Hearts of Iron IV

Hearts of Iron IV

Espionage
Nicolas  [developer] 3 Jun, 2018 @ 5:47pm
Suggestions/Blance
Balance in this mod really depends on your input. Some actions may be overpowered, others may be underpowered. Please let me know what you think, what to buff, what to nerf etc...
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Showing 1-15 of 34 comments
dolphette 4 Jun, 2018 @ 1:59am 
Amazing work! Some thoughts on balance:

I'd nerf the following Covert Actions:

- Sabotage Production (5% instead of 15%?)

- Sabotage Extraction (5% instead of 20%?)

- Sabotage Military Planning (not sure.......................................)

- Disrupt Supply Lines (I think I single-handedly turned the tide of the Spanish Civil War with only one of these actions - heavy nerf, like minus 50% on all stats might be necessary)

My guess is, modifiers on these actions are too high, as long as you're messing with the production, extraction etc of an entire country. If the action itself only made an effect on a smaller scale (like 'covert attacking' factories or production in a certain state), high percentages would make more sense.

PS. There are balance-freaks out there and I'm not an expert by any means =)

Again, this is fantastic and thank you for this spectacular mod!
Nicolas  [developer] 4 Jun, 2018 @ 2:04am 
Thank you. I will release a balance update very soon that incoporates players feedback. I definitely thought some actions may be OP, and will nerf those accordingly. Feel free to post any additional feedback at any time. Thanks!
Foolz 4 Jun, 2018 @ 7:59pm 
Add a restriction to when, you are a puppet/Ally, you cannot espianoge on them.
Nicolas  [developer] 5 Jun, 2018 @ 1:03am 
Originally posted by Foolz the Artist:
Add a restriction to when, you are a puppet/Ally, you cannot espianoge on them.
AI will not perform covert actions on nations he has positive relations with.

I didn't want to restrict actions, to allow human players to do what they see fit in MP games, including using covert actions on their overlord etc... But it's subject to change depending on people's feedback
Last edited by Nicolas; 5 Jun, 2018 @ 1:04am
dolphette 5 Jun, 2018 @ 1:49am 
covert actions on overlord/allies allows for a sinister and sweet playstyle, MP and single-player. keep it. maybe, there should be a consequence for getting caught spying on allies instead. like, negative opinion modifers.
NGames 5 Jun, 2018 @ 4:56am 
I have a screen that only has 1440x900 pixels. But the screen bugges. Could you fix the error. If not a pity, but ok.
Olanov 5 Jun, 2018 @ 5:08am 
Not sure how possible this would be, but the ability to uncover a country's battle plans could be a fancy feature.
Nicolas  [developer] 5 Jun, 2018 @ 9:06am 
@Olanov that's something only devs can add and will most likely add in an espionage DLC.
Nicolas  [developer] 5 Jun, 2018 @ 9:30am 
Originally posted by Olanov:
Not sure how possible this would be, but the ability to uncover a country's battle plans could be a fancy feature.
did you try changing your resolution (lowering/increasing), or can you can send me a SS of what the issue is? I may be able to fix it.
PikaTheChu 5 Jun, 2018 @ 10:00am 
The continous bonuses to manpower, research etc. should maybe consume spies on a daily basis, as they are way too easy to get and it shouldn't just feel like a button you click once but something you have to keep in mind the whole game.
Nicolas  [developer] 5 Jun, 2018 @ 10:12am 
Originally posted by Tytos:
The continous bonuses to manpower, research etc. should maybe consume spies on a daily basis, as they are way too easy to get and it shouldn't just feel like a button you click once but something you have to keep in mind the whole game.

I can make it consume either Spy XP or PP. But making it consume spies is a bit unrealistic. Why would spies be disappearing from your pool as if they're dying or something.

But I see your point. I'll think about a maintenance cost. Thanks for the idea :)
PikaTheChu 5 Jun, 2018 @ 10:38am 
Originally posted by Nicolas:
Originally posted by Tytos:
The continous bonuses to manpower, research etc. should maybe consume spies on a daily basis, as they are way too easy to get and it shouldn't just feel like a button you click once but something you have to keep in mind the whole game.

I can make it consume either Spy XP or PP. But making it consume spies is a bit unrealistic. Why would spies be disappearing from your pool as if they're dying or something.

But I see your point. I'll think about a maintenance cost. Thanks for the idea :)

People get old and die and there is always a fluctation in businesses (government agencies are no exception) :p
Olanov 5 Jun, 2018 @ 6:59pm 
Originally posted by Nicolas:
@Olanov that's something only devs can add and will most likely add in an espionage DLC.

All right, thanks for the reply!
I usually play on a laptop, so is there a way to resize the agency screen? When trying to get to the X, i have to move it which means the screen jiggling around until I can hit the X.
Nicolas  [developer] 5 Jun, 2018 @ 9:44pm 
Originally posted by Douglas "Mac Daddy" MacArthur:
I usually play on a laptop, so is there a way to resize the agency screen? When trying to get to the X, i have to move it which means the screen jiggling around until I can hit the X.

So you're saying even moving the agency screen around doesn't help?
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