Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1: it bears the name of our lord tesla
2: its a weapon so I support it's existence
The main thing is I want a medigun that makes team-mates run really fast. The rest is up to you.
-30 - 50% % healing rate
über would be giant shield bublle aro
can switch by reload button betwen 3 banner effects on healing targer (buff banner, concherocher... , batillons backup)
-30 - 50% % healing rate
über would be to you can heal multiple targets at once ( beam would spread from you main target to the others by half of medigun range
Uberchrage: Can help level up buildings, 1% of Ubercharge equals one metal point used for upgrading. When Ubercharge is used on players: 1% Of Ubercharge equals 1 ammo. Cannot give players ammo over their max ammo.
+15% faster heal rate (+)
-20% overheal
-10% speed on wearer (-)
Creates an electrical field around the wearer and disables Spy's Inviswatches and Sappers
Ubercharge: 40% overheal for all teammates in the area, drains Spy's Inviswatches cloak meter to 0 and destroys Sappers
+15% uber charge rate
+15 heal rate
+10 overheal
-10 speed
-limited ammo (1000)
ubercharge makes a longer uber but slower
10% reduced heal rate
20% faster uber
Enemies who touch the beam while the medic is healing a friendly player get lit on fire and take minor damage
The uber would be a 75% reduced damage uber, like a normal uber but you can get hurt a bit
= Ubercharge instant kills enemy players and heals friends at 2x rate
- 50% overheal penalty
This... is the ULTIMATE Combat Medic gun! Who cares about your team, pocket an enemy heavy and watch his confidence drain away as fast as his health!
how many times do we have to go over that mediguns dealing damage isn't possible
! : heal targets are applied with aura, if an auraed teammate takes damage, it heals all their
nearby teammates.
+ : 45% heal rate
+ : ubercharged targets deal damage to all nearby enemies.
- : 3 second shorter ubercharge.
-Heals like the concheror, 12 hp per second
-Locks onto enemies 10 feet away (or however many hammer units)
-Deals constant damage to enemies locked on, attack is lightning or electricity
-Alt fire to shoot a bolt of lightning that travels through enemies and deals 60 damage flat. Then recharges for 5 seconds
-No ammo
Cons
-Does not heal allies directly like normal medigun
-Gives no overheal
-No ubercharge
+you get crit heals on players below 60 hp
+ubercharge gives a 20% speed boost to you and the target for 8 seconds
-25% ubercharge rate
this makes it easier to tap heal and encourages players to swap between targets for more reward,
YES, finally a medi-gun designed to heal multiple targets! it should have it's healing and overheal rate decrease with each additional target being healed as a quantity/quality sort of thing, to a set minumum, of course. it could also have a faster ubercharge rate when only healing one target, or perhaps it could instead get it's uber by draining energy from certain weapons, like the cow mangler, cloaks, dispenser ammo, enemy medic ubercharge meters, and enemy buildings/sappers. it's called a TESLA medigun, after all, so having an electricity-based aspect to it would make sense.
the ubercharge could project a giant wrangler shield or circular projectile shield over it's radius, but the medic can't move while using it.
also, because of the weapon is designed to heal multiple targets, maybe modify it a little so that it's weilded more like a staff, being held upright, so that the medi-beams don't cut throught the medic or anything. or perhaps have a tesla coil-like thing sticking from the backpack giving a passive healing effect while the medigun itself is used for draining energy to build uber. if the latter is used, maybe you could give that a longer range while the healing has less range.