Team Fortress 2

Team Fortress 2

Tesla Medigun ("The Sound of Progress" Pack)
Stats?
well, based on tesla

+heals by a tesla effect (like buff banner)
+50% ubercharge rate
+10% speed on wearer
-20% healing rate
-50% overheal longevity

Ubercharge: double the healing rate, healing radius, and gives 25% damage resistance for all on the radius
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Showing 1-15 of 18 comments
Tristan J Miller 27 May, 2015 @ 2:47pm 
quite honestly as long as the medigun is good I could care less what it does. (for two reasons)

1: it bears the name of our lord tesla
2: its a weapon so I support it's existence
Sam-7 11 Jul, 2015 @ 5:49pm 
works like quick fix, match team run speed with 1 main difference. No heal speed buff, same over-heal debuff, same uber build rate and uber heals 150% faster (rather than 300) and makes you and your heal target move 150% faster. creating fast moving, no where near invulnerable players. so fat scouts now stand a chance.

The main thing is I want a medigun that makes team-mates run really fast. The rest is up to you.
Last edited by Sam-7; 11 Jul, 2015 @ 5:52pm
Sir Lagsallot 16 Oct, 2015 @ 11:35am 
can switch by reload button betwen 3 banner effects on healing targer (buff banner, concherocher... , batillons backup)
-30 - 50% % healing rate

über would be giant shield bublle aro
Sir Lagsallot 16 Oct, 2015 @ 11:35am 
around you*
Sir Lagsallot 16 Oct, 2015 @ 11:39am 
actually
can switch by reload button betwen 3 banner effects on healing targer (buff banner, concherocher... , batillons backup)
-30 - 50% % healing rate

über would be to you can heal multiple targets at once ( beam would spread from you main target to the others by half of medigun range
Dapper Dee 28 Nov, 2015 @ 2:40pm 
Stats: 50% Less Healrate, Can heal buildings at same rate as debuffed heal rate.
Uberchrage: Can help level up buildings, 1% of Ubercharge equals one metal point used for upgrading. When Ubercharge is used on players: 1% Of Ubercharge equals 1 ammo. Cannot give players ammo over their max ammo.
Last edited by Dapper Dee; 28 Nov, 2015 @ 2:41pm
+25% Ubercharge rate (+)
+15% faster heal rate (+)
-20% overheal
-10% speed on wearer (-)
Creates an electrical field around the wearer and disables Spy's Inviswatches and Sappers
Ubercharge: 40% overheal for all teammates in the area, drains Spy's Inviswatches cloak meter to 0 and destroys Sappers
Postal Merchant 14 Dec, 2015 @ 1:04pm 
Any enemies nearby take 5 damage every second
+15% uber charge rate
+15 heal rate
+10 overheal
-10 speed
-limited ammo (1000)
ubercharge makes a longer uber but slower
Mae 8 Jan, 2016 @ 9:58am 
How about
10% reduced heal rate
20% faster uber
Enemies who touch the beam while the medic is healing a friendly player get lit on fire and take minor damage

The uber would be a 75% reduced damage uber, like a normal uber but you can get hurt a bit
flowersnek 1 Feb, 2016 @ 6:35pm 
+ Can lock on to enemy players. Enemies get hurt at 70% of the heal rate of a normal medigun.
= Ubercharge instant kills enemy players and heals friends at 2x rate
- 50% overheal penalty

This... is the ULTIMATE Combat Medic gun! Who cares about your team, pocket an enemy heavy and watch his confidence drain away as fast as his health!
Originally posted by amethyst.vixen:
+ Can lock on to enemy players. Enemies get hurt at 70% of the heal rate of a normal medigun.
= Ubercharge instant kills enemy players and heals friends at 2x rate
- 50% overheal penalty

This... is the ULTIMATE Combat Medic gun! Who cares about your team, pocket an enemy heavy and watch his confidence drain away as fast as his health!

how many times do we have to go over that mediguns dealing damage isn't possible
Tibby Dobbs -88- 5 Sep, 2016 @ 6:34pm 
My stats

! : heal targets are applied with aura, if an auraed teammate takes damage, it heals all their
nearby teammates.
+ : 45% heal rate
+ : ubercharged targets deal damage to all nearby enemies.
- : 3 second shorter ubercharge.
Pros/Stats
-Heals like the concheror, 12 hp per second
-Locks onto enemies 10 feet away (or however many hammer units)
-Deals constant damage to enemies locked on, attack is lightning or electricity
-Alt fire to shoot a bolt of lightning that travels through enemies and deals 60 damage flat. Then recharges for 5 seconds
-No ammo

Cons
-Does not heal allies directly like normal medigun
-Gives no overheal
-No ubercharge
Last edited by Σιταρί - χάος; 5 Sep, 2016 @ 11:31pm
tf2player (Banned) 6 Sep, 2016 @ 11:50am 
what about:
+you get crit heals on players below 60 hp
+ubercharge gives a 20% speed boost to you and the target for 8 seconds
-25% ubercharge rate

this makes it easier to tap heal and encourages players to swap between targets for more reward,
Clockwork Brain 2 Sep, 2017 @ 9:47am 
(note, this post actually has multiple ideas for stats, this is because I keep going back and forth over ideas)
YES, finally a medi-gun designed to heal multiple targets! it should have it's healing and overheal rate decrease with each additional target being healed as a quantity/quality sort of thing, to a set minumum, of course. it could also have a faster ubercharge rate when only healing one target, or perhaps it could instead get it's uber by draining energy from certain weapons, like the cow mangler, cloaks, dispenser ammo, enemy medic ubercharge meters, and enemy buildings/sappers. it's called a TESLA medigun, after all, so having an electricity-based aspect to it would make sense.
the ubercharge could project a giant wrangler shield or circular projectile shield over it's radius, but the medic can't move while using it.
also, because of the weapon is designed to heal multiple targets, maybe modify it a little so that it's weilded more like a staff, being held upright, so that the medi-beams don't cut throught the medic or anything. or perhaps have a tesla coil-like thing sticking from the backpack giving a passive healing effect while the medigun itself is used for draining energy to build uber. if the latter is used, maybe you could give that a longer range while the healing has less range.
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