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Stuttering: Google it, e.g. "eaw slowdown" or similar or just visit reddit or any mod steam discussion page (incluyding this one) and browse there and you will find lots of stuff on this but basically it is about increasing you CPU clock and setting affinity to only use one CPU core may also help a little, also try not to have too many trade ships (in my campaign those don¨t even move and I have no stuttering, I own about 80% and around 2000 pop by now).
E.g.
https://www.reddit.com/r/StarWarsEmpireAtWar/comments/1fhhwoj/any_way_to_decrease_lag/
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1976399102/4286936944586990564/
and so on....
I have done:
-disabled steam overlay
-set to 1 cpu and also realtime priority in task manager
-start the game via steammod code
-windows xp mode is not available. Last one is Vista mode. Maybe because i'm using windows 11? So i skipped the compatibility mode
-Also run at admin doesn't work. If i set it the game doesn't start
So there are two things left for me i find suspicious. First thing is about enemy heroes vs ai in ground battles. As i said i deleted the latest savegame. So i played an older and there was another freeze after about waiting a mitute in GC mode. So i deleted that save also and loaded an even older one. After a minute ...freeze. I can't imagine that it is caused by that Hero-problem.
The second thing is, when i start a new GC my game is running with around 130-144fps. There are stutters, but i think that this is quite normal. Now i own more than half of the galaxy and the performance went down and down the more planets i own. Meanwhile the frames dropped to around 12 (!) fps with severe stutters. I suspect that there is something in the background. Like the enemy AI is shipping hundrets of single cargo or non-cargo ships somewhere, which breaks the performance. Could it be possible?
I will add this screenshot here where you can see the enemie is shipping these countless vessels everywhere and all the time.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3333012514
The part pertaining to your freeze issue is this one from the first link:
"6) If the galactic map freezes i.e. acts like it is paused, look for the crossed swords battle icon on the map, reload a previous save, and rush that location/planet to prevent said AIvsAI battle that hangs to happen"
I have not had a hero causing a crash in 2.11 (am on turn 150 and only one crash, the usual one if the game keeps running many hours) or a freeze for that matter but surely it can still happen as that is a base game issue i.e. hero becomes immortal. The more common cause for freeze of campaign map I suspect is that AI units gets stuck on the map in an AIvsAI battle so it may end in an eternal loop.
Regarding your slowdown issue I never had the problem myself but if you google maybe you can draw some conclusions on what can be done based on your CPU i.e. what other people with similar CPU did that helped them. There seems to exist no universal fix from what I have seen or even a definite understanding of the cause except the theory that there are alot of units in-game total. But yes basically you need to ensure that your CPU performance is as high as possible for the one single core that the game uses as I wrote above that may mean changing to a newer CPU if you have a very slow one or even changing to an older CPU if you have a very new and expensive one with more cores that are individually slower than the old CPU. Plus trying to close all other background apps, changing affinity etc. that ppl reported partial success with.
Additional if you set the difficulty to normal vs a harder setting , this also reduces workload on the cpu cores. Don't know why but I guess the enemy Ai is doing less work. As I set game difficulty back to normal and reduced the galactic map time speed to the slowest setting, this lower the load on the two CPU cores to about 80% each and made the galactic map playable without stuttering.
Hi this is news to me, where did you read this ? Due to various (base-game) issues my experience is that it is vital to save alot always to separate files i.e. to have lots and lots of save files and to delete the oldest ones at intervals (e.g. .when your reach 100 saves, delete the oldest 20 or so).
I never had major lag issues on the GC map with a 5600x, I run at lowest speed mind you.
Why do you have 100 saves XD? Each GC I hardly go above 1-3 much less over 1 save (just so to have 1 additional save in case of save corruption). But yea Ive tested this and its not effective solution for some mods like Old republic at war etc. since that mod seems to have too many older 32 bit game issues.
It is mentioned in "Awakening for the Rebellion" to never override a save and always make a new one due to potential savefile corruption.
By the way i delete over 50 files from time to time and keep just a few because you can't have endless. But i never felt like the game performance increased after doing so.
Sadly didn't change anything. Game still doing like 90 years old senile grandpa trying to cross the street :(
1. For some examples why it could be good to have many save files a) look in the link at the start of this thread i.e. reload of much older save to prevent freeze from happening. b) I also posted (maybe in chat section) a few weeks ago that I had a file corruption issue that killed all save files made on that particular day (fortunately the saves from previous day still worked). c) there are also other known issues with file corruption e.g. mistakenly saving during battles or whatnot
- But you can ofc continue living dangeroulsly with one 1 savefile, if your are lucky you will never have an issue :)
2. There is a very new official petroglyph update for eaw, let steam download that, it reportedly helps with GC map lag, and see if it helps you. Not much is known about it so far though regarding the lag (Coreyloses has a video on YT talking a bit more about changes in this patch affecting mods)