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This is not the way I intended it to be completed. But I'm having great fun watching you find alternate solutions. You sir are a genius!
I will address these exploits. More updates coming, hehe. Btw, what program do you use to record your videos?
Actually though, I have greatly enjoyed watching your exploits - because they give me other ideas, and are no less clever than the intended solutions. We've just approached the chamber from different angles. You're truly one of the best Portal players.
Okay, let me convert this 1.5GB video to something usable. I'll message you again when it's ready.
With regards Misdirection - well, I don't regard my solution as "exploits" - more like tricks! Walking on top of the observation rooms and the glass - and portalling through the tiny gap in the corner of the glass are just things that are physically possible in the Portal world, which rarely get used in test chambers. My concept was to positively require these tricks to be used, with no other solutions. Your previous methods of solving it were also not "exploits" in that sense - just that I termed them as such in the context of finding workarounds to the intended solution. Your skill in turret avoidance is very good - and your original solution to the light bridge was ingenious, and was not an exploit at all - but a perfectly legitimate solution, which I may use in a future chamber!
Of course, the whole concept of "Misdirection" is literally to misdirect people - with the angled panel in the first room, where it looks like you should be able to fling yourself to get the second cube (but JUST fall short!); and of course the piston platform, which at first appears to be the obvious way up to the exit, until you realise that you can't actually stand on the platform while placing the last cube. Cue lots of attempts to throw cubes - hehe. With this aspect you understood straight away that a cube staircase was needed - which not everyone would think to build. You also showed me that 6 cubes were not required, therefore necessitating a slight redesign. Anyway - thank you so much for all your help testing this chamber and for the time you kindly spent to upload videos.
I kept looking for that here, couldn't find it so went about looking for 'tricks' and reported them to you. I retrieved all the cubes to find the elevator was impossible my first playthrough, but didn't think the funnel drop or lightbridge was intended because you skip far too many of the other elements too quickly. I figured the block staircase was the 'solution' after the fact but didn't think the Comapnion Cube room was itself a complete misdirection because you stated you would need all the cubes. I figured out the glass wall to reach the Companion Cube room and was going to show that when I turned back in my last video, but the door closed. The window and corner 'trick' never entered my mind because I was looking for some kind of (loosely used here) 'legitimate' mechanic with either the lightbridge, funnel, or speed gel I didn't see before. The speed gel in the lightbridge room was my first solution there but found the other one when I didn't want to spend the time setting it up and thought I could get away with it, and I did. Yet without the cubes from the window and corner I couldn't move forward.
Regardless, good job!
This is created only in the in-game editor: I have not yet got around to learning Hammer, although I will one day!