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Flavor-wise I still love it, and it IS a flesh skill to the core (the name is best taken literally, it makes the debuff particle scarier). It's probably going to be heavily reworked or just replaced in the future, though I haven't given much thought to replacements.
I will say that I'd prefer to avoid straight-up damage reflection if I can, but getting it to play with Devourer is an interesting prospect. Also, I hate HATE those basic clicky-buff skills like Elemental Boon and Shadowmantle, so it won't be one of those.
Instant absobtion (mana : 25, cd 30 sec) :
You create a shield that protec you from magic damage and effect for ONE seconde.
Each spell or magic damage prevent this way give you mana regeneration.
shield 1 sec
regen 5 mana by spell in 4 sec
Tiers 1 : cd->25
Tiers 2 : cd->20
Tiers 3 : duration -> 2 sec
Each lvl up the amount of mana regen by spell by 5.
So this is a REFLEX basic clicky-buff skills.
That sort of thing usually shows up in PvP games, so I'm not -totally- sure how well it would work here, but it's worth a try.
Also, Carapace is due for a fairly hefty rework since I think I've found a fundamental flaw in its design. And Devourer, while it's not broken or anything, it's pretty high up on my list of skills to replace if I happen to come up with a more interesting alternative, or at least one that doesn't step on the Berserker's toes quite so much.
@Andras
Release the Beast is some kind of perfect for the 7th-tier flesh skill. I do also like the lifestealing minions.
I will attest to Carapace being a bit broken, though. It works a little TOO well with Festering Bulwark and the passive between Devourer and Carapace (can't remember the name, and my game keeps crashing at launch, so can't check). It'll be interesting to see what you replace it with, but it will also completely screw over my build. =/
@jellyfish Yes this spell isn't worth it more than one point, it is too special.
May be something more like:
Instant absobtion (mana : 25, cd 30 sec) :
A shield protect you from damage and effect for one seconde :
You gain 5% of the magic dammage prevent this way in mana in 4 sec
You gain 30% of the physique dammage prevent this way in health in 4 sec
Tiers 1 : cd->25
Tiers 2 : cd->20
Tiers 3 : duration -> 2 sec
Each lvl up by 1% the mana regen and by 10% the health regen.
Seems more usefull.
One idea I'm getting at is something like the Grand Regent's ability where when he melees, an spectral image of the Netherlord appears over him, mirroring his movement; the connection of course being that when you use this ability, you're using it defensively rather than offensively.
Dark Presence
Draw upon and emulate the power of a powerful Nether-demon to protect yourself, turning a portion of incoming damage into health or mana.
Another idea I had was a connection to muscular enhancement, involving a burst of quick reflexes, briefly giving you a 100% dodge rate instead of direct damage negation. I'm not really sure how to, thematically, work in any sort of health or mana generation into that. Perhaps something along the lines of:
Twitch Reflex (I really just don't have a good name for this representative of the nature of the class)
Assisted by your corruption, you brace your mutated body for evasive action, ready to twist and bend at the drop of a hat, then kill the clumsy oaf who dropped that hat before it hits the ground. A portion of your Charge bar is consumed with every incoming attack to give you a burst of blinding speed, which also refreshes your fatigued muscles (Small health regen).
However, whilst trying to figure out that Reflex thing, I had another idea! I know you want to make some hefty changes to Carapace and I don't know what you're thinking about doing for passives, but this idea was another passive.
Whiplash
When you dodge an attack, you counter with your tentacle appendage, striking the attacker for xxx% weapon DPS (or set amount that scales, or something).
So yeah, maybe needs some more balancing, but otherwise I love it. Keep it up! <3
Might be worth to add that I play on veteran. So I don't know how it fairs on higher difficulty.
EDIT: Oh right, because it doesn't regenerate at all until it breaks. Okay, I see.