安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
kobold ideas are due for a remake, like most cannor ones. the 3 scales will all get a few unique ideas each, to help them differentiate from each other, and dosent kobildzan have a mt as well?
if you want more and more realistic attrition and sieges, there is a mod for that, just dont remember exactly what it is but on the subreddit theres a post for extra mods to use when playing anbennar, pretty recent and its there
yeah monstrous tribes estate kinda sux, oversimplifies the organization of a society pretty damn hard but thats more of a problem with eu4 estates in general
keep in mind anbennar is a volunteer project, you can join in there and mod stuff to help, and content isnt exactly consistent in many ways (see: cannor vs haless mission trees)
overall the balance is being balanced, the boys over at anbennar hq are trying to balance stuff more, for example the revolt of the north in the command n stuff