Total War: WARHAMMER II

Total War: WARHAMMER II

(CFU support) Landmarks of the Old World - Working, but partially. Use Mixu's version instead.
unless specifically stated  [udvikler] 9. apr. 2018 kl. 5:35
Ideas thread!
As it was before, most of the landmarks are based on people's suggestions so please post your ideas here :)
Sidst redigeret af unless specifically stated; 9. apr. 2018 kl. 22:32
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Would be really cool if you could add a landmark called "Conquata" on Albion for Lizardmen.
It was the newest Temple City they built after the Great Catastrophe, just before the End Times.
It would give additions to current garrison, bonuses agains Chaos corruption or little bonuses to the effects of geomantic web.
Sidst redigeret af Серафим Вэйлoр; 9. apr. 2018 kl. 11:14
King of Winter 9. apr. 2018 kl. 23:09 
Corrupted temple of Ulric in Middenheim for the Vampires, It should give global buff to direwolves, and maybe a corruption spread bonus.
Darth Valken 10. apr. 2018 kl. 5:35 
Would it be possible to add a few more Woodelf versions of certain buildings? They really need more uniques
austin.wolff.selco 10. apr. 2018 kl. 6:56 
I will second the woodelf buidlings. Could it be possible to create conquered wood elf territory buildings? Such as new larger wood elf colonies and unique buidlings in forest-such as Averlorn forest, or even the jungles of the new world. It also be incredible to have buidlings that allow the Empire to recruit Brettonian units. Thanks again for one of my personal favorite mods,
killacan26 10. apr. 2018 kl. 8:08 
Maybe a few buildings in the vault region above tilea, one for greenskins/dawi/skaven and maybe a varaint for everyone else.
fireball900 10. apr. 2018 kl. 9:47 
Something that makes Skavenblight more worth it to conquer, as currently (IIRC from my pre-TK VC campaign), the capital building is currently nigh useless, and there are no other bonuses to the place. Maybe a mine, research center, salvage pit, memorial, etc.
Sidst redigeret af fireball900; 10. apr. 2018 kl. 9:48
Verkos 10. apr. 2018 kl. 15:24 
For Lahmia I would recommend Temple of Blood for Vampires and Followers of Nagash, and for the other Tomb Kings the Woman's Palace. Temple of Blood could add vampire corruption and increase to lord rank, and Women's Palace could be increase to public order and lord rank. Also for Khazid Irkulaz there could be Silver Pinnacle for Vamps, which would increase relations with the Brettonia, Empire, TEB, and Kislev and decrease to dwarve relations. Thanks for the mod!
Sidst redigeret af Verkos; 10. apr. 2018 kl. 15:29
unless specifically stated  [udvikler] 11. apr. 2018 kl. 1:30 
Oprindeligt skrevet af Серафим Вэйлoр:
Would be really cool if you could add a landmark called "Conquata" on Albion for Lizardmen.
It was the newest Temple City they built after the Great Catastrophe, just before the End Times.
It would give additions to current garrison, bonuses agains Chaos corruption or little bonuses to the effects of geomantic web.

Good idea, but I can only add it to Vortex campaign, because there is no Albion in ME.

Oprindeligt skrevet af bradevv:
Corrupted temple of Ulric in Middenheim for the Vampires, It should give global buff to direwolves, and maybe a corruption spread bonus.

Great suggestion, I was planning to add more corrupted landmarks for VC!


Oprindeligt skrevet af Darth Valken:
Would it be possible to add a few more Woodelf versions of certain buildings? They really need more uniques

Oprindeligt skrevet af austin.wolff.selco:
I will second the woodelf buidlings. Could it be possible to create conquered wood elf territory buildings? Such as new larger wood elf colonies and unique buidlings in forest-such as Averlorn forest, or even the jungles of the new world. It also be incredible to have buidlings that allow the Empire to recruit Brettonian units. Thanks again for one of my personal favorite mods,

The problem with WE is the system CA implemented with their stupid outposts. Not only that, new major WE settlements are beyond of this mod's scope and my modding skills. There aren't many WE mentions in lore, but I will try to add a few for them, like in Kislev, for example.

unless specifically stated  [udvikler] 11. apr. 2018 kl. 1:33 
Oprindeligt skrevet af killacan26:
Maybe a few buildings in the vault region above tilea, one for greenskins/dawi/skaven and maybe a varaint for everyone else.

There aren't much in the lore, but I will look into that.



Oprindeligt skrevet af fireball900:
Something that makes Skavenblight more worth it to conquer, as currently (IIRC from my pre-TK VC campaign), the capital building is currently nigh useless, and there are no other bonuses to the place. Maybe a mine, research center, salvage pit, memorial, etc.

The thing is, Skavenblight is a literal ♥♥♥♥♥♥♥♥ that is not interesting to anyone but skaven and Tileans (which is already covered in Capath's mod). Right now, there are two vanilla landmarks for Skaven in there, one of which is a complete garbage though. I think I will give it more bonuses other than worhless corruption for region.



Oprindeligt skrevet af Lord Kunzlo:
For Lahmia I would recommend Temple of Blood for Vampires and Followers of Nagash, and for the other Tomb Kings the Woman's Palace. Temple of Blood could add vampire corruption and increase to lord rank, and Women's Palace could be increase to public order and lord rank. Also for Khazid Irkulaz there could be Silver Pinnacle for Vamps, which would increase relations with the Brettonia, Empire, TEB, and Kislev and decrease to dwarve relations. Thanks for the mod!

Great suggestions.
unless specifically stated  [udvikler] 11. apr. 2018 kl. 1:35 
Also, while technically those are New World locations, I kinda would like to make some landmarks for New World Colonies, Vampire Coast and Savage Greenskins in Lustria. If someone has any ideas, that would be cool!
Sean 11. apr. 2018 kl. 21:26 
Idea: Temple of Luccini, in Luccini.
Increases post-battle loot, some flat income and provides xp to recruited infantry. The lore for the temple is that Leopold's Leopard Company sacked the place once, then ever since have been sending treasure back there.
unless specifically stated  [udvikler] 11. apr. 2018 kl. 21:42 
Oprindeligt skrevet af Dorian:
Idea: Temple of Luccini, in Luccini.
Increases post-battle loot, some flat income and provides xp to recruited infantry. The lore for the temple is that Leopold's Leopard Company sacked the place once, then ever since have been sending treasure back there.

Luccini already has a powerful landmark with simmilar bonuses, so I am not sure how second one would fit for a 2 slot settlement...
Mortuaire 11. apr. 2018 kl. 22:28 
hi :steamhappy:

i warn you for the effects, it's just ideas....not really balanced :steammocking: and i remove the ideas who already takes, i post on the old post :steamhappy:



Zhufbar:

1.Guilde des Ingénieurs Nains / Dwarf Engineers Guild (Dwarf)

- Ammunitions, missile damage and portee up for artillery and gyrocopters.
- Upkeep -5% for artillery and gyrocopters
- Armour +10 for gyrocopters
- Improved incomes +25% (province)

2.La Porte de Grimbar / The Gate of Grimbar (All) (maybe dwarf variant uniques ?)

- Attrition reduction -50% for units (province)
- Leadership +10 on allied unit (province)
- Leadership -10 on ennemis unit (province)
- Upkeep -5% Ironbreakers (all forces)



Blightwater:

1.Pic au Trésor / Treasure Peak (part 1) (all)

- Gold income +500
- Experience for units recruits +2 (province)
- Public order -2 (province)
- Upkeep -15% for all units (province)

2.Roc du Dragon / Dragon's Rock (part2) (all)

- Gold income +1000
- Experience for units recruits +3 (province)
- Public order -5 (province)
- Upkeep -25% for all units (province)

3.la Citadelle de Skalf / the Citadel of Skalf (Dwarf)

- Cost of construction -10% for buildings (province)
- Public order +10 (province)
- Upkeep 25% for all units (province)
- Improved incomes +20% (province)

4.la Porte des Morts / the Gate of the Dead (all)

- Gold income +800
- Public order -10 (province)
- Trade income +10% income (all ressources)



The Vaults:

1.point de ralliement des Fils de Norgrim / rallying point of Norgrim's Sons (Dwarf)

- Leadership +15 For Ironbreakers and Irondrakes
- Upkeep -10% For Ironbreakers and Irondrakes
- Weapons Strenghts +10% For Ironbreakers and Irondrakes



death pass: (black crag)

1.Ruines de Karak Drazh / Ruins of Karak Drazh (part 1) (Dwarf)

- Upkeep -5% For all units
- Public Order +2 (all provinces)
- Growth +15 (all provinces)
- Leadership +5 For all units

2.cité de Karak Drazh / city of Karak Drazh (part 2) (Dwarf)

- Upkeep -10% For all units
- Public Order +5 (all provinces)
- Growth +30 (all provinces)
- Leadership +10 For all units
(it's the old city before the orcs take the control of the black crag)

i hope it's can help you or give you more ideas :steamhappy:
Sean 11. apr. 2018 kl. 22:57 
Oprindeligt skrevet af FRIGHT MAKES RIGHT:
Oprindeligt skrevet af Dorian:
Idea: Temple of Luccini, in Luccini.
Increases post-battle loot, some flat income and provides xp to recruited infantry. The lore for the temple is that Leopold's Leopard Company sacked the place once, then ever since have been sending treasure back there.

Luccini already has a powerful landmark with simmilar bonuses, so I am not sure how second one would fit for a 2 slot settlement...

Ah it's been a while since I played a Tilea campaign. Looks like my idea is already included haha
Mortuaire 11. apr. 2018 kl. 23:31 
ok i just have these for the moment

La fosse noire / The black pit /or/ La Vallée des Mille Yeux / The Thousand Eyes Valley (greenskins)

locations: drakwarld (weismund ?)

-bonus for spiders ?
-bonus for Arachanaroks ?
-place of reproductions of Arachanaroks (bonus growth) (recruitement spider bonus ?)



les mines d'ekrund / the ekrund mines (dwarfs / greenskins)

locations: two solutions maybe a big mines in ekrund ?
(or Bitterstone Mine / Dragonhorn Mines / Stonemine Tower one landmarks/mines for each ?)

-bonus: just better mines than standard mines ?
- and maybe a landmarks on ekrund like a big central mines, like a network ?)
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