Ravenfield

Ravenfield

The Ravenfield Battalions Pack [BROKEN VERSION SEE LINK IN DESCRIPTION]
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{442}Ryuu Turner  [developer] 12 May, 2018 @ 10:08am
Countdown to re-release
I'm reorganizing stuff to do till re-release. I've changed the list of weapons to add to the pack significantly and formed sub-packs called armories based on which faction I made the weapon for.

Invite to my discord server:
https://discord.gg/PkP8ExB

Armories:

The Omega Industrial Armory
(In Progress)

The Eagle's primary arms supplier, loosely themed around american standard issue weaponry. Current weapon classes include the designations IAR (Infantry Automatic Rifle), IMR (Infantry Marksman Rifle), ISW (Infantry Squad Weapon), IAC (Infantry Automatic Carbine), ISC (Infantry Support Carbine), SIH (Standard Infantry Handgun)

Weapons:

Most of the weapons that need animating still I should be able to hack together rather quickly by "pirating" animations from other weapons to them.

M4 platform variants
3 variants nearly complete

M16 platform variants (Getting new sounds soon)
3 variants complete

AAC Honey Badger platform variants

Ultimax 100 Mk II
Two versions, acog and irons, are complete

MK-14 EBR
Needs animating

Beretta M9
Needs animating

Sig P226
1 variant complete

SR-25
Needs animating

M26 MASS Replaced the M26 MASS with the SPAS-15 which is a closer relative to the Vepr-12 than the M26
Needs animating

S&W Model 39 Hushpuppy
Needs animating

HK USP 45
Needs animating

The Chanfive Armory
(In progress)

An armorer that has changed hands countless times before to the point that both the Czervanian Armorers and the Omega Industrial Armorers have factories dedicated to producing ammo and gear for the Chanfive Armory guns in use by their soldiers.

The Passchendaele Armory
(Coming Soon)
[This armory is a tribute to the WWI Project and my unfortunately small part in it and will have many of the things that I wish I could have done for the project in it.]
This Armory no longer actively produces weapons, but sometimes small militia groups use the ancient abandoned factories to recreate dated firearms in small amounts as a desperate solution to a lack of arms.

The Czervanian Armory
The Raven's weapon supplier, manufacturer and developer, loosely themed around Russian standard weaponry. Current weapon classes include designations RP (Rifle, Precision), RA (Rifle, Automatic), RK (Rifle, Carbine), HRP (Heavy Rifle, Precision), HRA (Heavy Rifle, Automatic), ST (Shotgun, Tactical) and SR (Scout Rifle).
Weapons in current production:

RK-105
Based off of America's Army Proving Grounds' take on the AK-105
A modern short barrel carbine for close quarters engagements. Suffers at longer range due to the pronounced recoil stemming from the light weight.
ToDo: finish reworking animations

RK-65
Based off of the real life rifle, the AMD-65
Smaller bullets aren't bad, it just depends on what needs doing. If you need a solid midrange carbine then smaller bullets will fly further, faster, and flatter. That's exactly what this distant relative of the RK-105 is for.
ToDo: Polish and rework animations

RK-107
Based off of America's Army Proving Grounds' take on the AK-107
The alpha rifle from the pack of carbines, and all you need for any kind of infantry engagement less than a sniper's duel.
ToDo: Polish animations

HRA-74
Based off of America's Army Proving Grounds' take on the RPK-74M
A basic light machine gun from the same weapon platform as it's carbine cousins, but with a 100 round beta magazines that are difficult to carry and a special ammo that has the unfortunate tendency to overheat the barrel.
ToDo: Balance Special ammo and add overheat animations

RP-107
Based off of America's Army Proving Grounds' take on the AK-107
A designated marksman rifle from the RK-107 platform outfitted with a scope.

RP-115 (RK-44 remake)
A basic semi-automatic rifle. A modified semi-automatic version of the RK-44 ported into the newer pack per request.

SR-VZU (SVD remake)
Based off of the famous Russian rifle; the SVD
A powerful long range, but very bulky, heavy rifle with a tendency to over-penetrate targets within too close range.

ZC-85 (CZ-75 remake)
Based off of the real life pistol. the Czech knockoff of the Browning HP, the CZ-85.
A wonder nine! That double stacked 9mm magazine might make the gun a bit of a bear to carry, but the capacity is worth it!

ZC-19
Based off the classic pistol, the M1911A1
A renown, but simple and reliable high caliber hand cannon

ZC-26
Based off of the real life pistol, the Browning Hi-Power
The younger, smaller caliber sibling of the ZC-19

TS-12
Based off of the real life shotgun, the Vepr, a fierce competitor of the Saiga.
A beast of a weapon, but don't let the kickback knock you off your feet!

Makarov
Plain and simply the Makarov: I was too lazy to try and rename it lmao
An ambitious undertaking in attention to detail in animation that most of you will unfortunately not be able to fully appreciate until I release the "Glass" version.

RP/A11
Based off of FN's FAL platform
20 big bullets at a breathtaking pace. What more could you ask for from a rifle that America forced into a caliber it wasn't meant to fire?
Last edited by {442}Ryuu Turner; 12 Dec, 2020 @ 8:58am
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Showing 1-15 of 80 comments
Could you please make the Spas-12 reaload quicker it's pretty hard to stay alive while realoading with how long it takes.
Last edited by TheUltimateRocketFrogofDoom; 2 Jun, 2018 @ 4:41pm
{442}Ryuu Turner  [developer] 2 Jun, 2018 @ 4:47pm 
Yeah sure
I just tried using the sentinel and well there is no reticle in the scope. (also really like the sentinels desert color scheme)
Last edited by TheUltimateRocketFrogofDoom; 4 Jun, 2018 @ 1:35pm
{442}Ryuu Turner  [developer] 4 Jun, 2018 @ 1:38pm 
Wot????? I will look at this as soon as I can.
jun.jihyun 15 Jun, 2018 @ 9:59am 
Hey could you please increase the damage of the SVD to a ohk at least for a certain distance? It's a large caliber, long barrel bolt action, and shouldn't take more hits to kill than the Sentinel. Great job with the pack tho overall!
{442}Ryuu Turner  [developer] 15 Jun, 2018 @ 12:45pm 
I will be tweaking/rebalancing the SVD in the future. But first I’m trying to figure out how to make dual render scopes. I will most likely experiment with reverse damage falloff to prevent bots from using it in CQC.

On a less relevant note, the SVD is not a bolt action rifle. Being semi-automatic it is impossible to be a bolt action, given that bolt action rifles require the user to manually cycle the bolt.
jun.jihyun 18 Jun, 2018 @ 4:50pm 
Ah thanks for the explanation @Ryuu. And yes you're right it isn't a bolt action XD I'm actually an idiot. Was thinking of the MosNag. But ye, the dmg is low...
jun.jihyun 19 Jun, 2018 @ 11:14am 
Uh, the June 19th update really lowered the sentinel's dmg. is that right?
{442}Ryuu Turner  [developer] 19 Jun, 2018 @ 11:58am 
Originally posted by jun.jihyun:
Uh, the June 19th update really lowered the sentinel's dmg. is that right?
Yeah it is. I'm working on rebalancing it
jun.jihyun 19 Jun, 2018 @ 12:11pm 
Awe, I'm going to miss the two hit kill
{442}Ryuu Turner  [developer] 19 Jun, 2018 @ 12:36pm 
Originally posted by jun.jihyun:
Awe, I'm going to miss the two hit kill
It actually will still be two hit kill, but only at long range. That way the bots won't constantly be murdering you in CQC with a dual render scope XD. I'm trying to tweak it to be 3-4 hits in CQC
jun.jihyun 19 Jun, 2018 @ 4:03pm 
ah, reverse fall off? smuuuurt
Har Swastika 24 Jun, 2018 @ 2:07am 
Do you have any plan to add specialized long range sniper rifle? Maybe bolt action? Just wanna know your plan.
Last edited by Har Swastika; 24 Jun, 2018 @ 2:11am
Har Swastika 24 Jun, 2018 @ 2:09am 
Also, add some grey colors for the m60 like the grips, bipods, and others. I think it will look better if you dont camo the entire gun. But suit yourself if you dont agree.
Last edited by Har Swastika; 24 Jun, 2018 @ 2:11am
{442}Ryuu Turner  [developer] 24 Jun, 2018 @ 3:26am 
Colors are always subject to change and the M60 in particular is likely to see changes. As for future guns, that’s being kept under wraps for now :). There will definitely be more guns though.
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