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Laporkan kesalahan penerjemahan
Log File:
Info Type:
-----------------------------------------------
[Script Error]: scripts/game_state/components/enemy_package_loader.lua:163: attempt to index local 'breed_category_data' (a nil value)
-----------------------------------------------
[Crash Link]:
crashify://0f6322e1-3c47-4945-9bcf-dd9ecddb5d4b
--> Supposedly due to setting weight of chaos zombie above 0 in custom ambients. Setting it back to 0 solved the issue
First error could also be AnyWeapon related.
But just the crash error is not that useful for me. I usually need the full console log after the crash that's inside %appdata%\Fatshark\Vermintide 2\console_logs
Upload that somewhere or paste on pastebin
Talking generally, hope things work for you now
GUID: b106bafa-e45a-4d66-bf6d-da1b9a7b64d4
Log File:
Info Type:
-----------------------------------------------
[Script Error]: foundation/scripts/util/error.lua:22: Missing patrol passive perception!
-----------------------------------------------
[Crash Link]:
crashify://b106bafa-e45a-4d66-bf6d-da1b9a7b64d4
22:30:40.626 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x90b958c3, playing_id: 0x2209f, position: 0
22:30:43.185 [Flow] time
22:30:48.081 [Lua] TerrorEventMixer.start_event: roaming_patrol
22:30:48.101 [Lua] Spline already found!
22:30:55.904 [Flow] time
22:30:57.897 [Lua] main path terror event triggered: rare_event_loot_rat
22:30:57.897 [Lua] TerrorEventMixer.start_event: rare_event_loot_rat
22:30:57.919 [Lua] main path terror event triggered: boss_event_spline_patrol
22:30:57.919 [Lua] TerrorEventMixer.start_event: boss_event_spline_patrol
22:30:57.920 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 2 9 9
22:30:57.965 [Lua] > starting new spline, using new navbot: standard , id: boss_11
22:30:58.014 [Lua] > continuing spline boss_11 index: 2
22:30:58.038 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_11
22:30:58.038 [Lua] > continuing spline boss_11 index: 3
22:30:58.086 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_11
22:30:58.086 [Lua] > continuing spline boss_11 index: 4
22:30:58.112 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_11
22:30:58.112 [Lua] > continuing spline boss_11 index: 5
22:30:58.189 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_11
22:30:58.189 [Lua] > continuing spline boss_11 index: 6
22:30:58.260 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_11
22:30:58.260 [Lua] > continuing spline boss_11 index: 7
22:30:58.334 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_11
22:30:58.334 [Lua] > continuing spline boss_11 index: 8
22:30:58.409 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_11
22:30:58.409 [Lua] > continuing spline boss_11 index: 9
22:30:58.434 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_11
22:30:58.434 [Lua] > continuing spline boss_11 index: 10
22:30:58.501 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_11
22:30:58.501 [Lua] > continuing spline boss_11 index: 11
22:30:58.542 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_11
22:30:58.542 [Lua] > continuing spline boss_11 index: 12
22:30:58.560 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_11
22:30:58.560 [Lua] > continuing spline boss_11 index: 13
22:30:58.659 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_11
22:30:58.659 [Lua] > continuing spline boss_11 index: 14
22:30:58.751 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_11
22:30:58.751 [Lua] > continuing spline boss_11 index: 15
22:30:58.872 [Lua] > spline completed boss_11
22:30:58.872 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_11
22:30:59.494 <<Lua Error>>foundation/scripts/util/error.lua:22: Missing patrol passive perception!<</Lua Error>>
[...]
<<Lua Error>>foundation/scripts/util/error.lua:22: Missing patrol passive perception!<</Lua Error>>
<<Lua Stack>> [1] [C]: in function assert
[2] foundation/scripts/util/error.lua:22: in function fassert
[3] ...tems/ai/ai_group_templates/ai_group_templates_patrol.lua:607: in function init_group
[4] ...tems/ai/ai_group_templates/ai_group_templates_patrol.lua:119: in function template_init
[5] scripts/entity_system/systems/ai/ai_group_system.lua:546:in function <scripts/entity_system/systems/ai/ai_group_system.lua:531>
[6] scripts/entity_system/entity_system_bag.lua:56: in function update
[7] scripts/entity_system/entity_system.lua:404: in function system_update
[8] scripts/entity_system/entity_system.lua:373: in function update
[9] scripts/game_state/state_ingame.lua:903: in function update
[10] foundation/scripts/util/state_machine.lua:145: in function update
[11] scripts/boot.lua:704: in function game_update
[12] scripts/boot.lua:507:in function <scripts/boot.lua:505>
<</Lua Stack>>
<<Lua Locals>> [2] condition = nil; message = "Missing patrol passive perception!"; message = "Missing patrol passive perception!"
[3] nav_world = [unknown light userdata]; group = table: 00000000052C2D00; world = [World]; t = 334.44055853690952; navtag_layer_cost_table = [unknown light userdata]; nav_cost_map_cost_table = [unknown light userdata]; traverse_logic = [unknown light userdata]; formation_settings = table: 000000000C48E5A0; anchor_offset = table: 000000000B6C4B50; anchors = table: 00000000081DC8C0; num_anchors = 5; extra_breed_name = "skaven_storm_vermin_with_shield"; group_has_extra_breed = false; num_indexed_members = 5; indexed_members = table: 000000000A0E2010; is_spline_patrol = true; unit = [Unit \'#ID[71e07a567d426efb]\']; _ = table: 000000000A5556A0; blackboard = table: 000000000A8B1450; breed = table: 00000000047AAF10; breed_name = "skaven_plague_monk"; navigation_extension = table: 0000000009948530; group_extension = table: 000000000A5556A0; row = 2; column = 2; anchor = table: 0000000008E43F60; use_patrol_perception = true; ai_extension = table: 000000000A8D7EA0; breed = table: 00000000047AAF10; perception_func_name = nil; target_selection_func_name = nil
[4] world = [World]; nav_world = [unknown light userdata]; group = table: 00000000052C2D00; t = 334.44055853690952
[5] self = table: 0000000009239030; context = table: 0000000005707770; t = 334.44055853690952; world = [World]; nav_world = [unknown light userdata]; AIGroupTemplates = table: 00000000037DD3A0; id = 8; group = table: 00000000052C2D00; template = "spline_patrol"; template_init = [function]
[6] self = table: 00000000057DAC00; entity_system_update_context = table: 0000000005707770; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000057DACA0; t = 334.44055853690952; i = 45; system = table: 0000000009239030
[7] self = table: 000000000546BE10; update_func = "update"; dt = 0.024836953729391098; entity_system_update_context = table: 0000000005707770
[8] self = table: 000000000546BE10; dt = 0.024836953729391098
[9] self = table: 0000000008B66310; dt = 0.024836953729391098; main_t = 2929.9252105067717; is_server = true; Managers = \n\tsmoketest\n\tsimple_popup\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\tcurl\n\tinput\n\tinvite\n\tpackage\n\tstate_machine\n\turl_loader\n\teac\n\tworld\n\tparty\n\tperfhud\n\tbackend\n\tnews_ticker\n\taccount\n\ttoken\n\ttelemetry\n\tchat\n\tmod\n\tunlock\n\tlocalizer\n\tvmf\n\tadmin\n\tplay_go\n\tplayer\n\tdeed\n\tdebug_updator\n; t = 334.44055853690952; game_mode_ended = false
[10] self = table: 0000000003A300D0; dt = 0.024836953729391098; t = 2929.9252105067717
[11] self = table: 00000000035CE4B0; real_world_dt = 0.024836953729391098; dt = 0.024836953729391098; t = 2929.9252105067717
[12] dt = 0.024836953729391098
<</Lua Locals>>
<<Lua Self>> [5] nav_world = [unknown light userdata]; _world = [World]; groups = table: 00000000083A99E0; NAME = "ai_group_system"; unit_storage = table: 00000000091E28D0; _spline_properties = table: 00000000083A9AA0; unit_extension_data = table: 000000000B501230; is_server = true; frozen_unit_extension_data = table: 00000000083A9A70; groups_to_update = table: 00000000083A9A40; _update_recycler = true; _spline_lookup = table: 00000000092390D0; _computing_splines = table: 000000000A50AA80; _player_positions = table: 0000000003639AE0; _last_recycler_group_id = 7; _player_areas = table: 0000000004D3FBD0; _use_player_areas = true; patrol_analysis = table: 0000000004E0A170; _event_splines = table: 000000000AEC8ED0; _roaming_splines = table: 000000000AEC8B90; _level = [Level]; _patrol_splines = table: 000000000AEC89D0; group_uid = 8; entity_manager = table: 000000000B5BB8D0; groups_to_initialize = table: 00000000083A9A10;
[6] num_systems = 0; systems_pre_update = table: 00000000057DAC60; systems = table: 00000000057DAC30; systems_update = table: 00000000057DACA0; systems_post_update = table: 00000000052212E0; systems_physics_async_update = table: 0000000005221310;
[7] entity_system_bag = table: 00000000057DAC00; startup_data = table: 0000000005223780; entity_manager = table: 000000000B5BB8D0; unit_spawner = table: 000000000A42AFC0; statistics_db = table: 000000000C1D5840; is_server = true; system_update_context = table: 0000000005707770; network_transmit = table: 0000000004652370; network_clock = table: 000000000ACFD400; dice_keeper = table: 00000000094CA230; world = [World];
[8] entity_system_bag = table: 00000000057DAC00; startup_data = table: 0000000005223780; entity_manager = table: 000000000B5BB8D0; unit_spawner = table: 000000000A42AFC0; statistics_db = table: 000000000C1D5840; is_server = true; system_update_context = table: 0000000005707770; network_transmit = table: 0000000004652370; network_clock = table: 000000000ACFD400; dice_keeper = table: 00000000094CA230; world = [World];
[9] world_name = "level_world"; entity_system_bag = table: 00000000057DAC00; network_server = table: 000000000474E820; entity_system = table: 000000000546BE10; parent = table: 00000000035CE4B0; _level_flow_events = table: 000000000AEC89A0; statistics_db = table: 000000000C1D5840; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; input_manager = table: 0000000003979D60; profile_synchronizer = table: 0000000004097690; _debug_gui = [Gui]; network_transmit = table: 0000000004652370; _max_local_players = 4; num_local_human_players = 1; _lobby_host = table: 0000000004DA3780; world = [World]; last_connected_to_network_at = 334.41572158318013; peer_id = "110000103bf2fdd"; level = [Level]; network_timer_handler = table: 000000000550E6E0; dt = 0.024836953729391098; viewport_name = "player_1"; network_event_delegate = table: 00000000094B9EC0; level_transition_handler = table: 00000000059C7590; game_mode_key = "adventure"; is_in_inn = false; network_clock = table: 000000000ACFD400; _debug_gui_immediate = [Gui]; dice_keeper = table: 00000000094CA230; free_flight_manager = table: 0000000003A30F60; level_key = "fort"; machines = table: 0000000005042020;
[10] _params = table: 0000000003A30060; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000035CE4B0; _state = table: 0000000008B66310;
[11] startup_package_handles = table: 00000000035E20D0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000035E2040; flow_return_table = table: 00000000035E0200; _machine = table: 0000000003A300D0; startup_timer = 6.3844977226108313; has_booted = true; loading_context = table: 0000000004CFA060;
<</Lua Self>>
Log File:
Info Type:
-----------------------------------------------
[Script Error]: scripts/managers/conflict_director/conflict_director.lua:1281: Integer random max value must be >= min value.
-----------------------------------------------
[Crash Link]:
crashify://72efdff6-08c6-4b19-a7dc-a5b7e7dae83e
I got this and I've got no clue what it means. What did I do wrong? It causes a crash whenever i see an enemy.
If you changed the any of the min max options check max is always greater.
https://drive.google.com/file/d/1Dw4B8w3UNJA2KjLf1tJJPfb2z0S8g5jp/view?usp=sharing
I uploaded it to Google Drive.