Team Fortress 2

Team Fortress 2

Ice Tower
 This topic has been pinned, so it's probably important
Midlou  [developer] 8 Apr, 2018 @ 11:42am
Feedback
:happy_creep:
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Showing 1-15 of 15 comments
Quero água em algum lugar do mapa. Minha sugestão é embaixo do ponto de captura :)
CaliberPlex 10 Apr, 2018 @ 4:02am 
Oh, genial! ¡Todos estamos hablando español! I don't actually speak spanish, aunque...
CaliberPlex 10 Apr, 2018 @ 4:04am 
Also btw:
NOBODY expects the Spanish Inquisition!
wens 10 Apr, 2018 @ 8:14am 
eu acho que o mapa ficaria mais legal se fosse de noite
Dr3zgraçado 10 Apr, 2018 @ 9:01am 
Devo dizer é um bom mapa,mas tem um bug com o trem que em vez de vc morrer ao ser atropelado vc fica preso no trem,e acho que a parte perto do penhasco podia ter mais alguma coisa lá nunca vejo nenhum player indo para aquela area que seria otima para empurrar inimigos
hezika 10 Apr, 2018 @ 10:51am 
lol
Originally posted by CaliberPlex:
Oh, genial! ¡Todos estamos hablando español! I don't actually speak spanish, aunque...
Lol actually, we are speaking Portuguese xD
Zane S2 10 Apr, 2018 @ 4:01pm 
queria saber como instalar este mapa achei muito legal ele
Marmaru34 10 Apr, 2018 @ 9:40pm 
Os pássaros Pootis estão chegando!
Marmaru34 10 Apr, 2018 @ 9:41pm 
Quando eu tenho que usar o Google Tradutor para entender qualquer coisa que alguém diz XD
Megaatron 11 Apr, 2018 @ 12:55am 
cool i guss:steambored:
Issac 11 Apr, 2018 @ 8:08pm 
0.
Jarvo 13 Apr, 2018 @ 6:38pm 
To begin with, I've just come back to TF2 from CSGO, and my god I don't knwo why i didn't come back sooner, you've done a brilliant job of this map the modeling and use of displacement walls (I assume some of the walls are displacments) stuns me with how well you've done.

Compared to most Koth maps this one is the most open i've seen and this isn't a bad thing, I honestly think it''s great although some areas which i know are flanks feel like they won't be used so much as I hope.
One thing i might remove tho is the use of trigger_push, please correct me if it's another entity but it's ontop of some of the fences/barriers near mid that I would consider removing as it just seems a bit strange to include something in a map that looks and feels like an actual valve quality if not better one.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1360551164
There also seems to be a bit of a displacment that dosn't align properly with the one below, of course tho this may be just because of my config.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1360551179

A bot .nav file would also be a good idea to add in as it will save players having to do it them selves, I assume you'll know how to do this, just go into your map and in console do nav_generate, if there are any bugs on why bots won't move and such you can edit it using nav_edit, and to save, nav_save.

I really hope you keep going with this, but as it stands, it's a great final product, Good Job!
Invisable Tim 18 Apr, 2018 @ 12:31pm 
seems kind of big. mabye make it a control point map instead
samasu 19 Apr, 2019 @ 3:08pm 
Eu adorei :3
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