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Like a HD mod pack?
Usually when two or more mods conflcit, which ever one was downloaded first takes priority than the other conflicting mod.
EDIT: Okay, well. The broken van is because both the panic event van in Dead Air and the static van seen in a number of other levels use the same materials, which the DA van isn't compatible with. I'm not sure why this error is showing up all of a sudden, but removing the other van models and textures from the .VPK fix the DA van. I don't know enough about working with models in Source to fix it any better than that.
The scaffolding... It looks like the railing texture (piping.vmt/.vtf) is missing from the archive entirely. Adding it in its original CSS position (materials/models/props/de_inferno) restores the scaffolding textures.
I'm so sorry about that asap.
as for the Van in DA, I'll see if I can edit the vmfs so that the dead air van uses the proper textures while the regular van uses a different vmf file.
Thank you guys so much for letting me know.
What I find curious is that I've been using this addon for a while now, but these bugs only popped up relatively recently - I certainly don't remember them showing up when I first subscribed to this*. I don't think I would've had anything installed that could've inadvertently fixed either of them (particularly not the van), but... Who knows.
For the DA panic event van - I don't know for sure, but I suspect that might take some model editing. I haven't worked with Source models much at all, but I imagine you could just copy the textures it uses under a different name and have the model point to those instead, if that makes sense.
I've only noticed one other bug using this mod - some of the fallen pipes in Hard Rain map 3 have some funky overlap going on. Screenshot:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1720173316
Having said that, this looks like a bug with the original game - for whatever reason, instead of using different skins, the pipes used in Hard Rain are in a different folder (props_mill instead of props_pipes), and in this spot, there's one of each model right on top of the other. I guess someone got kinda lazy, heh.
At any rate, this addon's really nice! It's subtle, but I like the difference it makes to the feel of the game. Thanks for the hard work! ^^
*As a side-note - I do still use this addon, but along with many others, I've opted to just copy-paste the workshop .vpk into L4D2's addons folder directly, to get around the asinine workshop load times when you start the game up.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1824641422
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1824641354
The characters get all glitchy and starts jumping all over the place like they had some kind of invisible barrier or like walking over ice, idk.
Does this mod have scripts? (This bug only happens in online servers)
Is there anyway to fix this?
Do you like ducks?
And no, i dont have any other mods that could conflict with this one, already resubbed and unchecked every other mod in my addons list, and i still have this issue.
Pleese 'elp.
Thanks for the response!