Warhammer: Vermintide 2

Warhammer: Vermintide 2

Scoreboard Tweaks
pixaal 24 May, 2018 @ 9:40am
More scoreboard fields
I'm sure you have your own list, but some ideas I had:

- Number of downs and deaths
- Damage blocked + dodged attacks (no idea if that's even possible to detect)
- Number of times healed / perma health gained
- Damage to level bosses (not mini bosses)
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Showing 1-13 of 13 comments
prop joe  [developer] 25 May, 2018 @ 2:14am 
Thanks for the ideas, definitely interested in what people want to see added the most.
Zync 29 May, 2018 @ 1:23am 
- Amount healing used on self
- Amount healing used on others
JayJay 31 May, 2018 @ 5:15am 
Maybe temporary health gained? To better compare it to damage taken, so that using your temp health as sienna does not look that bad in the stats ':)
niceone 31 May, 2018 @ 12:13pm 
self inflinced damage, for example by venting on sorc and IB
Malacar 12 Jul, 2018 @ 6:42am 
I'd like the option to exclude self-inflicted damage from the Damage Taken stat.
Tamren 20 Jul, 2018 @ 12:06pm 
Some more ideas:

- # of shots fired
- Accuracy % for ranged weapons
- Separate ranged headshots from melee headshots
- Add damage to story bosses (currrently it only tracks random bosses, possible bug)
SebasHCG 12 Aug, 2018 @ 3:24am 
Tamren :dwarfsymbol: +1
Tamren 12 Aug, 2018 @ 3:28am 
TBH you could also shamelessly steal the scrolling list of post game stats from L4D2, it goes into far greater detail.
SebasHCG 15 Aug, 2018 @ 1:54am 
Originally posted by pixaal:
- ... + dodged attacks (no idea if that's even possible to detect)
regarding this line, i think the number of time that you saved a mate is a cool stat.

there is actually 2 ways of use with this idea :

- Regular Enemy Save - saving from a hit (you save a mate each time that an enemy is starting an attack animation on this mate & you break this enemy attack animation by attacking/pushing this enemy)

- Special Enemy Save - saving from a catch by a special (you save a mate each time that a special enemy is catching a mate & you break this special enemy catch by attacking this special enemy)
special (sorcer leecher, runner, strangler..., the ones catching & paralyzing you)

Originally posted by pixaal:
- Accuracy % for ranged weapons
- Separate ranged headshots from melee headshots
i just love that, really a must have, like almost all the others things listed here.

HO !!! :skaven: & don't forget to add a MAP TIMER in this ending stat screen, i'd like to know the time duration of the run, another thing missing imo.


UPDATE :
inspired by the acctual L4D2 score board,
to help you Joe, i adapted/converted it to V2, pick up what you want,
i have regrouped (sometimes even detailled) all the good ideas around,
so people will recognize their ideas here & there, thanks to all the contributors,
hoping the best for this board mod !!!

̶̶̶̶̶̶▬▬▬̶̶̶̶̶̶▬▬▬̶̶̶̶̶̶▬▬▬̶̶̶̶̶̶▬▬▬̶̶̶̶̶̶▬▬▬̶̶̶̶̶̶▬▬▬̶̶̶̶̶̶▬▬▬̶̶̶̶̶̶▬▬▬̶̶̶̶̶̶▬▬▬̶̶̶̶̶̶▬▬▬̶̶̶̶̶̶▬▬▬▬̶̶̶̶̶̶▬▬▬▬̶̶̶̶̶̶▬
>GENERAL
- Timer (duration of the run)
- Difficulty played
- number of time DEAD
- number of time DOWNED
- number of HEAL USED
- number of POT USED
- number of BOMB USED
- TOTAL of KILLS
- TOTAL of DAMAGE
- number of KILLS / MELEE
- number of DAMAGE / MELEE
- number of KILLS / RANGED
- number of DAMAGE / RANGED
̶̶̶̶̶̶▬▬▬̶̶̶̶̶̶▬▬▬̶̶̶̶̶̶▬▬▬̶̶̶̶̶̶▬▬▬̶̶̶̶̶̶▬▬▬̶̶̶̶̶̶▬▬▬̶̶̶̶̶̶▬▬▬̶̶̶̶̶̶▬▬▬̶̶̶̶̶̶▬▬▬̶̶̶̶̶̶▬▬▬̶̶̶̶̶̶▬▬▬▬̶̶̶̶̶̶▬▬▬▬̶̶̶̶̶̶▬
>ENEMIES
- number of SPECIALS KILLED
- DAMAGE to SPECIALS
or see the details below
----- number of SKAVEN PACKMASTER (strangler) KILLED
----- number of SKAVEN WARPFIRE THROWER (fire) KILLED
----- number of SKAVEN RATLING GUNNER KILLED
----- number of SKAVEN GUTTER RUNNER (assassin) KILLED
----- number of SKAVEN POISON WIND GLOBADIER KILLED
----- number of CHAOS LIFELEECHER (leecher) KILLED
----- number of CHAOS BRIGHTSTORMER (tornado) KILLED
----- number of SKAVEN SACK RAT KILLED

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- number of ELITES KILLED
- DAMAGE to ELITES
or see the details below
----- number of PLAGUE MONK / SAVAGE KILLED
----- number of CHAOS MAULER KILLED
----- number of SKAVEN STORMVERMIN KILLED
----- number of CHAOS WARRIOR KILLED

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- number of INFANTRY KILLED
- DAMAGE to INFANTRY
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- number of time AGGRO THE PATROL
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- DAMAGE to LEVEL BOSS
(level bosses = Halescourge / Skarrik / Bödvarr / Naglfahr / Rasknitt)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- DAMAGE to MONSTERS (mini-bosses)
or see the details below
----- DAMAGE to SKAVEN RAT OGRE
----- DAMAGE to SKAVEN STORMFIEND (fire ogre)
----- DAMAGE to CHAOS SPAWN OF CHAOS (chaos monster)
----- DAMAGE to CHAOS BILE TROLL

̶̶̶̶̶̶▬▬▬̶̶̶̶̶̶▬▬▬̶̶̶̶̶̶▬▬▬̶̶̶̶̶̶▬▬▬̶̶̶̶̶̶▬▬▬̶̶̶̶̶̶▬▬▬̶̶̶̶̶̶▬▬▬̶̶̶̶̶̶▬▬▬̶̶̶̶̶̶▬▬▬̶̶̶̶̶̶▬▬▬̶̶̶̶̶̶▬▬▬▬̶̶̶̶̶̶▬▬▬▬̶̶̶̶̶̶▬
>TEAM
- number of DAMAGE TAKEN (not including self-inflicted damage)
- number of LIFE REGAINED (natural bond)
- number of DAMAGE BLOCKED
- number of FRIENDLY FIRE HITS
- FRIENDLY FIRE DAMAGE
- FRIENDLY FIRE in PERCENT (%)
- number of SELF-INFLICTED DAMAGE (by venting / using bomb / fire barrel)
- number of REVIVES
- number of SAVES
- number of time HEALED A MATE
̶̶̶̶̶̶▬▬▬̶̶̶̶̶̶▬▬▬̶̶̶̶̶̶▬▬▬̶̶̶̶̶̶▬▬▬̶̶̶̶̶̶▬▬▬̶̶̶̶̶̶▬▬▬̶̶̶̶̶̶▬▬▬̶̶̶̶̶̶▬▬▬̶̶̶̶̶̶▬▬▬̶̶̶̶̶̶▬▬▬̶̶̶̶̶̶▬▬▬▬̶̶̶̶̶̶▬▬▬▬̶̶̶̶̶̶▬
>ACCURACY
- Total ACCURACY (%)
- Total MELEE ACCURACY (%)
- number of MELEE HITS
- Total RANGED ACCURACY (%)
- number of RANGED SHOTS FIRED
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- Total HEADSHOTS ACCURACY (%)
- HEADSHOTS / MELEE ACCURACY (%)
- number of MELEE HEADSHOTS
- HEADSHOTS / RANGED ACCURACY (%)
- number of RANGED HEADSHOTS
̶̶̶̶̶̶▬▬▬̶̶̶̶̶̶▬▬▬̶̶̶̶̶̶▬▬▬̶̶̶̶̶̶▬▬▬̶̶̶̶̶̶▬▬▬̶̶̶̶̶̶▬▬▬̶̶̶̶̶̶▬▬▬̶̶̶̶̶̶▬▬▬̶̶̶̶̶̶▬▬▬̶̶̶̶̶̶▬▬▬̶̶̶̶̶̶▬▬▬▬̶̶̶̶̶̶▬▬▬▬̶̶̶̶̶̶▬
= Total number of ENEMIES KILLED BY THE TEAM
= Total of DAMAGE DONE BY THE TEAM
̶̶̶̶̶̶▬▬▬̶̶̶̶̶̶▬▬▬̶̶̶̶̶̶▬▬▬̶̶̶̶̶̶▬▬▬̶̶̶̶̶̶▬▬▬̶̶̶̶̶̶▬▬▬̶̶̶̶̶̶▬▬▬̶̶̶̶̶̶▬▬▬̶̶̶̶̶̶▬▬▬̶̶̶̶̶̶▬▬▬̶̶̶̶̶̶▬▬▬▬̶̶̶̶̶̶▬▬▬▬̶̶̶̶̶̶▬

i think that all these informations are interesting, but not for everybody ...
then i thought that it could be nice to have the lines in the mod option, to select & deselect what each one really want, but i don't know if this is possible, it's just speculation here.

PS: i will probably update this soon... or never ;)

Last edited by SebasHCG; 17 Jan, 2023 @ 11:36am
[UCaP]Inkompetent 30 Aug, 2018 @ 9:54am 
Damage blocked would be very welcome. It's always a nice pat on the back if tanking if one can get at least ONE thing on the list circled :P
Dunno 30 Aug, 2018 @ 12:37pm 
Separate damage to specials, elites, infantry please. Best if shown as:
Specials killed:
Damage to specials:
Elites killed:
Damage to elites:
Infantry killed:
Damage to infantty:
Damage to bosses:
All kills:
All damage:
Within "Infantry" I mean slave- and clanrats, fanatics and marauders (+shielded versions). It can be named different, of course.
Ghoulish 13 Sep, 2019 @ 1:41am 
I think temporary health gained is the most valuable right now. But it needs to separate from losing it by time
💜 Jonni 24 Feb, 2020 @ 6:07am 
Absolutely damage to Lords
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