Arma 3
indiCam - independent camera
Vile 3 Jun, 2020 @ 7:14pm
Bug/Issue
I know you are not actively updating the mod, but I have been looking at it for my live streams. I have added optional CBA keybinding, and player markers to the version I am playing with. I did find a small bug that I figured I would point out if you do an update. In indiCam_scene_mainFoot.sqf in the 'indiCam_var_actionValue == 1' if statement you list case skycam twice. Based on your comments line 318 should be case "followTight": not case "skycam":
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Showing 1-4 of 4 comments
Vile 3 Jun, 2020 @ 7:58pm 
Found another issue in indiCam_fnc_actorSwitch.sqf - case 7 _unitArray is not set within the case. - If you do not wish me to continue documenting any issues I find let me know.

I know what it is like to develop a mod by yourself. You have done a very good job to get the mod to where it is. The code is well written. I look at a lot of mods, and many of them I think to myself, someone should be checking these things before they get posted, your mod deserves to be posted and really deserves more credit.
Vile 4 Jun, 2020 @ 12:10am 
removeAllEventHandlers is causing a few issues with other mods running,
should always remove event handlers by id. indiCam_var_scriptedActor removeAllEventHandlers "FiredMan"; changed to indiCam_var_scriptedActor removeEventHandler ["FiredMan", _ehFiredMan]; in each of the case statements in indiCam_scene_atGuy.sqf
woofer  [developer] 2 Sep, 2020 @ 11:35am 
Hey!

I know I'm late to the party, but thanks for the info. I'm currently working to push an update so I'm gonna try and fix what I can manage from this.
woofer  [developer] 2 Sep, 2020 @ 11:39am 
I usually am very bad at following things on Steam by the way. The best way to get a hold of me is on the discord or on the BI forum. Thanks again for the good intel! https://discord.gg/gM4RyTd
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Showing 1-4 of 4 comments
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