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I assume you know the basics for save editing already, since you mentioned checking the platoon files, but just in case here is my guide on it: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1370334383
1. First you need to open the quick.save file, and open the CAMERA type entry. Note, it's name is just 0, you need to either use the columns to view the types, or the changes list.
2. Now you need to scroll down int eh camera entry until you find the section mentioning "usedUniques", and locate the entry that has the values as "56887-Dialogue.mod", which is Buzan's ID number. Now remember what number the "usedUniques" has in its name.
3. Now scroll down until you get to the "usedUniquesState" values, and find the one with the same numbers the one from before. So for instance, if the value that had Buzan's ID was "usedUniques5", you would want to find "usedUniquesState5", where 5 is the number that you need to remember.
4. Change the number in that value to 0 in order to mark the character as dead. 1 would mark them as okay, while 2 would mark them as imprisoned/kidnapped.
5. Save the changes and load your save.
This will ONLY work for a character that does not currently exist in the world though. As if the character does exist, the game will simply update their status there with whatever is the true status of the character, overriding whatever changes you made.
So something somewhere must have him marked as alive, but he doesn't seem to exist!?
Just to update you, I changed his world status to dead following the instructions you gave me and this appears to have solved the issue.
Based on this it seems the NPC clearly did not exist in the game world, so I'd be really curious to know what happened. My only thought is that perhaps I left him dying, not dead and when I left the area, somehow the game updated the platoon as gone but his state was still left as alive? I doubt that is what happened though as I'd assume he would have to be marked as dead for the platoon to be gone from the game files?
Anyways, thanks a lot for your help, much appreciated.
My guess is you just missed him in the list, especially considering you have his ID slightly wrong. It's actually: 17225-Dialogue.mod
17223-Dialogue.mod is his squad, which is not the right entry to be looking at. You need the ID of his character instead.
Time isn't really a factor there, it's just distance. Distance is roughly 500-1,000 meters, but it can vary. Swimming to the mainland and back is enough though.
You can also select a building on the island as you leave, then watch your UI. When it deselects it in the UI in the bottom left, you know you've gone far enough and can turn back.
Help please i am stupid