Total War: WARHAMMER II

Total War: WARHAMMER II

(CFU support) Landmarks of the Old World - Working, but partially. Use Mixu's version instead.
unless specifically stated  [developer] 9 Apr, 2018 @ 5:38am
NEW VERSION: Known Issues, bug reports and feedback
Post your thoughts and report bugs here. I am also going to post a google doc with detailed info on new landmarks.

KNOWN ISSUE:
1) Skaven Landmarks now seem to work. Report, if they don't.
Last edited by unless specifically stated; 15 Apr, 2018 @ 5:02am
< >
Showing 1-15 of 54 comments
Coffeecoffee 10 Apr, 2018 @ 11:37am 
The Geistenmund Crypts don't have a name like all other buildings.
unless specifically stated  [developer] 11 Apr, 2018 @ 1:22am 
Originally posted by Coffeecoffee:
The Geistenmund Crypts don't have a name like all other buildings.

Does it work now, after the today's update?
Coffeecoffee 11 Apr, 2018 @ 4:10am 
Yes, it works now, thanks!
Rustic Clover 13 Apr, 2018 @ 5:50pm 
It appears that the Ubersreik landmark is bugged, where you're always at the max number Dwarf units recruited even if you haven't recruited any.
unless specifically stated  [developer] 13 Apr, 2018 @ 9:44pm 
Originally posted by RoC Erwin:
It appears that the Ubersreik landmark is bugged, where you're always at the max number Dwarf units recruited even if you haven't recruited any.

I've already responded to you in the old thread, you seem to confuse this mod with something else, becase there is not Ubersreik here :steammocking:
Rustic Clover 14 Apr, 2018 @ 3:12pm 
Really? Where am I getting Ubersreik from? Is it the Imperial Dwarfs mod? Lol, my apologies for the mistake.
Last edited by Rustic Clover; 14 Apr, 2018 @ 3:14pm
Neridity 8 May, 2018 @ 7:22am 
Just found Karaz Ghumzul in a playthrough, was a bit surprised at the T3 debuff of -4 Public Order across the whole faction, maybe reduce that a bit and nerf the income or bonus income for balance.
unless specifically stated  [developer] 9 May, 2018 @ 2:04am 
Originally posted by Neridity:
Just found Karaz Ghumzul in a playthrough, was a bit surprised at the T3 debuff of -4 Public Order across the whole faction, maybe reduce that a bit and nerf the income or bonus income for balance.

Ghumzul is a tricky one, I plan to nerf income and negative PO in the next update probably.
bazd.ózd.org 24 May, 2018 @ 6:28am 
There are many landmarks that i can't build but i see the AI using them when they have the settlement for example the L'angullie lighthouse and other Bretonnian stuff.
Redshift 11 Jun, 2018 @ 2:53am 
On the spreadsheet, does bold mean anything? As Empire I obtained the entire Western Border Princes Province which contains 2 regions listed as having new landmarks for, "all" and "emp", but did not see them in the building browser. All other landmarks seemed to work, but were all non-bold on that list.

I have a plethora of other mods, so I did uninstall everything except your mod and dependency and it still wasn't visible. I even did a dummy check to see if I had the older mod and not yours and that was not the case. I haven't tried different factions which I guess would be the next step.
unless specifically stated  [developer] 11 Jun, 2018 @ 5:38am 
Originally posted by Redshift:
On the spreadsheet, does bold mean anything? As Empire I obtained the entire Western Border Princes Province which contains 2 regions listed as having new landmarks for, "all" and "emp", but did not see them in the building browser. All other landmarks seemed to work, but were all non-bold on that list.

I have a plethora of other mods, so I did uninstall everything except your mod and dependency and it still wasn't visible. I even did a dummy check to see if I had the older mod and not yours and that was not the case. I haven't tried different factions which I guess would be the next step.
Bold means new landmarks added in the latest major update.

I've talked to Crynsos about this and it's Unlocker issue -- some settlement slots are broken now, while they used to work fine. Nothing I can do about it, will have to wait for CFU update.
Questionable Ferret 21 Jun, 2018 @ 11:19am 
The mod seems to cause a conflict in the new update where you can't recruit heroes. I only know it happens for the Dark Elves, but it might happen for more than them also.
thebookogrudges 12 Jul, 2018 @ 11:51am 
I'm expereiencing a crash when i try to recruit new heroes, but only after hero recruitment has been unlocked. I checked with only this mod enabled using dark elves, and the game crashed when attempting to recruit a new hero. I'm happy to help debug this issue. Feel free to contact me and I'll get a debuger attached to the total war process. You have a wonderful mod here and I'd love to continue using it. Keep up the good work.
unless specifically stated  [developer] 12 Jul, 2018 @ 10:11pm 
I have no idea what causes it, I've been getting reports of this crash for months and I never experienced it. I am currently deep into Helebrone ME campaign with SFO and this mod enabled, I've recruited countless heroes and never had any crashes what so ever.

I will need your full mod list first to figure out what's going on.
thebookogrudges 13 Jul, 2018 @ 8:01pm 
Happy to supply a mod list, but I just want to reiterate that I experienced a crash with only this mod enabled. Although i've only confirmed the crash with dark elves and the empire. Perhaps its possible some artifact of a disabled mod created a conflict. If you know of a way to reach out privately through steam I'd also be happy to attach a debugger and or supply logs. I published a collection of all my installed mods. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1440425908 Thanks for replying. Please let me know if I can help.
< >
Showing 1-15 of 54 comments
Per page: 1530 50