Total War: WARHAMMER II

Total War: WARHAMMER II

NO MORE STUPID ANIMATIONS FOR ALL RACES (Compatible with Everything Affects Custom Units)
 This topic has been pinned, so it's probably important
TheLoneCenturion  [developer] 28 May, 2018 @ 6:20pm
Future plans
1) further tweak Sword and shield animations to have a more disiplined feel - FINISHED

2) Make Karl Franz's animations a bit more focused to show his dueling power (his jumping attacks put him in situations that get him killed and actually do less damage to troops then his focused swings) - FINISHED

3) Also im going to be looking at other factions like Tomb Kings

4) Dwarfs, I will be chnaging them up to put more focus on formation fighting (excluding slayers and other shock troops)
Last edited by TheLoneCenturion; 1 Jun, 2018 @ 8:04pm
< >
Showing 1-3 of 3 comments
Buzz-buzz 28 Sep, 2019 @ 5:42am 
Is it theoretically possible go return to entities their shield melee block animations from the last games of the series?
TheLoneCenturion  [developer] 28 Sep, 2019 @ 11:44am 
Originally posted by Alice 'White Rose" L Malvin:
Is it theoretically possible go return to entities their shield melee block animations from the last games of the series?

Unfortunately no since it uses a different skeletal model, human animations in the previous games were really good.
Reichspepe 28 Dec, 2019 @ 1:29am 
I remember you also saying somewhere you where planning on reworking the ridiculous death animations, any ETA on that? Or is that currently off the table? :D
< >
Showing 1-3 of 3 comments
Per page: 1530 50