STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Awakening of the Rebellion 2.11.9: Jump To Hyperspace
LukeMaster92 16 Sep, 2024 @ 1:32pm
Performance issues and sudden freeze
Hey guys,
i am playing on the biggest GC map available and after hours of conquering around 65% of the galaxy the game freezes.
Weird thing is i deleted last two savefiles because i thought they corrupted. But the freeze happens nontheless after a minute with an older save.
Another thing i find strange is that the more i conquered, the lower the game performance went down to barely playable with endless stutters (on the Conquest map).
I already double checked game file integrity. Do you have any ideas?
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Showing 1-15 of 19 comments
molchåmor 17 Sep, 2024 @ 1:22pm 
Freeze: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1397421866/4040354734341858670/?ctp=15#c4521135162295710885

Stuttering: Google it, e.g. "eaw slowdown" or similar or just visit reddit or any mod steam discussion page (incluyding this one) and browse there and you will find lots of stuff on this but basically it is about increasing you CPU clock and setting affinity to only use one CPU core may also help a little, also try not to have too many trade ships (in my campaign those don¨t even move and I have no stuttering, I own about 80% and around 2000 pop by now).

E.g.

https://www.reddit.com/r/StarWarsEmpireAtWar/comments/1fhhwoj/any_way_to_decrease_lag/
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1976399102/4286936944586990564/

and so on....
Last edited by molchåmor; 17 Sep, 2024 @ 1:33pm
LukeMaster92 17 Sep, 2024 @ 2:44pm 
Thank you for your answer. I already googled before and have had read about most things that are mentioned in your links.

I have done:
-disabled steam overlay
-set to 1 cpu and also realtime priority in task manager
-start the game via steammod code
-windows xp mode is not available. Last one is Vista mode. Maybe because i'm using windows 11? So i skipped the compatibility mode
-Also run at admin doesn't work. If i set it the game doesn't start

So there are two things left for me i find suspicious. First thing is about enemy heroes vs ai in ground battles. As i said i deleted the latest savegame. So i played an older and there was another freeze after about waiting a mitute in GC mode. So i deleted that save also and loaded an even older one. After a minute ...freeze. I can't imagine that it is caused by that Hero-problem.

The second thing is, when i start a new GC my game is running with around 130-144fps. There are stutters, but i think that this is quite normal. Now i own more than half of the galaxy and the performance went down and down the more planets i own. Meanwhile the frames dropped to around 12 (!) fps with severe stutters. I suspect that there is something in the background. Like the enemy AI is shipping hundrets of single cargo or non-cargo ships somewhere, which breaks the performance. Could it be possible?


I will add this screenshot here where you can see the enemie is shipping these countless vessels everywhere and all the time.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3333012514
Last edited by LukeMaster92; 17 Sep, 2024 @ 2:48pm
molchåmor 18 Sep, 2024 @ 9:46am 
Originally posted by LukeMaster92:
Thank you for your answer. I already googled before and have had read about most things that are mentioned in your links.

I have done:
-disabled steam overlay
-set to 1 cpu and also realtime priority in task manager
-start the game via steammod code
-windows xp mode is not available. Last one is Vista mode. Maybe because i'm using windows 11? So i skipped the compatibility mode
-Also run at admin doesn't work. If i set it the game doesn't start

So there are two things left for me i find suspicious. First thing is about enemy heroes vs ai in ground battles. As i said i deleted the latest savegame. So i played an older and there was another freeze after about waiting a mitute in GC mode. So i deleted that save also and loaded an even older one. After a minute ...freeze. I can't imagine that it is caused by that Hero-problem.

The second thing is, when i start a new GC my game is running with around 130-144fps. There are stutters, but i think that this is quite normal. Now i own more than half of the galaxy and the performance went down and down the more planets i own. Meanwhile the frames dropped to around 12 (!) fps with severe stutters. I suspect that there is something in the background. Like the enemy AI is shipping hundrets of single cargo or non-cargo ships somewhere, which breaks the performance. Could it be possible?


I will add this screenshot here where you can see the enemie is shipping these countless vessels everywhere and all the time.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3333012514


The part pertaining to your freeze issue is this one from the first link:

"6) If the galactic map freezes i.e. acts like it is paused, look for the crossed swords battle icon on the map, reload a previous save, and rush that location/planet to prevent said AIvsAI battle that hangs to happen"

I have not had a hero causing a crash in 2.11 (am on turn 150 and only one crash, the usual one if the game keeps running many hours) or a freeze for that matter but surely it can still happen as that is a base game issue i.e. hero becomes immortal. The more common cause for freeze of campaign map I suspect is that AI units gets stuck on the map in an AIvsAI battle so it may end in an eternal loop.

Regarding your slowdown issue I never had the problem myself but if you google maybe you can draw some conclusions on what can be done based on your CPU i.e. what other people with similar CPU did that helped them. There seems to exist no universal fix from what I have seen or even a definite understanding of the cause except the theory that there are alot of units in-game total. But yes basically you need to ensure that your CPU performance is as high as possible for the one single core that the game uses as I wrote above that may mean changing to a newer CPU if you have a very slow one or even changing to an older CPU if you have a very new and expensive one with more cores that are individually slower than the old CPU. Plus trying to close all other background apps, changing affinity etc. that ppl reported partial success with.
Last edited by molchåmor; 18 Sep, 2024 @ 9:56am
LukeMaster92 19 Sep, 2024 @ 5:38am 
Thank you molchåmor. Hopefully i can find something. AotR is still the best mod. Can't play without it
had same issue. over time with more progress GC screen will slow down to 12 fps and stumble. around 50 weeks in for me. was using a core i7 9700k and noticing one cpu was max out even after directing to only use two cpu cores and real time priority. no issue with cpu temps was running at 4.5GHZ.GC nvidia rtx 2080 only 30% load at 1440p. core i7 9700k single thread performance is 2875 rating by pass mark, upgraded to a core i5 14600k with a passmark single thread score of 4292 and made a huge difference. unfortunately game still only using two cores bu their not maxed out anymore and the game is no longer stuttering as much and have around 50 fps around week 50 now.
interested to see everyone share their cpu type, and load and average GC page FPS. might be a good idea to go to cpus with best thread performance instead of core numbers for these older modded games.
LukeMaster92 1 Oct, 2024 @ 10:00am 
so i just downloaded a trial version of "perforamnce test " by passmark, i think thats what you talking about. And my Ryzen 7 5800X3D got 3291 in single thread test. I still can't belief these severe stuttering we have (had) are because my CPU is to modern. Also my ryzen has less cores than the i5. But i mean i also am interested to see how others would perform.
Also, reducing the game speed in the glatic map will stress out the cpu less. There is a option in the menu to reduce game time speed to about half for the glatic map or battles. This took my i7 9700k from 100% load on the two cores to about 90% for each of the two cores.
Additional if you set the difficulty to normal vs a harder setting , this also reduces workload on the cpu cores. Don't know why but I guess the enemy Ai is doing less work. As I set game difficulty back to normal and reduced the galactic map time speed to the slowest setting, this lower the load on the two CPU cores to about 80% each and made the galactic map playable without stuttering.
LukeMaster92 9 Oct, 2024 @ 8:35am 
Good idea, i will try this. Galaxy game time is doubled for me by default in week 100 already by itself, but that could reduce the stuttering
Flash 18 Oct, 2024 @ 9:15pm 
Just giving my 2 cents on this. Apparently many mods have performance issues when you have more than 6 save files. Modders recommending to keep 2 save files. So you can try that and see if it changes anything.
molchåmor 18 Oct, 2024 @ 11:38pm 
Originally posted by Flash:
Just giving my 2 cents on this. Apparently many mods have performance issues when you have more than 6 save files. Modders recommending to keep 2 save files. So you can try that and see if it changes anything.

Hi this is news to me, where did you read this ? Due to various (base-game) issues my experience is that it is vital to save alot always to separate files i.e. to have lots and lots of save files and to delete the oldest ones at intervals (e.g. .when your reach 100 saves, delete the oldest 20 or so).

I never had major lag issues on the GC map with a 5600x, I run at lowest speed mind you.
Last edited by molchåmor; 18 Oct, 2024 @ 11:40pm
Flash 21 Oct, 2024 @ 8:45pm 
Read through the mods etc. Too many to read through again. I know its an issue mentioned in 'Rise of the Crime Lords' mod as well.


Why do you have 100 saves XD? Each GC I hardly go above 1-3 much less over 1 save (just so to have 1 additional save in case of save corruption). But yea Ive tested this and its not effective solution for some mods like Old republic at war etc. since that mod seems to have too many older 32 bit game issues.
Last edited by Flash; 21 Oct, 2024 @ 8:48pm
LukeMaster92 22 Oct, 2024 @ 6:07am 
Originally posted by Flash:
Read through the mods etc. Too many to read through again. I know its an issue mentioned in 'Rise of the Crime Lords' mod as well.


Why do you have 100 saves XD? Each GC I hardly go above 1-3 much less over 1 save (just so to have 1 additional save in case of save corruption). But yea Ive tested this and its not effective solution for some mods like Old republic at war etc. since that mod seems to have too many older 32 bit game issues.

It is mentioned in "Awakening for the Rebellion" to never override a save and always make a new one due to potential savefile corruption.

By the way i delete over 50 files from time to time and keep just a few because you can't have endless. But i never felt like the game performance increased after doing so.
LukeMaster92 22 Oct, 2024 @ 6:10am 
Originally posted by LukeMaster92:
Good idea, i will try this. Galaxy game time is doubled for me by default in week 100 already by itself, but that could reduce the stuttering

Sadly didn't change anything. Game still doing like 90 years old senile grandpa trying to cross the street :(
molchåmor 23 Oct, 2024 @ 9:31am 
Originally posted by Flash:
Read through the mods etc. Too many to read through again. I know its an issue mentioned in 'Rise of the Crime Lords' mod as well.


Why do you have 100 saves XD? Each GC I hardly go above 1-3 much less over 1 save (just so to have 1 additional save in case of save corruption). But yea Ive tested this and its not effective solution for some mods like Old republic at war etc. since that mod seems to have too many older 32 bit game issues.

1. For some examples why it could be good to have many save files a) look in the link at the start of this thread i.e. reload of much older save to prevent freeze from happening. b) I also posted (maybe in chat section) a few weeks ago that I had a file corruption issue that killed all save files made on that particular day (fortunately the saves from previous day still worked). c) there are also other known issues with file corruption e.g. mistakenly saving during battles or whatnot
- But you can ofc continue living dangeroulsly with one 1 savefile, if your are lucky you will never have an issue :)

2. There is a very new official petroglyph update for eaw, let steam download that, it reportedly helps with GC map lag, and see if it helps you. Not much is known about it so far though regarding the lag (Coreyloses has a video on YT talking a bit more about changes in this patch affecting mods)
Last edited by molchåmor; 23 Oct, 2024 @ 9:35am
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