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I tried using the 3.1 version to fix it, but in this I noticed that several files like Animations were missing from the new mod downloaded from Steam. The older version also showed the same error.
In line with your quests, I'm providing links to the Modding.log and Database.log respectively.
Modding.log:
https://drive.google.com/file/d/1e2cA4zEfTvCD2_f6jz7ypuSBPsoS5ncH/view?usp=sharing
https://drive.google.com/file/d/1V5SnZVNTtRmmA7gLXlkCpJZSk26uM2Q-/view?usp=sharing
From inspecting the log files, I couldn't find any Issues coming from Resourceful 2, but there are many others that aren't related to it:
- 1 is caused by something that loads in front end, which is when you start Civ (the Game, and not a new Game), but this shouldn't cause the Game to not work.
- some are related to localisation files, particularly the game's own files (which shouldn't be the case, so I suggest validating your Game files, unless they come from a mod that has similar pathing and naming like the game files), but this also shouldn't cause the Game to not work.
- This one is a Gameplay Error, and most likely the one causing your game to not work, and it comes from a City Lights or Water Front file: "Waterfront_EXP_CityLights-Civs_PATCH.sql".
But the problem can also be caused by some other mod, even though it's not in the logs, like when a mod deletes something and another mod tries to reference it but it doesn't find it, which causes the game to not work.
I noticed you have a bunch of JFD's government Mods enabled, I wouldn't say they are the problem here but I think they are outdated, but if they worked well for you in the recent past then no problem.
Anyway, try to remove City Lights & Water Front and see if everything works.
Regarding the missing art files from Resourceful 2 V4.0, those aren't actually needed for the Mod to work, because art assets are cooked in the BLPs, they are just remnants from building the mod that should have been removed, so I just removed them (which explains why V4 is just 300Mb and V3.1 +450 Mb).
PS: It was on a Tundra Floodplains.
Anyway, Barley on Tundra tiles is a Resourceful Issue, I will talk with Amatheria about it and see if we can find a solution without making Farms buildable on Tundra tiles in general.
2. Is there suppose to be a icon for the sawmil in the tech tree?
I was playing on the Maya and settled in a tile surronded by 1 Furs and 2 Oxen. As you probably know, the Maya has an ability that Luxuries arround de city center provide +1 amenities, but when i saw how many amenities i had it was just counting one (probably de furs). I believe Maya's hability isn't counting the new luxuries provided by your mod. Just wanted to let you know.
Thanks for your amazing work! Have a nice day!
It just passed trough my mind that oxen aren't a luxury, but a bonus resourse. My previous comment is incorrect and i tested it again, the mod works as intended with the Maya. My mistake!
Keep the good work!
If you need anything else, or it isn't working, lmk
I was wrong earlier, as there is indeed a conflict between the 2 Mods. "Real Era Stop" achieves what it does by deleting all stuff that come after the Era that you want the Game to stop, and when playing with GS Ruleset, "Resourceful" adds the Sawmill for some resources, and it requires 2 Late Game Technologies (Steel, and Cybernetics) to give extra Yield Bonuses, but since "Real Era Stop" deletes them, it causes the Game to not work.
I can't update the mod rn as I'm on vacation, maybe in 1-2 weeks, but you can easily fix it yourself for the meantime:
- Go to: C:\Program Files\Steam\steamapps\workshop\content\289070\1369684991 (or wherever you have your Game saved)
- Open the file "Resourceful2.modinfo" with any text editor. Go to line 63, and change the number to 999900. Like here:
<UpdateDatabase id="Res2_Database_XP2" criteria="Expansion2">
<Properties>
<LoadOrder>999900</LoadOrder>
</Properties>
<File>Core/Res2_Sawmill.sql</File>
and save the file.
That's it.
Enjoy the rest of your vacation!