Space Engineers

Space Engineers

Starsector Weapons v1.1.25
 This topic has been pinned, so it's probably important
Malakin  [developer] 12 May, 2018 @ 12:01pm
What should i work on next?
love to hear what you guys would like to see next!

a few ideas on my list as is:

-Shields + damage modifiers for different weapon types:
HE weapons will do less damage to shields (like the assault chaingun), KE weapons more (like the light autocannon)

-Work on some more weapons:
Next set of weapons on the list include, Hammer torpedos, tactical and high intensity lasers, annihilator rockets, phase beam and tachyon lance, pulse lasers and autopulse laser, mjolnir cannon.

-A speed limiting mod:
This mod would limit the top speed of a ship based on the currently active rear thrusters, idea being to make it possible to dogfight properly and chase down larger ships instead of having endless 100m/s chases where no one can do anything.

-Open to suggestions!
Whatever you suggest i will take into consideration!
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Showing 1-5 of 5 comments
FalconDestroyer1 2 Jun, 2018 @ 4:17pm 
Shields than weapons than speed mod
Malakin  [developer] 3 Jun, 2018 @ 10:54am 
thanks for the feedback! Shields might take a while since things are changing constantly with the shield mod so cant say when those will be in, i was hoping it would be quick but might not be.
dvlwsere 11 Jun, 2018 @ 12:09am 
I personally would love to see some more energy weapons as part of this mod, there arent enough in SE and you are doing a great job with these weapons.
Malakin  [developer] 12 Jun, 2018 @ 3:52am 
next set of weapons is almost entirely energy haha, im sure you will be happy to hear that.

Pulse lasers (starwars style lasers), continuous beam lasers and burst beam lasers
LordBrocktree4 28 Nov, 2018 @ 10:52am 
Can't wait for more energy stuff, like dvlwsere said, we don;t have enough of them.
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