Torchlight II

Torchlight II

Nethermancer Class (v.5568)
Alzarath 8 Jul, 2013 @ 12:59pm
Chronosphere Discussion
Keep in mind that I haven't played the class beyond starting a world, trying out the first couple spells, and quitting. So maybe my point of view doesn't matter as much. Looking at the change notes, I noticed the new spell. It looks interesting, but I do have complaints about the tiers. As far as I can tell, the tiers are supposed to add some buffs to the items for dedication sake. On this, the tier 2 change seems like quite a nice buff, but then when you get to tier 3, it feels like you esentially wasted the entire journey to tier 2. Sure, I can understand the need for a nerf to a spell that's esentially giving you the ability to permanently stun unit(s). But that doesn't seem the right way to approach it.

As for solutions, seeing as I don't really know about the rest of the unit's kit, I can't give any. But I'm sure there are plenty of things you can do to it, like rework the spell to make it a slow (assuming he doesn't have something like that already) or reduce the size of the bubble at the third tier.
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Haette  [developer] 9 Jul, 2013 @ 11:17am 
One of the things I liked about Diablo 3 is the way it let you pick and choose how your spells worked. Sometimes they would just add something to the base spell, or buff some numbers, but a few times they would take on a transformation that completely changed the way the spell works and the reason you use it. Those were my favorite upgrades. I find the choice interesting, and so I have a few spells that have unusually large or double-edged changes at tier 3.

Chronosphere, Miasma, and Animus Blast all do this, and it happens at tier 3 so that skipping that last point doesn't leave you with a crippled 4 or 9 point skill. Plague Pustule too, but I consider that one a bug. Of course, it means that not everyone wants it, but it's just another option if you do, it's an entirely new reason to climb the tiers if you want the spell it turns into. And really, this class is packed to the teeth with double-edged mechanics and choices already, I kind of consider that a theme at this point.
Last edited by Haette; 9 Jul, 2013 @ 11:20am
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