XCOM 2
Multiple Faction Soldier Classes
GamingRush 10 Jul, 2018 @ 7:49pm
Reaper Anarchist (Suggestion)
I saw this mod and absolutely adore the concept, haven't even tried it. Seeing the unique classes and a couple suggestions of others, I began to design an alternate class for the one without a suggestion- the Reapers.

Reapers use stealth to their advantage, and often operate from the shadows, but when the enemy already knows there's x-com knocking at their door, why be quiet? The best places to hide is often in plain sight.

The Reaper Anarchist comes with the default vektor rifle and claymore, but with a little extra bang for your buck- literally! Armed with a grenade launcher, they can destroy advent before they knew what hit 'em.

  • SQADDIE Reapers still have shadow and their trusty claymore, but also have launch grenade when you dont have shots to spare on a claymore
  • CORPORAL Reapers retain Remote Start, but rather than Blood Trail instead opt for Demolition, where they take a precise shot at a weakness in cover, severely damaging it, if not destroying it. This action does not reveal the Reaper.
  • SERGEANT Reapers still have Shrapnel, but rather than taking Target Definition and being a weak scout, they have Run and Gun, letting them get in fast and unleash the pain.
  • LIETENANT Reapers keep Distraction and Silent Killer, but get a new skill, Diversion, where they use some fancy trickery to bounce grenades from odd angles to confound the enemy, not increasing the chances to reveal, essentially being Silent Killer but for using grenades.
  • CAPTAIN Reapers keep Sting, but get a physical version of Fuse, where they take a shot at an enemy's explosives detonating them, as well as some Heavy Ordinance.
  • MAJOR Keeping Highlands, but replacing the powerful banish with Volatile Mix will keep your booms big and your Reaper hidden (Volatile Mix will notaffect the claymore, raising its damage to an absurd 10).
  • COLONEL The Reaper keeps Homing mine, but takes Shadowstrike for your rare rifle shots, and Salvo for bringing twice the boom and twice the pain.

Some x-com abilities will include: Tactical Rigging, Shredder, Blast Padding, Holo Targeting, Deadeye, and Steady Hands.

Any feedback is not only welcome, but highly encouraged!
Last edited by GamingRush; 10 Jul, 2018 @ 7:51pm
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Showing 1-3 of 3 comments
Flashstriker 13 Jul, 2018 @ 12:05pm 
I love this, and the name fits so well! My only complaint would be that since the Skirmisher Heavy already exists, another alternate hero thats a grenadier might not fit too well. It also could fit really well, so *shrug*. If you could get a version of Shadowstrike that actually effects Grenades as well, it might be worth taking at Colonel. As of now, doesn't seem worth it at Colonel.
Dęąth Viper 13 May, 2022 @ 8:45pm 
Got something on the way that is quite similar :)
Nero 1 Aug, 2022 @ 12:28pm 
The problem with this is that
Wouldnt mormal explosives immediately break concealment?
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Showing 1-3 of 3 comments
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