ARK: Survival Evolved

ARK: Survival Evolved

Realism Plus
Lycanshifter 25 Jun, 2018 @ 8:29pm
Uses for dinosaurs
I’ve noticed that you’ve essentially crippled gigas and made the meglos just another generic carnivore. Do gigas and megs still have uses or will a Rex just be better.

Are Pteros now just useless cannon fodder? Anyway we can make them tameable but not rideable ?


Could we get a full list of stat changes to the creatures changed please
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Showing 1-9 of 9 comments
Hades  [developer] 26 Jun, 2018 @ 9:03am 
By "crippled" I guess you mean "removed ridiculous size and stupid abilities" :)

They don't have any real use aside from a source of terror and mayham.
Pteradons are now tame-able but not rideable.

There are no material stat changes other than:

- Allosaurus and Yutyrannus are now similar in damage/health to other medium sized therapods.
- Gigasaurus is a slightly weaker but tougher than Tyrannosaurs.
- Stegosaurus now hits quite harder with its spiked tail.
- Tricerotops is twice as tough.

Anyway, the idea of the mod isn't to need stats to figure out threats... size, shape and spiky bits should be the rule of thumb :)
mrshadow 28 Jun, 2018 @ 1:08pm 
for what it's worth.. when I started up my Realism Plus server on Ragnarok.. the very first thing to happen was my wife was eaten by a giga!

what I like about this mod is that it doesn't just mean once you get a decent rex and a flyer that you win.. it gives the rest of the dinos some value..

however I did just run into an issue in which my whole server crashed when I rex roared at me.. I will be testing to see if it was just coincidence..
Lycanshifter 28 Jun, 2018 @ 9:26pm 
What creatures are untameable? Just the meg?
Lycanshifter 28 Jun, 2018 @ 9:32pm 
Any possibility of ini settings to allow them to be tamed
Lycanshifter 28 Jun, 2018 @ 10:20pm 
And can I uninstall this mod without losing dinosaurs
mrshadow 28 Jun, 2018 @ 11:41pm 
Originally posted by Lycanshifter:
And can I uninstall this mod without losing dinosaurs

you will lose dinos that are modified.. :(
sweety predator 29 Jun, 2018 @ 3:06am 
sauropodes are untameable (i don't know for bronto)megalodon,pelagornis,ictyornis .i don't know for the rest of the mod but all créature not writed in udapte note still vanilla
Sad Bean 19 Jul, 2018 @ 2:04pm 
I do really like the idea of rage
would it be possible to have a light damage multiplier and damage resistance based on damage it takes (like bloody lust from binding of isaac but weaker and based on damage instead of times hit, if that helps) but still have it throw you off and act hostile when maxed out like vanilla giga
Hades  [developer] 19 Jul, 2018 @ 5:29pm 
That's a great idea... especially to make certain mid-tier carnivores more compelling. Carnotaurus is now a fast runner, Yutyrannus has it's buffs, Tyrannosaurs are endgame dps, Allosaurus has pack buff.... an in-combat rage timer that eventually produces a buff would be grreat for megalosaurus.

On the same theme, I was thinking about a "panic timer" for herbivores. I've positioned tricerotops and bronotosaurus as solid tanks... and wanted them to be very strong in groups. But having them run in fear after being in combat too long could balance that out and make a new challenging dynamic.

That all said... I'm starting a new job soon and have to hand over future development to someone else. But I wanted toi post here to say it's not only a great idea.. but totally do-able in the ark devkit.

Hopefully a dev (or future modder) hears about the suggestions and does something.
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