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It was the newest Temple City they built after the Great Catastrophe, just before the End Times.
It would give additions to current garrison, bonuses agains Chaos corruption or little bonuses to the effects of geomantic web.
Good idea, but I can only add it to Vortex campaign, because there is no Albion in ME.
Great suggestion, I was planning to add more corrupted landmarks for VC!
The problem with WE is the system CA implemented with their stupid outposts. Not only that, new major WE settlements are beyond of this mod's scope and my modding skills. There aren't many WE mentions in lore, but I will try to add a few for them, like in Kislev, for example.
There aren't much in the lore, but I will look into that.
The thing is, Skavenblight is a literal ♥♥♥♥♥♥♥♥ that is not interesting to anyone but skaven and Tileans (which is already covered in Capath's mod). Right now, there are two vanilla landmarks for Skaven in there, one of which is a complete garbage though. I think I will give it more bonuses other than worhless corruption for region.
Great suggestions.
Increases post-battle loot, some flat income and provides xp to recruited infantry. The lore for the temple is that Leopold's Leopard Company sacked the place once, then ever since have been sending treasure back there.
Luccini already has a powerful landmark with simmilar bonuses, so I am not sure how second one would fit for a 2 slot settlement...
i warn you for the effects, it's just ideas....not really balanced
Zhufbar:
1.Guilde des Ingénieurs Nains / Dwarf Engineers Guild (Dwarf)
- Ammunitions, missile damage and portee up for artillery and gyrocopters.
- Upkeep -5% for artillery and gyrocopters
- Armour +10 for gyrocopters
- Improved incomes +25% (province)
2.La Porte de Grimbar / The Gate of Grimbar (All) (maybe dwarf variant uniques ?)
- Attrition reduction -50% for units (province)
- Leadership +10 on allied unit (province)
- Leadership -10 on ennemis unit (province)
- Upkeep -5% Ironbreakers (all forces)
Blightwater:
1.Pic au Trésor / Treasure Peak (part 1) (all)
- Gold income +500
- Experience for units recruits +2 (province)
- Public order -2 (province)
- Upkeep -15% for all units (province)
2.Roc du Dragon / Dragon's Rock (part2) (all)
- Gold income +1000
- Experience for units recruits +3 (province)
- Public order -5 (province)
- Upkeep -25% for all units (province)
3.la Citadelle de Skalf / the Citadel of Skalf (Dwarf)
- Cost of construction -10% for buildings (province)
- Public order +10 (province)
- Upkeep 25% for all units (province)
- Improved incomes +20% (province)
4.la Porte des Morts / the Gate of the Dead (all)
- Gold income +800
- Public order -10 (province)
- Trade income +10% income (all ressources)
The Vaults:
1.point de ralliement des Fils de Norgrim / rallying point of Norgrim's Sons (Dwarf)
- Leadership +15 For Ironbreakers and Irondrakes
- Upkeep -10% For Ironbreakers and Irondrakes
- Weapons Strenghts +10% For Ironbreakers and Irondrakes
death pass: (black crag)
1.Ruines de Karak Drazh / Ruins of Karak Drazh (part 1) (Dwarf)
- Upkeep -5% For all units
- Public Order +2 (all provinces)
- Growth +15 (all provinces)
- Leadership +5 For all units
2.cité de Karak Drazh / city of Karak Drazh (part 2) (Dwarf)
- Upkeep -10% For all units
- Public Order +5 (all provinces)
- Growth +30 (all provinces)
- Leadership +10 For all units
(it's the old city before the orcs take the control of the black crag)
i hope it's can help you or give you more ideas
Ah it's been a while since I played a Tilea campaign. Looks like my idea is already included haha
La fosse noire / The black pit /or/ La Vallée des Mille Yeux / The Thousand Eyes Valley (greenskins)
locations: drakwarld (weismund ?)
-bonus for spiders ?
-bonus for Arachanaroks ?
-place of reproductions of Arachanaroks (bonus growth) (recruitement spider bonus ?)
les mines d'ekrund / the ekrund mines (dwarfs / greenskins)
locations: two solutions maybe a big mines in ekrund ?
(or Bitterstone Mine / Dragonhorn Mines / Stonemine Tower one landmarks/mines for each ?)
-bonus: just better mines than standard mines ?
- and maybe a landmarks on ekrund like a big central mines, like a network ?)