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The item lost was of no consequence. In fact, I could try it next time to see if it happens again.
Also, if anyone is inclined to test out the mods I currently use, I have them gathered in a collection. As far as I know, that's all of them. I'll have to make sure it's set to public.
EDIT: I set the OCCUPIESNODE-Option as suggested, which didn't work either. What did though, was setting his movement-speeds to 0 (walk and run). I enchanted multiple items since then, waited for a few minutes, logged out and in, enchanted and waited again, and he didn't vanish once. I hope it's fixed now, but it's still a very peculiar behaviour which is certainly not expected when you're explicitly telling a unit to stay put via a number of options...
When he wandered, there was no walking animation, he just seemed to slide his way off before he phased out of existence. If it happens again, I'll try experimenting with only my required mods running (Xev's Pets and Synergies).