base stats or modify stats to your liking in config
T4dd 7 Apr, 2018 @ 8:34am 
This mod is glorious! One bug I appear to be having: the range table for the Vektor Rifle does not seem to be applying to the weapon in game.
Mjolnir1785  [developer] 7 Apr, 2018 @ 8:54am 
Patching shortly Thanks for letting me know, I saw the error as soon as I looked. Damn SDK doesn't tell me when I have a typo in the config. It's supposed to be BATMETAL_FOREVER not FORVEVER lol
T4dd 7 Apr, 2018 @ 10:18am 
Ah, but Batmern Forvever was one of the best movies. :)
Mjolnir1785  [developer] 7 Apr, 2018 @ 11:06am 
Last edited by Mjolnir1785; 7 Apr, 2018 @ 11:07am
Azure 12 Apr, 2018 @ 3:43am 
Not sure whats causing it but ive had a couple of instances where a soliders gun was duplicated (and of one of the occurances the Bolt Caster was turned into a Infantry Rifle and duplicated)
Mjolnir1785  [developer] 12 Apr, 2018 @ 8:26am 
Yea I have noticed duplicates when I upgrade tiers. I'll look into this more it could be caused by the way I tell the game to upgrade tiers but if it is I will fix it. I've been working on some carbine updates but that is still probably a week out. It is interesting that it upgraded your Bolt Caster to a BR1 haha.
T4dd 21 Apr, 2018 @ 1:11pm 
Man I adore this mod! I've found another minor bug: it looks like the old XCOM pistol isn't toggling from the list of which weapons to include, it's always in.
Mjolnir1785  [developer] 21 Apr, 2018 @ 2:52pm 
I'm pretty sure I didn't add the command that allows the toggle for the pistol but may have put it in the config by accident. It might be a little bit before I'll be able to fix that but for now if you really don't want the pistol you can go into the source file in SRC folder labelled "X2Item_ValhallaRifles" and there should be a sections below the damage integers that should say something modweapons... that is what tells the game to look for the weapon itself. If you really don't want it in there you can put // in front of the lines for the XD_MJ which is the pistol. This will cause the game to skip over the lines that tell it to look for the pistol and effectively remove it from the game sorry for the inconvenience. I'll add the command for the toggle when I am able might be a while before I'm able to though.
T4dd 21 Apr, 2018 @ 9:35pm 
No worries! Thank you for all the hard work on this mod, it is one of the highlights of my modlist!
Whiskey144 23 May, 2018 @ 4:02pm 
Does the mod by default change anything with regards to which classes can access certain weapons?

EDIT:

So after digging around I found the mod file that actually does change weapon access for all the classes, something I really should have checked prior.

Any tips on swapping the Reaper Shadow VK to being a "Sniper Rifle" instead of a "Vektor Rifle"? I think it looks better than the actual Valkyrie SR and already quite like the default Reaper weapon.
Last edited by Whiskey144; 23 May, 2018 @ 4:59pm
< >
Showing 1-15 of 17 comments
Per page: 1530 50