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Mad Skills, Religions of Rimworld, Androids, Arachne, Crystal, Crystalloid, The Drow, Milkable Colonists, Animals Logic, A Dog Said, Chocolate BunBuns, Rodents of Unusual Size, SlimeMod, Pokemon, Pokemon A Dog Said, Yay Chocobos, Neutrolope, FloraTab, Blighted Alert, Rain Removes, Vegetable Garden, Peanuts, Glowroot, Harvest Organs, Repair Workbench, Infinite Turrets, Tranq Guns, Fire Extinguisher, Cloth Sandbags, Force Do Job, Wild Cultivation, Jelly Farm, RimFridge, RimWriter, BioReactor, Forbidden Temperatures, Harvest Everything!, Kill For Me, Hunt For Me, Recipe icons, Uninstall Rimworld, Dermal Regnerator, Power Alerts, Questionable Ethics, Fantastic Collectables, RimBees, Thanks for all the Fish, Gloomy Furniture, Common Sense, Roads of the Rim, Remove Gradual Relations Decay, Quarry 1.0, RPG Style Inventory, Prison Labor, Psychology Imprisonment, Bionic Icons, Leather Armor
RPG Style Inventory, the Race Mods, and Force Do Job stand out to me a bit as things that might cause trouble, as do the race mods (say if something's allowing you to build the statues out of Non-Widows materials, somehow, or something's changing the manner in which statues/statue ingredients are categorized). Moving Widows to the very end of the load order and testing then will help establish whether it's a load order conflict or something else. Following the linked explanation of printing out an error log could help, too. You might consider using the "spawn near thing" mod tool (available via the list behind the arrow icon in the dev menu when you enable dev mode) to see if the item will spawn if you place it directly. If it does, something's going on with the crafting process. If it doesn't, that's an indication something's happened to the item itself. Within my knowledge of these mods, I don't see much reason anything here should be interfering with your ability to craft widow art, but enough fiddling and we should be able to figure out what's generally going on.
Mod Order Guide V4
Credit-'Chevalier XLIV' for readable format, as opposed to previous wall-of-text eye bleeding
Core
Hugslib
Jecstools
Humanoid
!Prepare Carefully!
Either here, or bottom of the mod list, occasional weird issues.
Libraries
Core file packets, if something says it has no content, just code for other mods to build from, that's a library.
Terra Core goes here.
THEN
immediately after libraries
Giddy-up Core
Giddy-up Addons
Exp. Doors
Third Age
If running Combat Extended, it is theorized that it should go right above Third Age, patch to both goes right below both.
In theory Rimworld of Magic goes here.
AFTER ALL OF THAT
Map Generation
Anything that adds biomes, messes with how maps work, or changes how the world map generates. Grand Rivers and Archipelagos go here.
Factions
Anything that ONLY adds new factions, not new races or types of pawns. Faction Control goes here.
Traits
Rainbeau's made a few of these. If it just adds traits, or adds slots, it goes here.
Medical
Yes this includes those that add new bionic parts. No it does not include mods that ONLY add medical tiems. EPOE and Rah's and A Dog Said and Archotech are examples of medical mods.
Game Behaviour/Mechanics Mods
While You're Up/Hand Me That Brick go here, but ALSO mods like Steel Isn't Flammable, Fewer Inferno Cannons and Greenworld, anything that changes how pawns, items, buildings, or events behave. Emphasis on GAME behaviour.
Items
Clothing, hair, buildings, items; hats, weapons, Vegetable Garden, nuclear power plants, Rimfactory, Climate Control and Advanced Bridges.
Race/Animal Mods
!!RACES GO AT THE BOTTOM THIS IS NOT A DRILL!!
Includes Animal Collab, Arachnophobia, Werewolves, Vampires, and other mods that make massive changes to pawns just by being loaded.
Sometimes two mods will conflict, and might be fixed by putting one of them above the other when it otherwise wouldn't be. Try this if you have done everything else here and the error still occurs.
FINALLY
IT ACTUALLY FITS
https://www.dropbox.com/s/d5jvj5490xifuv7/output_log_BW.txt?dl=0
I have reinstalled the game and redownloaded all the mods. My best guess is that there is something going on with jecstools given that there seems to be an issue with JecsTools.HediffCompProperties_DamageOverTime.
But I really have no idea since no one else seems to be having an issue.
If you're willing to try tweaking the files to get the mod working, get your hands on a copy of notepad++ or an equivalent code editing software, then locate my mod in your mod folder in steam. Go to the Defs folder, then to the Damage Defs folder, then open the BW_Slash.xml file in your chosen editing software. Make sure to save a copy of the unedited file to have something you can revert to if you wish (save it outside the mod directory). Find all elements of "JecsTools.HediffCompProperties_DamageOverTime" and delete the library (starts with "<li ..." and ends with "</li>). This should delete all references to the assembly that is causing you problems. After you've done this, go back to the base black widows mod folder and find the assembly folder. In the assembly folder, you'll find a copy of the "MPC.dll" folder. Save a copy of that dll somewhere outside the mod and delete MPC.dll from the assemblies folder. Once you've done this, try loading the mod into the game again.
If it works, you'll have to make these changes each time I update. I'm likely going to slow down with the updates once I've gotten the bugs ironed out of the current version of the Widows Mod, but this might still be annoying. Another thing you might do, if you wish, is download the Ludeon version of the mod (https://ludeon.com/forums/index.php?topic=40837.0), following the installation instructions there. That version will not update automatically and, as a result, you can choose to update at your leisure.
If it doesn't work, let me know. It might be we can figure out some minor additional tweak to get it working, or that one of the more knowledgable coders in the discord channel that I've posted your issue to will propose another solution.
There's a chance none of the above works. If it doesn't, you have my sincere apologies. I'm striving to make the Widows mod as accessible for folks as possible, and am quite stumped over why you'd be experiencing the problems that you are.
https://i.imgur.com/1e5GfAZ.png