XCOM 2
Raider Faction: Phantoms
简体中文
[Phantom_Vanish X2AbilityTemplate]
LocFriendlyName="消失"
LocLongDescription="士兵对敌人隐藏起来。"
LocHelpText="士兵对敌人隐藏起来。
LocFlyOverText="隐藏!"


[PhantomHuntsmaster_Vanish X2AbilityTemplate]
LocFriendlyName="消失"
LocLongDescription="士兵对敌人隐藏起来。"
LocHelpText="士兵对敌人隐藏起来。"
LocFlyOverText="隐藏!"


[Phantom_VanishStart X2AbilityTemplate]
LocFriendlyName="幻影"
LocLongDescription="这个士兵在任务开始时保持隐蔽"
LocHelpText="这个士兵在任务开始时保持隐蔽"
LocFlyOverText="幻影"

[PenaltyShot X2AbilityTemplate]
LocFriendlyName="火狙击步枪"
LocHelpText="用狙击步枪瞄准目标,瞄准。"

[Phantom_VanishReveal X2AbilityTemplate]
LocFriendlyName="暴露"
LocFlyOverText="暴露!"
LocHelpText="向敌人展示该单位。如果在消失时进行行动,这会自动发生。"
LocLongDescription="向敌人展示该单位。如果在消失时进行行动,这会自动发生。"

[RemoteFuse X2AbilityTemplate]
LocFriendlyName="远程引爆"
LocLongDescription="如果敌人携带炸药,则可以被幻影远程引爆。"
LocHelpText="如果敌人携带炸药,则可以被幻影远程引爆。"

[RelocationShot X2AbilityTemplate]
LocFriendlyName="火武器"
LocHelpText="向目标射击,然后获得一个移动点。<Ability:CANNOTBEDODGED/>"
"LocLongDescription="开火主武器会给单位一个移动点。"

;sitrep

[PhantomIncursion X2SitRepTemplate]
FriendlyName="幻影入侵"
Description="情报显示幻影单位在作战区域内活动,小心行事。"

[PhantomIncursionEffect X2SitRepEffect_AddTeam]
FriendlyName="幻影入侵"
Description="幻影巡逻队正在作战区域内四处活动。"


;characters
[PhantomGhost_M1 X2CharacterTemplate]
strCharacterName="新手幽灵"

[PhantomGhost_M2 X2CharacterTemplate]
strCharacterName="熟练幽灵"

[PhantomGhost_M3 X2CharacterTemplate]
strCharacterName="大师幽灵"

[PhantomMarksman_M1 X2CharacterTemplate]
strCharacterName="新手神射手"

[PhantomMarksman_M2 X2CharacterTemplate]
strCharacterName="熟练神射手"

[PhantomMarksman_M3 X2CharacterTemplate]
strCharacterName="神射手大师"

[PhantomHunter_M1 X2CharacterTemplate]
strCharacterName="新手猎人"

[PhantomHunter_M2 X2CharacterTemplate]
strCharacterName="熟练猎人"

[PhantomHunter_M3 X2CharacterTemplate]
strCharacterName="大师猎人"


[PhantomHuntsmaster_M1 X2CharacterTemplate]
strCharacterName="大师猎人"

[PhantomHuntsmaster_M2 X2CharacterTemplate]
strCharacterName="大师猎人"

[PhantomHuntsmaster_M3 X2CharacterTemplate]
strCharacterName="大师猎人"


;weapons
[PhantomRifle_M1 X2WeaponTemplate]
FriendlyName="幽灵步枪"
FriendlyNamePlural="幽灵步枪"
BriefSummary=""
TacticalText=""

[PhantomRifle_M2 X2WeaponTemplate]
FriendlyName="幽灵步枪"
FriendlyNamePlural="幽灵步枪"
BriefSummary=""
TacticalText=""

[PhantomRifle_M3 X2WeaponTemplate]
FriendlyName="幽灵步枪"
FriendlyNamePlural="幽灵步枪"
BriefSummary=""
TacticalText=""

[PhantomSniper_M1 X2WeaponTemplate]
FriendlyName="精确射手步枪"
FriendlyNamePlural="精确射手步枪"
BriefSummary=""
TacticalText=""

[PhantomSniper_M2 X2WeaponTemplate]
FriendlyName="精确射手步枪"
FriendlyNamePlural="精确射手步枪"
BriefSummary=""
TacticalText=""

[PhantomSniper_M3 X2WeaponTemplate]
FriendlyName="精确射手步枪"
FriendlyNamePlural="精确射手步枪"
BriefSummary=""
TacticalText=""

[PhantomCaster_M1 X2WeaponTemplate]
FriendlyName="猎人炸弹手"
FriendlyNamePlural="Hunter Boltcasters"
BriefSummary=""
TacticalText=""

[PhantomCaster_M2 X2WeaponTemplate]
FriendlyName="猎人炸弹手"
FriendlyNamePlural="猎人炸弹手"
BriefSummary=""
TacticalText=""

[PhantomCaster_M3 X2WeaponTemplate]
FriendlyName="猎人炸弹手"
FriendlyNamePlural="猎人炸弹手"
BriefSummary=""
TacticalText=""

[HuntsmasterRifle_M1 X2WeaponTemplate]
FriendlyName="为你保驾护航"
FriendlyNamePlural="为你保驾护航"
BriefSummary=""
TacticalText=""

[HuntsmasterRifle_M2 X2WeaponTemplate]
FriendlyName="为你保驾护航"
FriendlyNamePlural="为你保驾护航"
BriefSummary=""
TacticalText=""

[HuntsmasterRifle_M3 X2WeaponTemplate]
FriendlyName="为你保驾护航"
FriendlyNamePlural="为你保驾护航"
BriefSummary=""
TacticalText=""


[HuntsmasterRifle_XCOM X2WeaponTemplate]
FriendlyName="为你保驾护航"
FriendlyNamePlural="为你保驾护航"
BriefSummary="幻影的猎人大师使用的经过大量改进的维克托步枪。为最大限度地进行远程交战和反装甲作战而定制,这种武器甚至可以有效对抗装甲最重的目标。
TacticalText="<Bullet/> 开火这把武器会给士兵一个移动点来重新定位。\n<Bullet/> 维克托步枪在远距离特别有效,同时给予单位小队视野。\n<Bullet/>然而它降低了正常伤害,与其他维克托步枪相比,它可以造成更多的暴击伤害,并穿透装甲,并且它无法改装。”
AbilityDescName="维克托步枪"
Last edited by 樱风今天吃什么; 15 Sep, 2024 @ 12:02am