Stellaris

Stellaris

Aux Module Expansion 2.0
T-82 7 Jun, 2018 @ 2:51am
[BUG] FTL Supernavigation
Hey,

I have found that FTL supernavigation does not affect the jump mechanic introduced from having jump drive on ships.
I jumped from X to Y on ingame date of 2421.01.26
the next jump I could make was on ingame date of 2421.08.16
This sums up to 200 days. same as default cooldown from jump drive which is also 200 days.
However the Hyperdrive navigation is faster (not counting the time spent on flying from one hyperlane to another). I tested it alongside the fleet which had not FTL supernavigation and I can tell that the fleet equipped with it entered hyperlane almost instantly

TLDR : The bonuses do not apply to the jump drive, only hyperdrive is affected.
Last edited by T-82; 7 Jun, 2018 @ 2:52am
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Killian  [developer] 9 Jun, 2018 @ 12:49pm 
Not sure there's anything I can do about that on my end, to be honest. Paradox must have unhooked the winddown multiplier from the jumpdrive cooldown timer for ~reasons~.

You might remember that, prior to 2.0's FTL changes, drive types had some cooldown after jumping - during which ships were incapable of moving (and for a long time, incapable of defending themselves!). The navigation upgrades (and a couple others) reduced this 'winddown' time, meaning that your ships would;
1) Enter warp/hyperlanes faster.
2) Travel faster when using warp/hyperlanes.
3) Spend less time immobile after exiting warp/hyperlanes.

Hyperlane winddown was fixed at 1-2 weeks, but max-range warp winddowns could easily take two months and change!

Long story short; I'm pretty sure I can't fix it. I don't see any other relevant modifiers, unfortunately. I'll have to remove the existing one just to avoid any confusion.
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