Sid Meier's Civilization VI

Sid Meier's Civilization VI

Resourceful 2
 This topic has been pinned, so it's probably important
Zegangani  [developer] 27 Jul, 2022 @ 6:46am
Bug Reports
Please report any Bugs/Issues that you experience with this Mod here.

We also need you to provide the Modding.log and Database.log files that you can find in:
C:\Users\<your user name>\Documents\My Games\Sid Meier's Civilization VI\Logs

Or just the Error Sections from both files (by also checking the time stamps) if you're familar with the process.

Thanks!
Last edited by Zegangani; 27 Jul, 2022 @ 6:50am
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Showing 1-15 of 36 comments
Zegangani  [developer] 27 Jul, 2022 @ 6:53am 
Please use this Discussion Thread to post any Bug Reports instead of the Comments Section, the latter gets too convoluted when the talk is about Bugs/Issues.
Austin001 27 Jul, 2022 @ 9:57pm 
I double checked to confirm that sawmills are not providing additional adjacency for me, even with no other mods enabled. Also, the sawmill icon on the tech tree is blank and the production from it is overall weaker than the lumber mill, however idk if that is intended.
Zegangani  [developer] 28 Jul, 2022 @ 6:39am 
Originally posted by Austin001:
I double checked to confirm that sawmills are not providing additional adjacency for me, even with no other mods enabled. Also, the sawmill icon on the tech tree is blank and the production from it is overall weaker than the lumber mill, however idk if that is intended.
Thanks for confirming this. I actually made the Sawmill give the same bonuses as the Lumber Mill (beside adjacencies), will test this further and see if there is any Bug. Regarding the blank Icon in the Tech Tree, I'm aware of that, it was a minor thing and I couldn't resolve it at that time, so I just left it. Will see of I can fix all of that.
Hey Zegangani, I'm running into an error that won't even let me boot into a game. I've narrowed it down to Resourceful.

I tried using the 3.1 version to fix it, but in this I noticed that several files like Animations were missing from the new mod downloaded from Steam. The older version also showed the same error.

In line with your quests, I'm providing links to the Modding.log and Database.log respectively.

Modding.log:
https://drive.google.com/file/d/1e2cA4zEfTvCD2_f6jz7ypuSBPsoS5ncH/view?usp=sharing
https://drive.google.com/file/d/1V5SnZVNTtRmmA7gLXlkCpJZSk26uM2Q-/view?usp=sharing
Zegangani  [developer] 28 Jul, 2022 @ 8:04pm 
Originally posted by Timotheos Komnenos:
Hey Zegangani, I'm running into an error that won't even let me boot into a game. I've narrowed it down to Resourceful.

I tried using the 3.1 version to fix it, but in this I noticed that several files like Animations were missing from the new mod downloaded from Steam. The older version also showed the same error.

In line with your quests, I'm providing links to the Modding.log and Database.log respectively.

Modding.log:
https://drive.google.com/file/d/1e2cA4zEfTvCD2_f6jz7ypuSBPsoS5ncH/view?usp=sharing
https://drive.google.com/file/d/1V5SnZVNTtRmmA7gLXlkCpJZSk26uM2Q-/view?usp=sharing
Thanks for the Report and for providing the Log Files!

From inspecting the log files, I couldn't find any Issues coming from Resourceful 2, but there are many others that aren't related to it:
- 1 is caused by something that loads in front end, which is when you start Civ (the Game, and not a new Game), but this shouldn't cause the Game to not work.
- some are related to localisation files, particularly the game's own files (which shouldn't be the case, so I suggest validating your Game files, unless they come from a mod that has similar pathing and naming like the game files), but this also shouldn't cause the Game to not work.
- This one is a Gameplay Error, and most likely the one causing your game to not work, and it comes from a City Lights or Water Front file: "Waterfront_EXP_CityLights-Civs_PATCH.sql".

But the problem can also be caused by some other mod, even though it's not in the logs, like when a mod deletes something and another mod tries to reference it but it doesn't find it, which causes the game to not work.
I noticed you have a bunch of JFD's government Mods enabled, I wouldn't say they are the problem here but I think they are outdated, but if they worked well for you in the recent past then no problem.

Anyway, try to remove City Lights & Water Front and see if everything works.

Regarding the missing art files from Resourceful 2 V4.0, those aren't actually needed for the Mod to work, because art assets are cooked in the BLPs, they are just remnants from building the mod that should have been removed, so I just removed them (which explains why V4 is just 300Mb and V3.1 +450 Mb).
greensniperhat 30 Jul, 2022 @ 2:47am 
Bug: Barley cannot be farmed, even though it shows no requirements. I recall it being able to have farms built on it on the version before this one.
PS: It was on a Tundra Floodplains.
Last edited by greensniperhat; 30 Jul, 2022 @ 2:48am
Zegangani  [developer] 30 Jul, 2022 @ 5:53pm 
Originally posted by greensniperhat:
Bug: Barley cannot be farmed, even though it shows no requirements. I recall it being able to have farms built on it on the version before this one.
PS: It was on a Tundra Floodplains.
It's not a Bug, Farms can generally not be built on Farms, except if your Canada, maybe you played as Wilfrid Laurier in your last Game with the previous version of the Mod. And we didn't change any placement rules in this version, so whatever worked in previous versions of the Mod are also applied in V4.0.
greensniperhat 30 Jul, 2022 @ 9:24pm 
Turns out Tundra Floodplains is from Wetlands, and somehow Barley can spawn there... which still doesn't solve the problem of it not being farmable, since plain (no resource) Tundra Floodplains can be farmed.
Zegangani  [developer] 31 Jul, 2022 @ 4:52pm 
Originally posted by greensniperhat:
Turns out Tundra Floodplains is from Wetlands, and somehow Barley can spawn there... which still doesn't solve the problem of it not being farmable, since plain (no resource) Tundra Floodplains can be farmed.
I wasn't part of the original Team when designing the Resources, so I don't know why Barley can spawn on Tundra Tiles where Farms can't be built on it. Regarding Wetlands, I just took a look at it, and it doesn't seem to allow Farms to be bult on Tundra tiles, only the Reed Improvement.

Anyway, Barley on Tundra tiles is a Resourceful Issue, I will talk with Amatheria about it and see if we can find a solution without making Farms buildable on Tundra tiles in general.
SLG 3 Aug, 2022 @ 8:50pm 
1. Is this a bug or normal: I had the ability to create 3 corporations without even improving any resources?
2. Is there suppose to be a icon for the sawmil in the tech tree?
Last edited by SLG; 3 Aug, 2022 @ 8:50pm
Hello Zegangani! How are you doing?
I was playing on the Maya and settled in a tile surronded by 1 Furs and 2 Oxen. As you probably know, the Maya has an ability that Luxuries arround de city center provide +1 amenities, but when i saw how many amenities i had it was just counting one (probably de furs). I believe Maya's hability isn't counting the new luxuries provided by your mod. Just wanted to let you know.
Thanks for your amazing work! Have a nice day!
Hello Zegangani! It's me again.
It just passed trough my mind that oxen aren't a luxury, but a bonus resourse. My previous comment is incorrect and i tested it again, the mod works as intended with the Maya. My mistake!
Keep the good work!
Schemes 17 Aug, 2022 @ 5:28am 
Here is a link to the logs you requested: https://easyupload.io/m/hyf0fz

If you need anything else, or it isn't working, lmk
Zegangani  [developer] 17 Aug, 2022 @ 6:36am 
Originally posted by Pusha:
Here is a link to the logs you requested: https://easyupload.io/m/hyf0fz

If you need anything else, or it isn't working, lmk
Thanks for providing the log files.

I was wrong earlier, as there is indeed a conflict between the 2 Mods. "Real Era Stop" achieves what it does by deleting all stuff that come after the Era that you want the Game to stop, and when playing with GS Ruleset, "Resourceful" adds the Sawmill for some resources, and it requires 2 Late Game Technologies (Steel, and Cybernetics) to give extra Yield Bonuses, but since "Real Era Stop" deletes them, it causes the Game to not work.

I can't update the mod rn as I'm on vacation, maybe in 1-2 weeks, but you can easily fix it yourself for the meantime:
- Go to: C:\Program Files\Steam\steamapps\workshop\content\289070\1369684991 (or wherever you have your Game saved)
- Open the file "Resourceful2.modinfo" with any text editor. Go to line 63, and change the number to 999900. Like here:
<UpdateDatabase id="Res2_Database_XP2" criteria="Expansion2">
<Properties>
<LoadOrder>999900</LoadOrder>
</Properties>
<File>Core/Res2_Sawmill.sql</File>
and save the file.

That's it.
Schemes 17 Aug, 2022 @ 6:49am 
Thank you so much for taking the time out to explain and direct me on this. I will give your recommended changes a try as soon as I can. I also appreciate the idea of a potential official fix.

Enjoy the rest of your vacation!
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