XCOM 2
Multiple Faction Soldier Classes
Skirmisher Charger - Concept
'Strongest of us; freed from ADVENT's heavy infantry, utilising heavy weaponry and experimental technologies, the Skirmisher Charger empowers allies and terrifies enemies." - Betos, Leader of the Skirmishers.

The Skirmisher Charger is a 'terror tank', with the weapons, abilities and armour to do the job, panicking enemies and rallying allies, the Charger is a force on the field with few equals. Due to their heavy weaponry, Skirmisher Chargers lack the agility and lightweightness to use the Ripjack fully.

Primary: Canon, Assault Rifle, Shotgun
Secondary: Ripjack

Squaddie Rank:
Hussar: Marauder - Default Marauder.
Defender: Bodyguard - Passive, become high cover for allies. (Similar to MEC)
Warcaller: Mind and Muscle - +20 Will, +4 HP, Passive.

Coporal Rank:
Hussar: Ironbreaker - Shred 1 Armour on enemies at ranged, and 2 Armour at melee.
Defender: Personal Shield - Gain 5 Ablative Armour, lasts 3 turns, 3 turn cooldown.
Warcaller: Ruthless Charge - Gain 1+ Additional Move on the start of every Turn, is negated if the Charger is Disoriented. 3 Turn Cooldown.

Sergeant Rank:
Hussar: Terror Strike - Rush and strike an enemy with your Ripjack, 25% ADVENT enemies in sight to the Striked target, if killed, will Panic, and 15% of Aliens to Panic. 2 Turn cooldown.
Defender: Shield Plating - +1 Armour, Passive, Shredding only removes 1 Armour from the Charger, Immunity to Fire damage.
Warcaller: Inspiring Presence: +20% resistance chances to mental attacks to allies in 5x5 radius, Passive.

Lieutenant Rank:
Hussar: Rip and Shoot - Rush and strike an enemy with your Ripjack, then attack with your Primary with a +20% aim bonus and +10% Crit chance, 1 Turn cooldown.
Defender: Energy Shield - Generate 3 Ablative armour for allies in a 7x7 radius.
Warcaller: Guardian - Allies using the Charger as High Cover from his Bodyguard Passive gain +20% aim and 20 Dodge chance.

Captain Rank:
Hussar: Wallbreaker - Ripjack strike an enemy through, and break, an adjacent wall, causing said wall to become low cover, and Disorient the enemy. Benefits from Terror Strike. 3 Turn cooldown.
Defender: Experimental Shielding - Upgrades Energy Shield, +2 Additional Ablative armour.
Warcaller: Combat Presence - Default Combat Presence.

Major Rank:
Hussar: Justice - Default Justice, benefits from Terror Strike.
Defender: Greater Shielding - Upgrades Shield Plating, 1+ Armour.
Warcaller: Interrupt - Default Interrupt.

Colonel Rank:
Hussar: All Out - Take a single shot at every enemy in sight, automatically reloads and continues until every enemy in sight has been fired upon.
Defender: Judgement - Default Judgement.
Warcaller: Battlelord - Default Battlelord.

This was a concept inspired by the Skirmisher's frontline-based tactics and overall movements that revolve around being a powerful assault unit, the Skirmisher Charger takes it a setup further as a supportive tank for allies if used correctly. Hope to see some feedback and potential MFSC modders pick the concept and make it a Mod!
Editat ultima dată de Mirahael; 29 aug. 2019 la 13:25
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Reminds me of the Skirmisher Brute concept I made in private, but this is way better. Only thing I can say is Bodyguard isn't that good because the Charger doesn't have the innate defense Sparks do. Excellent and thematic class regardless!
While Bodyguard wouldn't be as good as the Mec, with later Rankings it offers an aim and crit chance bonus for allies, which makes it a somewhat nice incentive to use the tactic, especially when needing high cover to charge through a difficult area with low cover and such, etc.

It'd be odd if the Charger had an equal/better ability like the MEC's high cover that was more effective, otherwise it might make the MEC a bit redundant which i'd try to avoid.
Editat ultima dată de Mirahael; 30 aug. 2019 la 3:11
Wouldn’t it be a more catchy tagline if you called this class the Skirmisher Titan? I think this has a much better ring to it 👍🏻
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