Divinity: Original Sin 2

Divinity: Original Sin 2

Overlord - Necromancy 2.0
 This topic has been pinned, so it's probably important
Razor  [developer] 21 Apr, 2018 @ 1:49am
Suggestions
If you have any suggestions, new spell ideas etc, post it here and if it's in my skill range (and not crazy) I'll add it to the mod.
< >
Showing 1-13 of 13 comments
Truth be told: I do notice in some locations you can buy the Overlord Books from some merchants, but it is few and far between. Had you considered making a designated merchant for them on the Lady Vengance? Or was this something you did not desire as it would make it too easy to obtain?

EDIT: Did you perhaps consider allowing control over the lesser minions as well or was it to play up that the lesser minions were more mindless? I figure this may alleviate frustrations of some players as their pathing can be a little wonky at times and some of their choices are a little...Dim one might say? I had one on fire run to a Toxic Ooze Barrel in hopes of healing itself, breaking it, and blowing away another part of its health as the ooze fell out and was lit on fire by his burning form.
Last edited by Geeky the Cheeky Commando; 22 Apr, 2018 @ 10:26am
Razor  [developer] 22 Apr, 2018 @ 10:40am 
yeah the things you've mentioned have been discussed before.
I'm planning on making a seperate vendor hopefully for all 4 acts and on Lady Vengance as well.

the minion problem however, I'm quoting myself here:

"If all summons were controllable, you'd end up with a parade of skeleton icons next to the character portrait (since they'll be counted as actual summons and not totem anymore)

If all summons were uncontrollable, all the good old bugs such as friendly-fire and summons not ending their turn due to the AI being dumb will come back.

So it's a compromise, the autoattack minions are AI, the ones that have skills are controllable."
Balor 24 Apr, 2018 @ 7:16am 
There only a few of the skills I have not picked up but I'm only lvl 14 on my overlord. A AoE terror attack boosted by the number of undead summons in range would be cool.
Timmy9000 29 Apr, 2018 @ 8:12am 
Hey man, can you add a non-steam download link for your mod? I ask this because some of us bought Divinity Original Sin 2 from GOG and can't download from the workshop.
Razor  [developer] 29 Apr, 2018 @ 10:53am 
@Timmy sure thing mate, will put it on the main thread
Vargas Vudma 26 May, 2018 @ 7:22am 
Is there possible made a new 3 skillbooks for pernament greater skeletons/leech? Downside - they are ~10% less powerfull and summon cost rise by 1 AP and 1 Sourse? And maybe even 1 more mem points
Last edited by Vargas Vudma; 26 May, 2018 @ 7:25am
HiDDeN 1 Jun, 2018 @ 2:41pm 
Can u make Escanor's mustache ?
EverEZ 20 Jun, 2018 @ 7:05pm 
Could you create the New World map and some npc like albedo, shalltear?
Яambus 21 Jun, 2018 @ 5:18am 
Originally posted by Razor:
@Timmy sure thing mate, will put it on the main thread

I am also looking for this non-steam download link, however i cannot find the location of this link(only the original mod is posted from what i see). Am i blind or cannot use the search function properly? or both!:steamfacepalm:
Last edited by Яambus; 21 Jun, 2018 @ 5:27am
nullJaeger 1 Jul, 2018 @ 2:43pm 
I see a lot of summons, is that all the mod does is provide new spells? Does it affect the limit of being able to only have one controllable minion/3 totems out at a time?
Could you add those explicit details on the main page? (If it does/doesn't)
Last edited by nullJaeger; 1 Jul, 2018 @ 2:44pm
Ken 27 Dec, 2018 @ 4:49pm 
Ancient Skeletons, World Items, NPCs.. and more.. :D
Harada.Taro 17 Jun, 2019 @ 6:07am 
Honnestly i would love the same spells but for the summon undead an infinite time or close too... not just 2 to 10 turns.... I would love to play a necromancer with my army of lasting undead and not just a summon temporary puppets one...
< >
Showing 1-13 of 13 comments
Per page: 1530 50