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Things I dislike
Hellion Bleed out. Never going to use. Best possible outcome, low chance, 8 damage for 3 rounds for 2 rounds you now are useless. Lets look at jester real fast now, best possible outcome, pretty much ever time, 6 damage 3 rounds. Can continue to be useful either with the same skill or other skills
Hellion yawp. Just my own opinion but if I have something bleeding im probably going to kill it the same round the hellion is going to move so all this is is a nerf to the chance of stun so never going to use it now.
Plague doctor. The loss of the single target shuffle stun really sucks, I found that to be the most useful of his abilties and not everything creates a corpse so the new ability is not really worth taking.
jester loss of finale buffs. Even if they where reduced I would of like to keep the buffs stacking for finale but overall I do like the jester changes
Occultist wyrd. Now it has a very high chance of just killing your team should at least give it some + minimum heal if you are going to guarantee we get bleed by the skill now, no longer a useful healer
Houndmaster is a nice idea but the minus 40%-50% damage has already made this low damage class even more useless. Most of the skills dont function together in the same rows so his kit is limited terribly. He has no other way to mark a target other than a 0 damage move that gives his hound average damage only if the target is already marked. This means you need someone who is faster then the houndmaster to mark the target first or you need to waste a turn of low damage with the hound masters mark first. Mix that in with how marks work. Most skills that mark dont really have any real benefit be it damage a good debuff so you are lossing 100% of damage on someone just to pull off a skill that does average damage, mine as well not even do it. As well as the limited number of turns marks last and most things you want to mark, bosses, can pretty much ignore marks due to extra turns.
What I like
Musketeer is interesting and makes sense for what she is.
I like how I can now use finale without first having to waste a turn putting myself in harms way while doing nothing with solo. Dirk stab has made me care the the jester again
Idea
So right now you have the hound masters treats taken away and heres just an idea on what they could become. Have them be a camping item only that allows him to use camping skills without the cost of points. Hound master has some good skills to use and honestly the treats never felt useful and are often forgotten about in combat.