Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You might remember that, prior to 2.0's FTL changes, drive types had some cooldown after jumping - during which ships were incapable of moving (and for a long time, incapable of defending themselves!). The navigation upgrades (and a couple others) reduced this 'winddown' time, meaning that your ships would;
1) Enter warp/hyperlanes faster.
2) Travel faster when using warp/hyperlanes.
3) Spend less time immobile after exiting warp/hyperlanes.
Hyperlane winddown was fixed at 1-2 weeks, but max-range warp winddowns could easily take two months and change!
Long story short; I'm pretty sure I can't fix it. I don't see any other relevant modifiers, unfortunately. I'll have to remove the existing one just to avoid any confusion.