RimWorld

RimWorld

Tech Raiding [1.0]
Prester 2 Aug, 2019 @ 1:47pm
automated drills ~ weak
hi

to get automated drills you need 1 ai persona core to research (for the mech analyser) and 1 ai persona core for EACH drill, additionally there are advanced components and plasteel involved as well.

this is all fair and all since its supposed to be lategame tech, but when i finally built it (keep in mind finding 2 ai persona cores first took me ages) it gave me 20 plasteel every 4,8 days(!).

what?
.
.
.
what?

sorry but that is a bit underwhelming. i fully understand the playstyle this works well with, but for people who want to go full glittertech/archotech/genetic rim style this is too little

would it be possible to add mod options where we can adjust the amount we get please? or do you guys think thats plenty already?

Thank you for modding and making rimworld an even better game <3

ps: for everyone who wants to edit the xml files, i set the time from 300000 to 300, thats right, 1000 times as fast, that is 20 plasteel every 5 seconds or 4 plasteel per second. you can input whatever you want, maybe 3600 is for you, thats every minute, ...

pps: since it messages you every time it spawns, maybe giving you 200 every 50 seconds is better than 20 every 5 seconds since that gets on your nerves ;D
Last edited by Prester; 2 Aug, 2019 @ 2:18pm
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Skoots  [developer] 8 Nov, 2019 @ 8:48pm 
Thank you for the feedback, sorry for the really late reply.

I don't want it to be too OP once you get one built, but I think it's good you broke down the material cost compared to output. I will likely give it a slight buff in the future.

Also consider it's intended to be vanilla friendly and requires no manpower to operate, just a bit of power. Though I agree the 2 core investment is pretty heavy compared to it's rather slow output.

And yes, if you'd like to edit the XML I'd suggest changing out output value rather than output time to make it a little less spammy.
Last edited by Skoots; 8 Nov, 2019 @ 8:49pm
Thundercraft 10 Jan, 2020 @ 12:15pm 
I agree with Prester: This sounds far too underwhelming, especially for the investment involved. You could increase your drill yield by 4 or 5 times and it still would not be OP - not even remotely.

The argument that this is underwhelming because it "requires no manpower to operate" seems moot because (a) it requires a very rare and valuable AI Core to build, which is far more valuable than a colonist and (b) many players already use robot or android mods to give themselves extra workers that do not require food, sleep or places to sleep.

The reason I say AI Cores are more valuable than colonists is because, (1) it is far easier to obtain more colonists (capture from raids or literally buy from traders or caravans) and (2) AI Cores are literally more expensive - 4000 silver for AI Core versus ~1200 silver for a slave.

Why should players spend the effort and resources to build an automated drill when, instead, they could just build a Deep drill and an Android, having the Android mine without tying up a colonist? Most robots and androids do not require an AI Core, either.

Also, consider that a Deep drill will produce roughly 28 Plasteel per day - every 24 in-game hours. (Depending on colonist's Mining Speed stat, a Deep drill produces about 7 Plasteel every cycle, which is 14,000 ticks. And an in-game day is 60,000 ticks.) So having a colonist operate a Deep drill is many times more productive than this mod's drill.

If you want to make this autominer "balanced" for vanilla, then have it mine somewhat faster (or more yield) than a Deep drill, but also have it require more power.
Last edited by Thundercraft; 10 Jan, 2020 @ 12:16pm
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