Total War: WARHAMMER II

Total War: WARHAMMER II

NO MORE STUPID ANIMATIONS FOR ALL RACES (Compatible with Everything Affects Custom Units)
 This topic has been pinned, so it's probably important
TheLoneCenturion  [developer] 31 May, 2018 @ 10:58pm
Suggestions/Requests
Let me know what animations you guys really dont like (and the ones that you did) in this discussion board and I will see what I can do.

Last edited by TheLoneCenturion; 31 May, 2018 @ 10:59pm
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Showing 1-15 of 35 comments
Reichspepe 1 Jun, 2018 @ 4:31am 
Hey Centurion, I had the following things that I think really are over the top
-Halberd spinning attack for Black and Phoenix Guard should be removed
-the strange jumping attack Lords on horses do sometimes should be removed
-Elf Lords' jumping attack similar to the empire's maybe should be removed
-most of the death animations ( dudes flying backwards 2 or 3 meters, doing twirling backflips when just by an arrow or just by a sword or spear ) I think should be removed in favour of the more "realistic" ones if you get my drift ( being able to add entirely new ones like from previous TW games is not possible I think though, right? )
Last edited by Reichspepe; 2 Jun, 2018 @ 2:25am
TheLoneCenturion  [developer] 1 Jun, 2018 @ 1:21pm 
@Reichspepe I would love to change elf animations but right now it seems they use different files altogether, the empires have all been in animation/battles table but it seems that the WH2 races pull their animation assets from a large culture.animpack which makes them untouchable currently

But for now I will work on the death anims as well while I run through possible solutions to fix the elves.
Reichspepe 1 Jun, 2018 @ 2:25pm 
Alrighty then. At least their animations are not nearly as bad as the empire ones.
Goedendag 1 Jun, 2018 @ 3:35pm 
If you ever do find a way to change the WH2 races anim's please get rid of the spinning spear saurus attack. I mean never would you jump spin and happen to bonk the enemy on the top of the head with the butt end of your spear as an attack when you have a t rex mouth to bite and a spear to stab. Even the special rules or saurus in the army books describe their fighting style.. thats what bothers me most about the anim.

Past that i just have to add to the praise of your excellent work. Just fantastic. It always blew my mind when i saw some of the attack animations what CA was thinking when they put them in. Maybe they thought Warhammer had a race of rabbits and putting a weasel war dance animation in would sufficiently confuse them
TheLoneCenturion  [developer] 1 Jun, 2018 @ 4:30pm 
@Reichspepe I found a way to edit WH2 races, ok this is going to be a long explanation so hang with it.

Warhammer 2 uses a different method to reference animations through a new "culture_animation_pack" instead of the batle anim tables (even tho they are still there) SO I simply deleted the culture packs and began editing the battle files to see if they would use them this time. They did and I was then able to use my method on WH2 races, removing files through a mod isnt possible however, making them useless is possible which does the same thing. I used notepad++ to open the anim packs and deleted everything inside them and had them overwrite using my mod. After that the game engine reverted to the original reference method and pulled anims from the battle anims table.

So in short what im trying to say is, I can edit ALL animations now.
Last edited by TheLoneCenturion; 1 Jun, 2018 @ 4:30pm
SieJ 1 Jun, 2018 @ 9:58pm 
Hi Sir, can you please make a mod that increases the frequency of sync kills animations for monster, legendary lords and hero units for all factions.
I know its possible as the devs did it by changing some values while showing off the demo gameplay of battle between high elves and lizardmen.
Reichspepe 2 Jun, 2018 @ 2:25am 
Wow great to hear, you're a wizard Harry! :steamhappy:
Rustic Clover 2 Jun, 2018 @ 11:09am 
@Reichspepe
I gotta be honest, I love the spinning attack for the halberds with Phoenix Guard/Black Guard. It fits elves perfectly. Lol
Reichspepe 2 Jun, 2018 @ 12:40pm 
It is one of those where it comes down to personal preference, I give you that.
Rustic Clover 2 Jun, 2018 @ 2:22pm 
Yeah, so I'd rather not have it removed, since this mod is for the outright stupid animations that everyone can agree on need to be out. I'd be cool with the spinning attack to be reduced in how commonly it occurs, though.
Reichspepe 2 Jun, 2018 @ 2:43pm 
I don't know if they ever actually had it, but I think the spinning animation would be actually alright for the Flagellants?
Rustic Clover 2 Jun, 2018 @ 2:50pm 
I thought we were talking about Elf units, but yeah the spinning animation for flagallents isn't so bad, although tbh they should be doing it either. That human spin attack just looks bad in general
Yo, just wondering if you could remove those awful death animations where they jump into the air backwards, I know there are more realistic ones in the game (i've seen characters fall to their knees then fall over, fall forward in a non dramatic way etc) so it may be possible to replace them with them.

Dunno if there's anything you can do to increase the amount of sync kills/matched kills that happen but if there is, that'd be great also.

Thanks for the great work!
Rustic Clover 4 Jun, 2018 @ 5:45pm 
He's working on the awful death animations. :)

Also, he's not planning on changing sync kills because it can major mess with balance because during 3-9 second long sync kills, a lord or monster is still taking damage that it could be dealing back, resulting in them being much less effective in combat.
Last edited by Rustic Clover; 4 Jun, 2018 @ 5:46pm
Originally posted by RoC Erwin:
He's working on the awful death animations. :)

Also, he's not planning on changing sync kills because it can major mess with balance because during 3-9 second long sync kills, a lord or monster is still taking damage that it could be dealing back, resulting in them being much less effective in combat.

Fair enough, might be interesting as an optional addon for singleplayer/cinematic battle stuff though.

I hate how they took the time to make a really nice blood and gore pack, but kept the awful death animations that make it so the dismemberment can't be properly showcased.
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