Warhammer: Vermintide 2

Warhammer: Vermintide 2

Spawn Tweaks
MattoFrank 2019 年 2 月 11 日 上午 8:29
Bug Reports
GUID: fd039a32-bf56-4e3b-a271-0021394bcb28
Log File:
Info Type:
-----------------------------------------------
[Script Error]: a_sword_left
-----------------------------------------------
[Crash Link]:
crashify://fd039a32-bf56-4e3b-a271-0021394bcb28
< >
目前顯示第 1-15 則留言,共 16
MattoFrank 2019 年 2 月 11 日 上午 8:30 
GUID: 0f6322e1-3c47-4945-9bcf-dd9ecddb5d4b
Log File:
Info Type:
-----------------------------------------------
[Script Error]: scripts/game_state/components/enemy_package_loader.lua:163: attempt to index local 'breed_category_data' (a nil value)
-----------------------------------------------
[Crash Link]:
crashify://0f6322e1-3c47-4945-9bcf-dd9ecddb5d4b

--> Supposedly due to setting weight of chaos zombie above 0 in custom ambients. Setting it back to 0 solved the issue
MattoFrank 2019 年 2 月 11 日 上午 10:11 
I played three missions now and never got a crash, without changing a thing. Weird.
prop joe  [開發人員] 2019 年 2 月 11 日 上午 11:10 
The second error is probably due to the unused enemy not being implemented properly ingame.

First error could also be AnyWeapon related.

But just the crash error is not that useful for me. I usually need the full console log after the crash that's inside %appdata%\Fatshark\Vermintide 2\console_logs
Upload that somewhere or paste on pastebin
Talking generally, hope things work for you now
MattoFrank 2019 年 2 月 11 日 上午 11:46 
Yeah, everything works fine now. Your mod saved the game for me, seriously! It's possible to create an engaging single-player or co-op experience with it, rather than the boring button-mashing chaotic blobfest that is the normal game ... Just too bad that I'm forced to do one speedrun after another in official mode to get my unlocks first -.-
MattoFrank 2019 年 2 月 11 日 下午 2:33 
Encountered this twice now (in different missions):

GUID: b106bafa-e45a-4d66-bf6d-da1b9a7b64d4
Log File:
Info Type:
-----------------------------------------------
[Script Error]: foundation/scripts/util/error.lua:22: Missing patrol passive perception!
-----------------------------------------------
[Crash Link]:
crashify://b106bafa-e45a-4d66-bf6d-da1b9a7b64d4
prop joe  [開發人員] 2019 年 2 月 11 日 下午 3:04 
it would really help if you could get the console log after this error
MattoFrank 2019 年 2 月 12 日 上午 7:04 
Will do. The dump-files? Because I can't open those even with notepad+, which makes pasting difficult. Only thing I can do is upload the whole file somewhere.
prop joe  [開發人員] 2019 年 2 月 12 日 上午 10:35 
just the file after the crash in console_logs, don't need crash_dumps
prop joe  [開發人員] 2019 年 2 月 12 日 上午 10:37 
But my guess right now is it's related to patrols start aggoed option, if that option is enabled.
MattoFrank 2019 年 2 月 12 日 下午 12:07 
It's disabled for me. These are the relevant parts of the log from when I last encountered the patrol bug:

22:30:40.626 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x90b958c3, playing_id: 0x2209f, position: 0
22:30:43.185 [Flow] time
22:30:48.081 [Lua] TerrorEventMixer.start_event: roaming_patrol
22:30:48.101 [Lua] Spline already found!
22:30:55.904 [Flow] time
22:30:57.897 [Lua] main path terror event triggered: rare_event_loot_rat
22:30:57.897 [Lua] TerrorEventMixer.start_event: rare_event_loot_rat
22:30:57.919 [Lua] main path terror event triggered: boss_event_spline_patrol
22:30:57.919 [Lua] TerrorEventMixer.start_event: boss_event_spline_patrol
22:30:57.920 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 2 9 9
22:30:57.965 [Lua] > starting new spline, using new navbot: standard , id: boss_11
22:30:58.014 [Lua] > continuing spline boss_11 index: 2
22:30:58.038 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_11
22:30:58.038 [Lua] > continuing spline boss_11 index: 3
22:30:58.086 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_11
22:30:58.086 [Lua] > continuing spline boss_11 index: 4
22:30:58.112 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_11
22:30:58.112 [Lua] > continuing spline boss_11 index: 5
22:30:58.189 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_11
22:30:58.189 [Lua] > continuing spline boss_11 index: 6
22:30:58.260 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_11
22:30:58.260 [Lua] > continuing spline boss_11 index: 7
22:30:58.334 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_11
22:30:58.334 [Lua] > continuing spline boss_11 index: 8
22:30:58.409 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_11
22:30:58.409 [Lua] > continuing spline boss_11 index: 9
22:30:58.434 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_11
22:30:58.434 [Lua] > continuing spline boss_11 index: 10
22:30:58.501 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_11
22:30:58.501 [Lua] > continuing spline boss_11 index: 11
22:30:58.542 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_11
22:30:58.542 [Lua] > continuing spline boss_11 index: 12
22:30:58.560 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_11
22:30:58.560 [Lua] > continuing spline boss_11 index: 13
22:30:58.659 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_11
22:30:58.659 [Lua] > continuing spline boss_11 index: 14
22:30:58.751 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_11
22:30:58.751 [Lua] > continuing spline boss_11 index: 15
22:30:58.872 [Lua] > spline completed boss_11
22:30:58.872 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_11
22:30:59.494 <<Lua Error>>foundation/scripts/util/error.lua:22: Missing patrol passive perception!<</Lua Error>>

[...]

<<Lua Error>>foundation/scripts/util/error.lua:22: Missing patrol passive perception!<</Lua Error>>
<<Lua Stack>> [1] [C]: in function assert
[2] foundation/scripts/util/error.lua:22: in function fassert
[3] ...tems/ai/ai_group_templates/ai_group_templates_patrol.lua:607: in function init_group
[4] ...tems/ai/ai_group_templates/ai_group_templates_patrol.lua:119: in function template_init
[5] scripts/entity_system/systems/ai/ai_group_system.lua:546:in function <scripts/entity_system/systems/ai/ai_group_system.lua:531>
[6] scripts/entity_system/entity_system_bag.lua:56: in function update
[7] scripts/entity_system/entity_system.lua:404: in function system_update
[8] scripts/entity_system/entity_system.lua:373: in function update
[9] scripts/game_state/state_ingame.lua:903: in function update
[10] foundation/scripts/util/state_machine.lua:145: in function update
[11] scripts/boot.lua:704: in function game_update
[12] scripts/boot.lua:507:in function <scripts/boot.lua:505>
<</Lua Stack>>
<<Lua Locals>> [2] condition = nil; message = "Missing patrol passive perception!"; message = "Missing patrol passive perception!"
[3] nav_world = [unknown light userdata]; group = table: 00000000052C2D00; world = [World]; t = 334.44055853690952; navtag_layer_cost_table = [unknown light userdata]; nav_cost_map_cost_table = [unknown light userdata]; traverse_logic = [unknown light userdata]; formation_settings = table: 000000000C48E5A0; anchor_offset = table: 000000000B6C4B50; anchors = table: 00000000081DC8C0; num_anchors = 5; extra_breed_name = "skaven_storm_vermin_with_shield"; group_has_extra_breed = false; num_indexed_members = 5; indexed_members = table: 000000000A0E2010; is_spline_patrol = true; unit = [Unit \'#ID[71e07a567d426efb]\']; _ = table: 000000000A5556A0; blackboard = table: 000000000A8B1450; breed = table: 00000000047AAF10; breed_name = "skaven_plague_monk"; navigation_extension = table: 0000000009948530; group_extension = table: 000000000A5556A0; row = 2; column = 2; anchor = table: 0000000008E43F60; use_patrol_perception = true; ai_extension = table: 000000000A8D7EA0; breed = table: 00000000047AAF10; perception_func_name = nil; target_selection_func_name = nil
[4] world = [World]; nav_world = [unknown light userdata]; group = table: 00000000052C2D00; t = 334.44055853690952
[5] self = table: 0000000009239030; context = table: 0000000005707770; t = 334.44055853690952; world = [World]; nav_world = [unknown light userdata]; AIGroupTemplates = table: 00000000037DD3A0; id = 8; group = table: 00000000052C2D00; template = "spline_patrol"; template_init = [function]
[6] self = table: 00000000057DAC00; entity_system_update_context = table: 0000000005707770; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000057DACA0; t = 334.44055853690952; i = 45; system = table: 0000000009239030
[7] self = table: 000000000546BE10; update_func = "update"; dt = 0.024836953729391098; entity_system_update_context = table: 0000000005707770
[8] self = table: 000000000546BE10; dt = 0.024836953729391098
[9] self = table: 0000000008B66310; dt = 0.024836953729391098; main_t = 2929.9252105067717; is_server = true; Managers = \n\tsmoketest\n\tsimple_popup\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\tcurl\n\tinput\n\tinvite\n\tpackage\n\tstate_machine\n\turl_loader\n\teac\n\tworld\n\tparty\n\tperfhud\n\tbackend\n\tnews_ticker\n\taccount\n\ttoken\n\ttelemetry\n\tchat\n\tmod\n\tunlock\n\tlocalizer\n\tvmf\n\tadmin\n\tplay_go\n\tplayer\n\tdeed\n\tdebug_updator\n; t = 334.44055853690952; game_mode_ended = false
[10] self = table: 0000000003A300D0; dt = 0.024836953729391098; t = 2929.9252105067717
[11] self = table: 00000000035CE4B0; real_world_dt = 0.024836953729391098; dt = 0.024836953729391098; t = 2929.9252105067717
[12] dt = 0.024836953729391098
<</Lua Locals>>
<<Lua Self>> [5] nav_world = [unknown light userdata]; _world = [World]; groups = table: 00000000083A99E0; NAME = "ai_group_system"; unit_storage = table: 00000000091E28D0; _spline_properties = table: 00000000083A9AA0; unit_extension_data = table: 000000000B501230; is_server = true; frozen_unit_extension_data = table: 00000000083A9A70; groups_to_update = table: 00000000083A9A40; _update_recycler = true; _spline_lookup = table: 00000000092390D0; _computing_splines = table: 000000000A50AA80; _player_positions = table: 0000000003639AE0; _last_recycler_group_id = 7; _player_areas = table: 0000000004D3FBD0; _use_player_areas = true; patrol_analysis = table: 0000000004E0A170; _event_splines = table: 000000000AEC8ED0; _roaming_splines = table: 000000000AEC8B90; _level = [Level]; _patrol_splines = table: 000000000AEC89D0; group_uid = 8; entity_manager = table: 000000000B5BB8D0; groups_to_initialize = table: 00000000083A9A10;
[6] num_systems = 0; systems_pre_update = table: 00000000057DAC60; systems = table: 00000000057DAC30; systems_update = table: 00000000057DACA0; systems_post_update = table: 00000000052212E0; systems_physics_async_update = table: 0000000005221310;
[7] entity_system_bag = table: 00000000057DAC00; startup_data = table: 0000000005223780; entity_manager = table: 000000000B5BB8D0; unit_spawner = table: 000000000A42AFC0; statistics_db = table: 000000000C1D5840; is_server = true; system_update_context = table: 0000000005707770; network_transmit = table: 0000000004652370; network_clock = table: 000000000ACFD400; dice_keeper = table: 00000000094CA230; world = [World];
[8] entity_system_bag = table: 00000000057DAC00; startup_data = table: 0000000005223780; entity_manager = table: 000000000B5BB8D0; unit_spawner = table: 000000000A42AFC0; statistics_db = table: 000000000C1D5840; is_server = true; system_update_context = table: 0000000005707770; network_transmit = table: 0000000004652370; network_clock = table: 000000000ACFD400; dice_keeper = table: 00000000094CA230; world = [World];
[9] world_name = "level_world"; entity_system_bag = table: 00000000057DAC00; network_server = table: 000000000474E820; entity_system = table: 000000000546BE10; parent = table: 00000000035CE4B0; _level_flow_events = table: 000000000AEC89A0; statistics_db = table: 000000000C1D5840; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; input_manager = table: 0000000003979D60; profile_synchronizer = table: 0000000004097690; _debug_gui = [Gui]; network_transmit = table: 0000000004652370; _max_local_players = 4; num_local_human_players = 1; _lobby_host = table: 0000000004DA3780; world = [World]; last_connected_to_network_at = 334.41572158318013; peer_id = "110000103bf2fdd"; level = [Level]; network_timer_handler = table: 000000000550E6E0; dt = 0.024836953729391098; viewport_name = "player_1"; network_event_delegate = table: 00000000094B9EC0; level_transition_handler = table: 00000000059C7590; game_mode_key = "adventure"; is_in_inn = false; network_clock = table: 000000000ACFD400; _debug_gui_immediate = [Gui]; dice_keeper = table: 00000000094CA230; free_flight_manager = table: 0000000003A30F60; level_key = "fort"; machines = table: 0000000005042020;
[10] _params = table: 0000000003A30060; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000035CE4B0; _state = table: 0000000008B66310;
[11] startup_package_handles = table: 00000000035E20D0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000035E2040; flow_return_table = table: 00000000035E0200; _machine = table: 0000000003A300D0; startup_timer = 6.3844977226108313; has_booted = true; loading_context = table: 0000000004CFA060;
<</Lua Self>>
最後修改者:MattoFrank; 2019 年 2 月 12 日 下午 12:07
Dave 2019 年 5 月 22 日 下午 11:27 
GUID: 72efdff6-08c6-4b19-a7dc-a5b7e7dae83e
Log File:
Info Type:
-----------------------------------------------
[Script Error]: scripts/managers/conflict_director/conflict_director.lua:1281: Integer random max value must be >= min value.
-----------------------------------------------
[Crash Link]:
crashify://72efdff6-08c6-4b19-a7dc-a5b7e7dae83e


I got this and I've got no clue what it means. What did I do wrong? It causes a crash whenever i see an enemy.
最後修改者:Dave; 2019 年 5 月 22 日 下午 11:37
prop joe  [開發人員] 2019 年 5 月 23 日 上午 2:11 
Can you post the console log?

If you changed the any of the min max options check max is always greater.
Dave 2019 年 5 月 23 日 上午 2:44 
引用自 prop joe
Can you post the console log?

If you changed the any of the min max options check max is always greater.
How do I get a hold of the console log?
prop joe  [開發人員] 2019 年 5 月 23 日 上午 8:27 
Check the "How to report mod errors" link in mod description.
Dave 2019 年 5 月 23 日 上午 9:31 
It won't let me post the log(It's way too long). Could I perhaps share it using something else?

https://drive.google.com/file/d/1Dw4B8w3UNJA2KjLf1tJJPfb2z0S8g5jp/view?usp=sharing

I uploaded it to Google Drive.
最後修改者:Dave; 2019 年 5 月 23 日 上午 9:40
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目前顯示第 1-15 則留言,共 16
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