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I didn't have anything special in mind for staves, but if I did I imagine it would be in the Plague tree since that's going to be the shorter-range magic tree. Flesh is all about physical damage and staves suck at that. Now that you brought it up, I'm trying to think of somewhere to fit staves in, lol. I might use them as a requirement for Chilblains, giving up your offhand seems like a fair trade for such a huge magic buff. Hmm...
From what I can see though, especially with the damage based on Vitality for the shield passive, this might make a really interesting tank-like class if you went with Flesh. Working on that idea, you could add some kind of skill to pull an enemy into melee range. It'd fit in with the creepy tentacle idea.
oh come on ... seen this in a trillzillion games (okay, maybe less...) and it never works. looks good on paper, but most of the times your pet gets the killing blow, or your pets summons, or the monsters dies from an other damage source. I´m just saying ... ;/
Well, it could work, like maybe have it also forced your pet to not 'see' it.
But that would take forever. best not to screw with that. But they could completly do it, and not break the game.
Also, I noticed a passive ability called Umbra. It had to do with pustules on your shield. It didn't seem to make sense to name it Umbra, instead of something like Festering Bulwark or Pustulent Barrier. Another thing, Vacuum sounds like a black hole, so why not just call it that? Black Hole? Or Devouring Void? I don't know. That's just me.
As for new abilities, I was thinking a sort of beam, Wrecking Pain (maybe), channeled per second dealing Ice damage, with 20% (+2% per rank) and a 60% to silence, both have a chance to occur every few seconds when casting. Singular target, but as the ranks increase, when the silence procs, it might have a chance to silcence nearby monsters.
Feel free to add to my ideas, make corrections, anything. It's your creation, after all.
- Mark of Chosen
requires Carrion Spawn to be casted
Player loses hp - probably 1/4 or 1/3 - and transforms Carrion into big Netherim guy
- Nether Blood
Player loses 1/4 / 1/3 / 1/2 hp, gains control over creatures without Name. Dunno if areal or some amount in chosen area. For example you begin from controlling 1 creature with same or lower level as you, every point enlarges the AoE, from tier 1 upgrade u're starting to use 1/3 hp for that and increase amount of puppets, from tier 2 u use 1/2 hp, from last tier you can control creatures 5 lvls above you.
- Gift of Netherim
Every time you'll lose hp, you'll lose n% lesser
Miasma actually does exactly that, but it covers so much area at once that it's bound to happen fairly often. I thought I had a reliable way to do that at one point but it turned out to poison me when the enemy got charmed :\
It was called Umbra back before I even thought of that, because it was basically an ink defense, which is a lousy name. Festering Bulwark is nice, mind if I steal it?
I am planning to make some kind of void beam, but it's definitely going to be one of those spells you use to cut down loads of enemies at once. I'm knocking around a single-target channeled spell, but I need to see if it's fun or not so it might change.
As for the class itself, it needs to have inter-skill tree synergy.
I also highly agree with this, Devouring Void and Festering Bulwark sound quite a bit cooler.
As for the skill, I like the sound of that, but why not make it a Flesh skill? Call it Endless Lashing or whatever, simply because the fact that most of the beam abilities if not all have a relatively short range, and that would tie into the entire nature of Flesh. Maybe even making an accumulative armour debuff for a one two punch sort of ability combo?
Edit: Perhaps even give it a slightly longer range, and instead of knockback, what if it works as an ability that yanks the opponent foward, (At the same rate it does knockback occurs with the Embermage vanilla equivalent.) for a nice smack of whatever Flesh skill that will become a staple attack.
What about more long range-high MP consumption (Or a cooldown) artillery type ability? Sends out perhaps a heatseeking Nether missle that explodes on contact with a moderate AOE. Perhaps at around II or III give it a proc chance for some intense debilitating buffs, or maybe even something that decreases cold resistance?
Obviously the mod is entirely your creation, I am simply hoping that this is going to be a class that possesses skill combos unlike the lacklustre Vanilla attempts at doing it.
My mind is on the Eldritch tree for now. I'll try coming up with Plague and Flesh later.
maybe they just have to die when the bleeding effect is still on them to explode but not necessarily because of the bleeding effect