Stellaris

Stellaris

Aux Module Expansion 2.0
 This topic has been pinned, so it's probably important
Killian  [developer] 27 Apr, 2018 @ 3:43am
New Module List
Moving this out of the main description. Here's a list of all the new modules.

Note that all offensively-oriented modules are restricted to military ships/stations. Science ships, for instance, can't mount Rangefinders to increase the range of weapons they don't have.

Modules that increase things like sensor range, evasion, defensive stats, and so on, can be mounted on anything (except for ftl/mobility upgrades on defense platforms).

Sensor Tech:
* Auxiliary Array (2): Increases sensor range.
* Targeting Matrix (4): Increases accuracy and tracking.
* Rangefinder (4): Increases weapon range and accuracy slightly.
* ECM (4): Increases evasion.

Propulsion Tech:
* FTL Navigation (3): Increases warmup/cooldown and FTL speed.
* FTL Shock Damper (2): Reduces damage from eFTL, reduces FTL cooldown.

Armour Tech:
* Armor Repair Kit (3): Adds slow hull repair.
* Reinforced Plating (3): Increases armour HP.

Hull Sizes;
* Hull Repair Kit (3): Adds slow hull repair.
* Reinforced Bulkheads (3): Increases hull HP.

Shield Tech:
* Shield Hardener (3): Increases shield HP and shield regen.

Laser/Kinetic/Missile Tech:
* Weapon Damage Boosters (3): Increases damage for a specific weapon type, but reduces sublight speed and evasion.
* Weapon Firerate Boosters (3): Increases firerate for a specific weapon type, but reduces sublight speed and evasion.
* Strike FCS (3): Increases damage+firerate for fighters. No drawbacks.
* Strike Flight Control (3): Increases flight speed for fighters. No drawbacks.
* Multiloader: Unique Autocannons-based module that increases firerate for Kinetic and Explosive weapons, with no other drawbacks.
* Phased Plasma: Unique Plasma-based module that increases shield damage and armour penetration for all weapons.

New Techs;
* Armour Alloys, unlocking new variant mods that alter a ship's armour strength. Lightweight alloys add a small durability bonus and increase speed, whilst superheavy alloys significantly increase durability but reduce speed.
* Nanomechanics, unlocking dualpurpose armour/hull repair bots. Not quite as good as dedicated kits or regenerative hull tissue, but still pretty decent.
* Rare techs that unlock new special new modules such as the Panopticon Sensor and Warden Core - the former a high-power sensor package that improves weapon range/accuracy/tracking and sensor range, the latter a specialized hull package that makes ships even tougher than simple hull reinforcement.
Last edited by Killian; 28 Apr, 2018 @ 9:08am