Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Problem:
I was using a mod that added new vegetables ([XND] Xeo's Genetically Engineered Plants), but they were impossible to move or stockpile as they didnt appear on the list on the storage options.
Guessing that it had fallen through the cracks of the vegetables recategorization into raw grain, raw vegs and raw fruit.
I was about to suggest having modded vegs default to the raw vegs category.
But came to wonder, maybe it allready did something like this... and tested rearanging the mod order.
And it worked.
Solution:
Add mods that add foodstuffs BEFORE the RimCuisine mod.