Torchlight II

Torchlight II

Sniper Rifles Revival
 This topic has been pinned, so it's probably important
steffire3  [developer] 4 Mar, 2019 @ 3:25pm
Talk to us. What do you think of this mod?
I would like to hear from you users on your thoughts regarding this mod.

Much effort and many sleepless hours were poured into the rearranged names, elemental % boosts and the backstory.

In the end some comic relief can be felt in some entries while others try to expound on a more serious tone relating to the deep lore (and even the mysterious horse at the beginning of the game got an entry... XD).

There was also a method relating to which group of names are associated at certain level ranges mostly in importance or impact towards the player or story.

Finally the numbers are ordered starting first by the largest numbers then working up the levels towards the smallest numbers mainly to help the player easily see how close they are to the final items or whether an item was missed in a lower level requiring some farming to hopefully spawn it to complete the collection.

Thanks for your time! ^_^
Last edited by steffire3; 4 Mar, 2019 @ 3:35pm
< >
Showing 1-8 of 8 comments
Siege Gunner No.7 7 May, 2019 @ 11:09pm 
how to fix the sound??
steffire3  [developer] 8 May, 2019 @ 12:39am 
Originally posted by Dollyboy1923:
how to fix the sound??

Could you be more specific? Is there an animation that is not sounding? Are there any other mods in the load order that are being used? Giving more info will help us to try and fix the issue.
Mel 17 Dec, 2019 @ 3:29am 
Seems like a fun mod, but I've had an awfully hard time finding weapons to try out. The two rare rifles I see most often (SR UE11 and SR UE12) have surprisingly low DPS compared to any of my crossbows and shotgonnes. I don't suppose you have a mule available to try out the gear?
steffire3  [developer] 18 Dec, 2019 @ 12:34pm 
Originally posted by Meli:
Seems like a fun mod, but I've had an awfully hard time finding weapons to try out. The two rare rifles I see most often (SR UE11 and SR UE12) have surprisingly low DPS compared to any of my crossbows and shotgonnes. I don't suppose you have a mule available to try out the gear?

If the Console Command is enabled then the Rifles can be spawned manually in game:

unique items : sniper_U01 to sniper_U22
legendary : legendary2_sniper01 to legendary2_sniper04

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=132746185&searchtext=console

I see the Rifles are lower in Dps. There are 2 ways to remedy this.

Add Socketables that boost Attack Speed or Add Damage.

Use the Lao 2 Chaos mod above this mod in order to raise the Dps of all 2 Handed Weapons.
Last edited by steffire3; 18 Dec, 2019 @ 1:17pm
Mel 18 Dec, 2019 @ 6:07pm 
Originally posted by steffire3:
I see the Rifles are lower in Dps. There are 2 ways to remedy this.

Add Socketables that boost Attack Speed or Add Damage.

Use the Lao 2 Chaos mod above this mod in order to raise the Dps of all 2 Handed Weapons.
Thanks so much for the reply! I'll give it a shot.
And to be clear, I'm not sure there's a problem with DPS being lower. The damage is significantly higher, and I suspect that that will boost a lot of character abilities. I have no doubt that it balances out.

UPDATE: Upon assessment, I'm really enjoying the spread of weapons! Lots of gear spanning all levels.
If I has one thing I wish were different, it would be that there was a Legendary gun along the lines of Bitter Moon. Spells/elemental damage is fun, but I feel like there ought to be a more physical-based option at the upper-end. At the moment, the closest high-level weapon that emphasizes physical damage seems to be the SR UE03: Trill Bot 4000.
Last edited by Mel; 18 Dec, 2019 @ 6:43pm
steffire3  [developer] 19 Dec, 2019 @ 3:00am 
Originally posted by Meli:
UPDATE: Upon assessment, I'm really enjoying the spread of weapons! Lots of gear spanning all levels.
If I has one thing I wish were different, it would be that there was a Legendary gun along the lines of Bitter Moon. Spells/elemental damage is fun, but I feel like there ought to be a more physical-based option at the upper-end. At the moment, the closest high-level weapon that emphasizes physical damage seems to be the SR UE03: Trill Bot 4000.

I'm glad you found the spread enjoyable!

Of the Legendaries I saw: 'The Destroyer' seems to have roughly around 50% of it's Damage as Physical and the rest in Ice / Electric.

Although the mod is basically finished in development. The choice to split the Damage Types within Rifles is actually to target several spots in enemy Armor at the same time.

The reason for this is because there are a few mods out there that enable foes to be immune towards specific Damage Types hence the Damage Split remedies this in case such modded foes are encountered even if it's a rare scenario.

I would actually recommend Farming or Spawning this +200 Physical Damage Vellinque Skull then placing several of them into the Rifles that have lots of Sockets to increase their Physical Damage greatly.

https://tidbi.ru/eng/item.php?item=tl2_skull044

In Torchlight 2: The Strength Stat increases Total Weapon Dps % and does increase all Elemental Damage in any Weapon as a result and likewise anyone who invests high amounts of Focus or a mixture of both Stats will increase the Damage for these Rifles.

In a way these Rifles are made to be a foundation on which the Player can then further customize them into exactly the type of Damage they need.

Hopefully this advice will help to ensure that you end up with a very powerful enhanced Weapon.
3dgecrusher 31 Aug, 2022 @ 10:57am 
Best rifle mod I've seen so far, but it has problems preventing me from using it. The crossbow sound still plays when you fire the rifles half the time, and a lot of the shots seem to just miss the enemies entirely? Any fixes coming for these?
steffire3  [developer] 1 Sep, 2022 @ 9:52am 
Originally posted by 3dgecrusher:
Best rifle mod I've seen so far, but it has problems preventing me from using it. The crossbow sound still plays when you fire the rifles half the time, and a lot of the shots seem to just miss the enemies entirely? Any fixes coming for these?
Korzeam has retired from modding and I'm just an advisor.
Agreed and it's been a challenge for modders to find the solution for projectile accuracy.
The most recent update for these sniper rifles is the Variant Items mod by TorchModders.
The Changelog I'm linking here states patches that aimed to fix accuracy issues.
Not sure if Variant Items changes the Crossbow sound for a better one however that's my recommendation although it does include other items besides sniper rifles:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/1916160073
Last edited by steffire3; 1 Sep, 2022 @ 9:53am
< >
Showing 1-8 of 8 comments
Per page: 1530 50