Space Engineers

Space Engineers

[Fixed] rearth's Advanced Combat Systems
 This topic has been pinned, so it's probably important
rearth  [developer] 4 May, 2018 @ 12:43am
Bug Reports
If you experience a bug while using this mod please upload your SpaceEngineers.log to a site like GitHub Gist[gist.github.com] or pastebin, then leave a link here with a description of what you expected to happen, and what actually happened.
If it was a crash just describe what you were doing at the time. If you have other mods installed please provide a list of those.

Thanks!
~rearth
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Showing 1-15 of 47 comments
Arara 4 May, 2018 @ 8:10pm 
1. Aim a small target ship is moving by autopilot. It reached a waypoint, then the missiles stopped and turn with it.
https://youtu.be/JWwWYZHqMPY
2. Aim a large target ship is moving by overriding thruster and gyro. The missiles never reach the target.
https://youtu.be/LlcJs7yn2pw
3. The missiles seems to be spinning.

log: https://gist.github.com/Timberhouse/0d89ded9361bdeb723b80c011c9bb287
rearth  [developer] 5 May, 2018 @ 1:13am 
Those are some interesting issues, never seen those before, but i haven't testet it too much with moving ships. I'll try to fix it ASAP
rearth  [developer] 5 May, 2018 @ 2:43am 
Should be fixed with the latest update, sadly i had to change the targeting a bit, now missiles always target the center of mass of the targeted ship. Im still working on it to actually aim at the right position even if the ship moves or rotates
Arara 5 May, 2018 @ 10:52am 
1. Now missiles can hit moving target. Missiles are now available for combat by this! :D
2. Change target while launching multiple missiles, missiles reserved to launch still be launched to new target. In this case, I think launching should be reset..or limit number of missile deploying at once.
3. When aimed target are removed while missiles flying to it, client crushed. This caused when I Ctrl+x it. If anything, I'm worried about this happening when the target is destroyed. However, I could not intentionally generate that condition.
log: https://gist.github.com/Timberhouse/1ed8662f7e59f2e2970cd088c5e5a145
4. How do I name control group?
Last edited by Arara; 5 May, 2018 @ 11:46am
rearth  [developer] 6 May, 2018 @ 2:12am 
The issue with the queued missiles should be fixed now. The crash issue should be fixed soon aswell.
To use Control groups you just have to name the turret Controller the same way as the group you want it to control. Rename control groups by editing the name in the control panel (top right)
Arara 6 May, 2018 @ 6:21am 
1. Thanks, Now I can use control group.
2. While controlling a turret in the control group, All Turret is shooting.
3. While controlling a turret in the control group, Alt cause the turrets to get panic.
https://youtu.be/oWu2CfJCapw
4. While controlling a turret not in the control group, Alt + left click cause all turret to shoot, but UI was shown wrong place and turret shoot there.
https://youtu.be/b6l8h_iKTuk
I'm using Turret Controller(Ship Control).
log: https://gist.github.com/Timberhouse/5f00736f842e86f535f50b66af71bbb1
Last edited by Arara; 6 May, 2018 @ 6:44am
RITEG 6 May, 2018 @ 11:30am 
Space Engineers crashed repeatedly, at the time I was firing guided missile salvos at another ship, and debris that fell off that ship. My ship was owned by me, and the enemy ship was owned by space pirates.
The first couple times this happened I had a lot of mods installed, but I was able to replicate this with no mods except yours installed, so it appears to not be the fault of the other mods since I got the same exception either way.
Log with lots of mods:
https://github.com/Robot-Gentleman/SpaceEngineers.log/blob/master/log
Log without any mods:
https://github.com/Robot-Gentleman/SpaceEngineers.log/blob/master/log%20without%20mods
Karma838 8 May, 2018 @ 6:00am 
The aim doesn't show up,so all turrets dont work together at all.However,rockets and plasma works separately. :steamfacepalm:
rearth  [developer] 9 May, 2018 @ 6:11am 
The crash issue should be fixed in the latest version. Regarding the issue with the overlay while controlling a turret, try not to hold alt while manually controlling a turret for now, but i'll look into this and all the other issues
Kornelius 11 May, 2018 @ 12:33pm 
error in multi-user mode, when the client is in the "control towers", the administrator manages these towers at the level with the client, the administrator is not in the "control towers", after which the client crashed
aulus_jpn 13 May, 2018 @ 7:58am 
*Multi Play Bag

MOD is not correspond to Multi Play?
We play Battle wiht the MOD, but we cant control Turret normally.
Example,When One Man sit ControlStation(MOD), All ship FCS is controlled of the Man.

Perhaps ....is ControlScriptClass Static?
Church.exe 13 May, 2018 @ 4:27pm 
when im on A hosted game the reticle seems to cause glitches and crashes, im using the gunner cockpit ftr
RabidDuckSauce 25 May, 2018 @ 7:56pm 
Theres this weird thing that when in multiplayer if you are in a gunnerseat, everyone in the lobby can shoot your turrets at any point in time despite if they are on your ship or even sitting at all.
Serbian 347 26 May, 2018 @ 7:52am 
ok line up a flat square containing roufly 100 missle launchers and put them on a planet and fire
some of the rockets explode as soon as they laeve the barrel
Hi rearth your missiles from time to time well often wont show up, particle effects not rendering i think the problem be.
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