Left 4 Dead 2

Left 4 Dead 2

Last Bastion [Beta] - Part 1 of 3
Bréanainn 6 May, 2018 @ 1:31pm
Review 3/5
Lots of potential! Huge open map with lots of areas to explore (granted a lot of empty buildings) but I appreciate the openess of the map. Bots get stuck every now and again, but nothing major. Obviously move the spawn point so you don't have to use noclip lol, and add stringables to the finale. Other than that it was grand, looking forward to a new update.
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Showing 1-5 of 5 comments
shotgunefx  [developer] 6 May, 2018 @ 7:02pm 
Thanks for the feedback! I actually had to cut a ton of stuff geometry wise, I've pretty much hit every limit of Source at one point or another. Question on your spawn point comments. Are you spawning inside the police car? That should not happen, I had experienced it long ago, but not since I've packaged it up, is it in single player, coop, versus? Spawn positions
Bréanainn 7 May, 2018 @ 5:56am 
Well, yeah I guess it's coop, with bots, not single player because I use some scripts on my dedicated server, so we all spawned inside the police car.
shotgunefx  [developer] 8 May, 2018 @ 11:54am 
Originally posted by ErrorUnknownGT:
Well, yeah I guess it's coop, with bots, not single player because I use some scripts on my dedicated server, so we all spawned inside the police car.
Well, not sure if it'll fix the spawning issue your mods, but removed the nav square from the trunk, so hopefully that helps, otherwise,maybe I'll hook player_spawn and force the positions
Bréanainn 8 May, 2018 @ 12:17pm 
Thank you!
shotgunefx  [developer] 8 May, 2018 @ 1:17pm 
Originally posted by ErrorUnknownGT:
Thank you!
No problem, let me know if it persists.
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Showing 1-5 of 5 comments
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