Torchlight II

Torchlight II

Bigger Inventory
 This topic has been pinned, so it's probably important
lyravega  [developer] 2 Apr, 2013 @ 5:12am
Bug Reports
Post bug reports here! If it can be reproduced, that information might also come handy. If it happened out of nowhere, you can tell me what were you doing when it happened.

Also, if you are using other mods, please write their names down too, some bugs are caused by leaving this mod in a lower priority than others, try increasing priority of this mod as a self-troubleshooting step.

If you want to get rid of any mod that binds to your save, use the mod below.
Mod Unbinder
Last edited by lyravega; 23 Jul, 2013 @ 5:34pm
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Showing 1-15 of 48 comments
WSKRRR 2 Apr, 2013 @ 9:38am 
I'm unable to see what's in my pet's inventory. I'm running this along with the Steam Workshop version of Synergiesmod, which has removed its extended inventory mod (from my understanding). I'm using a panda as a pet; would that cause a problem? This issue aside, great mod. Keep up the good work!
detrimidexta 2 Apr, 2013 @ 9:55am 
Same for me. Items just don't show in pet's inventory and can't be moved there via drag-n-drop. Still, pet can sale the items via "Return to town" and "Sell All" buttons, loot just invisible and unselectable
lyravega  [developer] 2 Apr, 2013 @ 10:17am 
Hmm I understand your problem, this happened before. New pets that any mod introduce will not work properly with this mod; need a compatibility patch in between. Even the new pets that the latest patch has introduced will not work as I rushed to get this on workshop to ensure users will not lose their items, etc... you know. I will work on a Synergies compatibility patch as soon as I can get my GUTS working properly, the new vanilla pets will be added within 1-2 days; my secondary concern is getting GUTS fully operational at the moment.

As a temporary solution, if you can, try using vanilla pets (I know, they are not as exciting to have as a companion). Their sell function should work, even though you can't see what they are carrying, you can shift-click stuff and sell them as far as I know.
Last edited by lyravega; 2 Apr, 2013 @ 10:21am
✪Crescent 2 Apr, 2013 @ 3:41pm 
I had the same issue w/ the pet. Though I didnt see the items, he still sold them. I also lost some items in my inventory when I had a full bag and then disabled the mod. Reenabling did not help.
lyravega  [developer] 2 Apr, 2013 @ 3:47pm 
Unfortunately, that's the worst part of inventory mods. I had some issues in the past, and had to settle in a middle point to avoid them. When you load a save without the inventory mod, all items on the extra slots will be gone, kinda... Back-up as often as you can!
Pandemic_91 2 Apr, 2013 @ 6:26pm 
For some reason, my gems would go into the weapons and armor slot, instead of the gem slot. Any idea on that?
lyravega  [developer] 2 Apr, 2013 @ 7:20pm 
Interesting :) I'll look into that.
Lurid Jester 2 Apr, 2013 @ 8:53pm 
Upon first opening the shared stash after installing the MOD I noticed that anything previously stored in the potions tab is gone and not being transferred over to the new potions/spells combo tab. I'm also experiencing the pet inventory being missing/invisible while using the bulldog. Not sure if that was added in a recent patch or not, just started playing TL2 last month.
HoardyHoardyHo 2 Apr, 2013 @ 11:38pm 
I love your mod. Unfortunately, I was a n00b and didn't back up my shared stash before experimenting with a new character on the patch without updated mods, so I lost everything below the cutoff point and in the gem tab. :( I was having the issue of the gems not going to the gem tab when I tried the game with the .PAK mod updated manually with GUTS. Will see if I have the same problem with the 'official' version.
lyravega  [developer] 3 Apr, 2013 @ 5:01am 
@Verminasian, there could be back-ups of your save, called "sharedstash_v2.restore". Try renaming it to "sharedstash_v2.bin" and see if you can recover your lost items!

@luridjester, that's not a bug actually, unfortunately... Sharedstash contaniers are hardcoded (haven't experimented in GUTS, maybe they no longer are), and because of that, I had to "convert" one of the tabs so that it can be used as a gem tab. Spells are valuable, consumables, less so, unless you were stacking giant fish. I'll write a warning about that though. Will check bulldog.
Hyperfin 3 Apr, 2013 @ 5:19am 
another bug here: (sry if my english was bad :/)
i can't use the two little goblins who destroy the gems inside a so socketed item or destroy the item for the gems.
everytime i want to use them with your mod the game crashes
Minoes 3 Apr, 2013 @ 5:44am 
My gems won't go into the socketable inventory tab.
I have the bigger shared stash, bigger normal tabs and bigger personal stash working fine.
Minoes 3 Apr, 2013 @ 5:44am 
Oh and I did start a new non mod character to see if it would work then, but it doesn't.
Minoes 3 Apr, 2013 @ 6:27am 
I changed the mod order sp that 'bigger inventory' was the first to load and that solved the problem :D I don't know if it's because the mod has to be loaded first or that it just has to be loaded before the synergies mod.
lyravega  [developer] 3 Apr, 2013 @ 7:49am 
@Hyperfin, I tested all relative features before releasing, and haven't encountered such an issue. Tested it just now again, and everything works fine. Are you using any other mods?

@Minoes, I'm glad that you solved your issue!
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