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EDIT: Did you perhaps consider allowing control over the lesser minions as well or was it to play up that the lesser minions were more mindless? I figure this may alleviate frustrations of some players as their pathing can be a little wonky at times and some of their choices are a little...Dim one might say? I had one on fire run to a Toxic Ooze Barrel in hopes of healing itself, breaking it, and blowing away another part of its health as the ooze fell out and was lit on fire by his burning form.
I'm planning on making a seperate vendor hopefully for all 4 acts and on Lady Vengance as well.
the minion problem however, I'm quoting myself here:
"If all summons were controllable, you'd end up with a parade of skeleton icons next to the character portrait (since they'll be counted as actual summons and not totem anymore)
If all summons were uncontrollable, all the good old bugs such as friendly-fire and summons not ending their turn due to the AI being dumb will come back.
So it's a compromise, the autoattack minions are AI, the ones that have skills are controllable."
I am also looking for this non-steam download link, however i cannot find the location of this link(only the original mod is posted from what i see). Am i blind or cannot use the search function properly? or both!
Could you add those explicit details on the main page? (If it does/doesn't)