Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
-Halberd spinning attack for Black and Phoenix Guard should be removed
-the strange jumping attack Lords on horses do sometimes should be removed
-Elf Lords' jumping attack similar to the empire's maybe should be removed
-most of the death animations ( dudes flying backwards 2 or 3 meters, doing twirling backflips when just by an arrow or just by a sword or spear ) I think should be removed in favour of the more "realistic" ones if you get my drift ( being able to add entirely new ones like from previous TW games is not possible I think though, right? )
But for now I will work on the death anims as well while I run through possible solutions to fix the elves.
Past that i just have to add to the praise of your excellent work. Just fantastic. It always blew my mind when i saw some of the attack animations what CA was thinking when they put them in. Maybe they thought Warhammer had a race of rabbits and putting a weasel war dance animation in would sufficiently confuse them
Warhammer 2 uses a different method to reference animations through a new "culture_animation_pack" instead of the batle anim tables (even tho they are still there) SO I simply deleted the culture packs and began editing the battle files to see if they would use them this time. They did and I was then able to use my method on WH2 races, removing files through a mod isnt possible however, making them useless is possible which does the same thing. I used notepad++ to open the anim packs and deleted everything inside them and had them overwrite using my mod. After that the game engine reverted to the original reference method and pulled anims from the battle anims table.
So in short what im trying to say is, I can edit ALL animations now.
I know its possible as the devs did it by changing some values while showing off the demo gameplay of battle between high elves and lizardmen.
I gotta be honest, I love the spinning attack for the halberds with Phoenix Guard/Black Guard. It fits elves perfectly. Lol
Dunno if there's anything you can do to increase the amount of sync kills/matched kills that happen but if there is, that'd be great also.
Thanks for the great work!
Also, he's not planning on changing sync kills because it can major mess with balance because during 3-9 second long sync kills, a lord or monster is still taking damage that it could be dealing back, resulting in them being much less effective in combat.
Fair enough, might be interesting as an optional addon for singleplayer/cinematic battle stuff though.
I hate how they took the time to make a really nice blood and gore pack, but kept the awful death animations that make it so the dismemberment can't be properly showcased.